Eromancer
Sex Demon
- Joined
- Jul 27, 2014
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- 289
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Re: Malise and the Machine - Public Demo Available Now!
Heya guys.
So, I just made a post on Patreon regarding some of the hot topics of V0.04, but I know some people will see it here before they see it there, so I'll post the most important bits.
Dat Puzzle.
A lot of people aren't too fond of the new puzzle, and we hear that! Even I have a couple major issues with how it turned out that I'm glad some of you have echoed. Those issues basically boil down to:
1. This puzzle is really involved for being so early in the game.
2. Too much trial and error / there should be a more structured method for navigating through it.
Luckily, I had a solution for #2 ready to go that I feel will refine it significantly, and we've already come up with a solution for #1. Basically, we're going to move the refined version of this puzzle to mid-late game (maybe even a side dungeon), and replace it with some straightforward exploration for this area that will trim it down some. After all, this area is basically the prologue of the game, and shouldn't take more than a couple hours to get through.
Dodgy Monsters.
A second area of concern for people is that the difficulty has seemingly increased. This was largely unintentional, and is in fact a side effect of skills no longer being guaranteed hits. Enemies haven't been buffed or anything, but their evade apparently should have been nerfed significantly to make up for this (especially this early on since you have no access to gear to significantly improve your hit rate). Simply put, my bad! Expect some edits in an upcoming patch that will fix this and a number of other lesser bugs.
Bugs! (and Upcoming Fixes)
The outstanding bug right now a potential crash during the "elevator battle" segment. This crash happens when a new enemy joins the battle (one could say they *crash* the party, aha). It's conditional, so it is possible to make it through without any issues, but it happens enough that we want to put a hotfix out for it ASAP. Expect that soon!
Thanks for the feedback guys, and I hope that clears up some of the concerns people have!
Heya guys.
So, I just made a post on Patreon regarding some of the hot topics of V0.04, but I know some people will see it here before they see it there, so I'll post the most important bits.
Dat Puzzle.
A lot of people aren't too fond of the new puzzle, and we hear that! Even I have a couple major issues with how it turned out that I'm glad some of you have echoed. Those issues basically boil down to:
1. This puzzle is really involved for being so early in the game.
2. Too much trial and error / there should be a more structured method for navigating through it.
Luckily, I had a solution for #2 ready to go that I feel will refine it significantly, and we've already come up with a solution for #1. Basically, we're going to move the refined version of this puzzle to mid-late game (maybe even a side dungeon), and replace it with some straightforward exploration for this area that will trim it down some. After all, this area is basically the prologue of the game, and shouldn't take more than a couple hours to get through.
Dodgy Monsters.
A second area of concern for people is that the difficulty has seemingly increased. This was largely unintentional, and is in fact a side effect of skills no longer being guaranteed hits. Enemies haven't been buffed or anything, but their evade apparently should have been nerfed significantly to make up for this (especially this early on since you have no access to gear to significantly improve your hit rate). Simply put, my bad! Expect some edits in an upcoming patch that will fix this and a number of other lesser bugs.
Bugs! (and Upcoming Fixes)
The outstanding bug right now a potential crash during the "elevator battle" segment. This crash happens when a new enemy joins the battle (one could say they *crash* the party, aha). It's conditional, so it is possible to make it through without any issues, but it happens enough that we want to put a hotfix out for it ASAP. Expect that soon!
Thanks for the feedback guys, and I hope that clears up some of the concerns people have!