Re: (Nutaku) Milenium War Aigis (English Version)
WTF are you talking about? Blocking IS class perk.
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, you can clearly see at lower-right class perk panel it saying "Gigant Armor (class name): Can block up to 4 enemies".
+1 block +2 UC is Giant Armor class specific bonus/debuff, it has nothing to do with "unit stats" or "trends".
Oh it is? Hmm guess the devs made a huge mistake then.
Currently in DMM the trend for a platinum mages cost is 34 maximum and 31 minimum. If that was class specific 'perk' all mages would share it before any abilities or other class perks such as Advance Guard comes in to change them
Sasha: 34/31
Garania: 34/31
Moldevort: 34/31
Odette: 38/33
Hmm... seems Odette does not fit the trend for Mages, but she still is one. If cost was a class perk it would mean Odette is not a Mage, but another class like a mage. Cost is a stat not a class perk. Same goes for Block and Range. They are all stats along with HP, Atk, Def, and MR.
Even taking into cost that Odette is an event unit that would cost two more then a premium unit. She should be 36/31 if cost was a class perk.
Using the class you used it has units that do not follow the trend.
Gellius: 26/23
Maribel: 25/21
Miranda: 28/23
Remove the reduced cost and Magic Resist AW Passives then.
So a units ability shouldn't be listed... because why?
I think it's important to mention cost increases because they will effect gameplay dynamics far more than a 1% chance for rogues to assassinate. Also, I will repeat, very few units adjust cost after AW.
No one is saying it isn't important. I am saying it isn't a class perk it is a stat that is specific to the unit that follows the trend of their class..
Some units get -1 cost as an AW passive. Clearly -2 cost to ninjas upon AW is not worth mentioning as a class characteristic.
Change in stats based on the trend of the class. Still not a class perk. As I've shown above. Just because they class doesn't have a unit yet that breaks the trend doesn't mean it is a perk.
(EDIT: Also that isn't a passive. If it was a passive(which are their abilities) they would have unit point reduction. Which some units specifically due have that passive)
Really though...? I have no idea why you are being so defensive and dismissive about this. It is 100% reasonable to include a class statistic that does not change through basic leveling as a class perk - these changes were clearly intended as a class perk, in fact. You're sounding more like a spoiled kid that is mad about being pointed out as wrong and not someone that wants people to be informed about fundamental important class changes that effects the viability of units - especially ones like these, that count as among the most significant in the game.
Because it is based on the unit not the class. The class follows a trend, but any unit can go against that trend at any point in time. Therefor it is not a class perk. Something that all units of that class line has regardless of their stats.