The game content is only up till the lighthouse? Am I missing something or is this for real?
If that's true, it's almost humorous how the the game fucks the player as hard as MC gets fucked by his allies. Janky as all hell programming leading to crashes and softlocks galore, but the gameplay and scenes are borderline good enough to make players want to push on... only to culminate in a story that just gets cut off suddenly.
This is the worst good game I have ever played, if that even makes sense. Concept ain't bad but the stability and misc. is so absurdly bad it'd be a sin to recommend this to anyone, not until shit gets fixed.
EDIT: 2cents regarding difficulty, I didn't see the problem of the game being too hard stated a few pages ago at all.
Early game needed grinding and the hardest fight I had was against the necromancer and zombie, after that the whole thing was pretty easy. Not mindless "oneshot everything", but I could get by just fine with item drops, looting drawers in towns, and fighting nearly encounter (of which there is loads thanks to the dumb encounter rate), until Water Dragon Island which just showers you with everything you'd ever need.
Swallow is a hilariously busted move and Ghost Girl is absolutely top tier midgame thanks to her high AGI meaning she can straight delete one enemy at the start 80%-ish of the time and restore her completely. By the time it fades in usage, she's already learnt other AoE skills to keep contributing. I also ran Cat and Dog Girl for the entire game, Dog gets +1 multi-hit at 120 Trust (easy enough from racing) which coupled with the earrings gives her a 5x0.9 attack.
My team + Water Dragon doesn't steamroll the last boss because it doesn't have much buffs and she's super evasive so single-target skills tend to miss, but I beat her by virtue of AoE attacks having a very high hit rate regardless, and my team having raw attack stats of 300-ish after equipment.