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Noxian Nights (Updated 9/28 - FINAL CONTENT UPDATE)


Re: Noxian Nights (Updated 1/17)

This is a problem between RPG Maker and your computer, so unfortunately there's not much we can do about it. However, after you launch the game hit F1 and try to check or uncheck the "reduced screen flickering" option. This can be finicky both ways, but it does do the trick for a lot of people!

Tried that already, it didn't do anything sadly. Didn't realize it's all RPG Maker games until this since I usually have to run them alongside a translator program so I don't use fullscreen for them, but now that I tried it in another game I got the same stupid flicker. Bleh.

ETA: Ok, now I feel stupid. I updated my NVIDIA drivers and the problem vanished. Never thought I'd have to do that to play a RPG Maker game but there you go.
 
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Re: Noxian Nights (Updated 1/17)

Can't wait to try the new update. It's very impressive how consistent you 2 are with releasing content.
 
Re: Noxian Nights (Updated 1/17)

I don't know why they (patreon) thought the new layout looks even remotely good. You can't even see the milestone goals anymore.
 
Re: Noxian Nights (Updated 1/17)

I don't know why they (patreon) thought the new layout looks even remotely good. You can't even see the milestone goals anymore.

asking the stupid question here, what do you refer to as milestone goals ?

the only thing that comes to mind are either the rewards for pledging a certain amount or the monthly income of Sierra and Nomo.
Since i can still find both i'm kinda lost here.
 
Re: Noxian Nights (Updated 1/17)

asking the stupid question here, what do you refer to as milestone goals ?

the only thing that comes to mind are either the rewards for pledging a certain amount or the monthly income of Sierra and Nomo.
Since i can still find both i'm kinda lost here.

Look at this.



It's on the left below the amount of patrons and money thee person is getting. One the new style, you can only see the first milestone and incase of the Hrein Games patreon you can't see them because they've already achieved the one they had.

Not that it's really bad or anything, it's just that old one looks kinda better and feels neater. The new one looks clogged up.
 
Re: Noxian Nights (Updated 1/17)

Can't wait to try the new update. It's very impressive how consistent you 2 are with releasing content.

Thanks, we are really happy we have been able to deliver every month since the start ^^

Look at this.



It's on the left below the amount of patrons and money thee person is getting. One the new style, you can only see the first milestone and incase of the Hrein Games patreon you can't see them because they've already achieved the one they had.

Not that it's really bad or anything, it's just that old one looks kinda better and feels neater. The new one looks clogged up.


Oh god dont even start me on the new layout, it was a mistake on my part to update it.. Now our patrons dont see the main page description and need to log out to see it.
We contacted patreon, and they said they will work on it, but its still very buggy, and yea the old design was better imo. We did ask for them to revert it, but the support told us its impossible now... :/

For milestone goals, we dont have any. We were talking about trivial stuff that we did anyway, like buying better computers to run the programs, tablet for drawing, desk etc. But idk, I dont feel the need to make it a goal.Maybe once we have more clear and big ideas, we will add a goal, but for now we are happy as it is.
 
Re: Noxian Nights (Updated 1/17)


For milestone goals, we dont have any.

so thats why i didnt notice the missing milestone goals :D


My impression of the change is that most of the old layout was kinda more about easily grasping what the Creator is about, the new one is more about looking fancy.
To be fair, i think we have to admit that it creates a nice way for the art on top to get the attention of the visitor.
 
Re: Noxian Nights (Updated 1/17)

Did you atleast have fun eating the potatoes? :p
To be fair, i think we have to admit that it creates a nice way for the art on top to get the attention of the visitor.

You can put are on the old layout too, along with a bigge headline of what the creator makes.

Oh well, too late now anyway, let's just hope the next time Patreon decides to change it, that they make it better.
 
Re: Noxian Nights (Updated 1/17)

on second thought, maybe i'll wrap a spoiler around it, since its somewhat of a shitpost.



Did you atleast have fun eating the potatoes? :p

tinfoil hat time:
Nomo made all the art some months ahead of time and then proceeded to eat some raw potatoes. I'm not sure if hes completely dead or still recovering.
Doesnt matter, the thing is that Sierra had to take over and manage the project all by herself as a one-Sierra-Army.

Since that meant some more work for Sierra, she obviously had to think through how she could save some time here and there, finally she ended up making some chapters all about increasing the magical Lust stat, so no one would care about the story.

Also, i think Nomo made the art time-wise not the way it should have been implemented, instead he made all the BJ scenes first, then the tentacle ones and so on.
then he proceeded to eat raw potatoes and Sierra had to make due with what she had, thats why this guy a few pages back was pissed about the lack of variety.





It's obviously all a joke and i dont think your story or the variety is that bad, honestly :p


At last, i hope you all had as much fun reading this as i had writing it.
Cheers.


PS: i hope you havent had your daily dose of shitposts yet :p
 
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Re: Noxian Nights (Updated 1/17)

Haha, actually the potato goal came to be when we were testing the thing. I told Sierra to remove it, but she said it will be funny, so she has to eat them >.>
We actually had people tell us not to do it, since it is dangerous =D
 
Re: Noxian Nights (Updated 1/17)

It actually can be dangerous, yes. Potatoes are from the family Solanaceae, more commonly known as Nightshade.

Yes, those Nightshades.

To be honest, the toxin density in a potato is pretty low. You need to be careful about eating green ones - that is, potatoes that are about to sprout (or that already have) - because the toxins build up most in the greenery of the potato plant and its fruits, not the tubers.

Even so, a green potato will have at most a gram of toxin per kilogram of green potato, while the lethal dose is between two and five grams per kilogram of body weight. Eating a single (or even a couple) raw green potatoes might make you uncomfortable (they can cause headaches, diarrhea, cramping, and hallucinations) but it probably won't kill you.

Now, if you try to eat them for weeks on end as a survival staple, then you might run into trouble.
 
Re: Noxian Nights (Updated 1/17)

The more you know...


But I honestly thought you guys were talking about a bag of chips.
 
Re: Noxian Nights (Updated 1/17)

But I honestly thought you guys were talking about a bag of chips.
Eating a bag of potato chips as a goal on Patreon? That wouldn't make any sense, unlike eating a bag of potatoes.

Absurd, I say. Utterly absurd.
 
Re: Noxian Nights (Updated 1/17)

Well, if you eat them like this gentleman...

PmUdkx.gif
 
Re: Noxian Nights (Updated 1/17)

For the record, purity and lust are separate values that are sometimes but not always opposed. We meant them to be primarily separate paths, figuring most players would favor lust, but you're free to mix and match to see a higher number of scenes.


Actually, the game is nearing its completion! It probably makes more sense to wait, but we'd be happy if you guys cover us when we complete the game and move on to our next project. ^-^

Ooo fantastic! Good to hear your shit is finishing up. We need more devs focusing on completing their trailers and moving on to new projects.
 
Re: Noxian Nights (Updated 2/16)

Noxian Nights 0.7.2 Public Release

This version of the game includes a variety of features, including:

- Conclusion of the castle attack event (return to camp south of town).
- New monster taming sidequest.
- Three new scenes with seven variants total.
- Cum-walking mode can now be triggered upon leaving the shack.

 
Re: Noxian Nights (Updated 2/16)

That's a suspiciously early release... are you sure you guys didn't get hacked? :D:D:D
 
Re: Noxian Nights (Updated 2/16)

Noxian Nights 0.7.2 Public Release

This version of the game includes a variety of features, including:

- Conclusion of the castle attack event (return to camp south of town).
- New monster taming sidequest.
- Three new scenes with seven variants total.
- Cum-walking mode can now be triggered upon leaving the shack.

Download here[/URL]

YES! So soon :D

Time to load my savefile from v 0.6....wait a minute? Where's my savefile? WHERE THE HELL IS MY SAVEFILE?? NOOOOOOOOOOOOOOOOO!!!

Oh, well. It seems I've deleted it while erasing some other hentai games to clean up a bit. So long ridiculously overpowered Riven :(


Anyway, we're so close to the final version now that I'd just wait for it to be complete.


After the dramatic intro, I'm really enjoying this game! Been playing it since the really early versions. Keep up the good work Nomo and Sierra Lee!

It's a good thing I lost the file because I screwed up early with Katarina and she didn't love me one bit :p
 
Re: Noxian Nights (Updated 2/16)

That's a suspiciously early release... are you sure you guys didn't get hacked? :D:D:D

I thought it was early too. But they did say it will be released on the 16th.

Anyway, dem choices at the end of the version though, I want to choose the first one because of what I think might happen later in the game, but I also want the 10 points boost to Katarina's affection.... Them dilemmas.
 
Re: Noxian Nights (Updated 2/16)

so many potentials for the endings. what if the one you pick gets to work over the other one with horses/dyuu? aaaaa I better find a dick sized wheelchair
 
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