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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

... Class Abilities would be for the entire class. They do not change per unit...



Nope, he is on roids. He wants to beat your girls and drink your Alcohol how can you keep that around?

I know that, but it is just a reminder to the general populace that there are other upgrades on AW besides what you listed.

Come on man, don't be like that. Roberto just wants to help.
 
Re: (Nutaku) Milenium War Aigis (English Version)

The only gold healer you can roll in the updated DMM gacha is Roberto.

Just putting that out there.
 
Re: (Nutaku) Milenium War Aigis (English Version)

12 runs on the Main and still no Bernice meanwhile 20 runs on the alt and no Stray either, well I can only hope that maybe RNGesus will be merciful when Cuterie drops tomorrow.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I know that, but it is just a reminder to the general populace that there are other upgrades on AW besides what you listed.

Yes, but those upgrades are the same for the entire class. So again it doesn't make a difference because it happens to the entire class. It isn't going to make you say pick Sasha over Odette if you were going to pick Odette.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Yes, but those upgrades are the same for the entire class. So again it doesn't make a difference because it happens to the entire class. It isn't going to make you say pick Sasha over Odette if you were going to pick Odette.

That isn't my point or intention. I was just giving out general information.
 
Re: (Nutaku) Milenium War Aigis (English Version)

That isn't my point or intention. I was just giving out general information.

Fine then... here all the the changes to classes that come with AW.

Valkyrie
Recover 100% of Unit Points spent when withdrawing. Up from 80%.

Rogue
Obtains a passive 1% chance to assassinate a target.

Bandit
80% Attack increase against Armored enemies. Up from 50% Attack increase.

Pegasus Rider
Recover 100% of Unit Points spent when withdrawing. Up from 80%.

Advance Guard
Unit Point Cost reduced increased to -3. Up from -2.
Gains ability to attack all unit that it blocks.

Magic Swordsman
Ranged attacks deal 70% of Attack Power. Up from 60%

Puppeteer
Recovered HP while idle is 8HP/.5s. Up from 6HP/.5s.

Archer
30% Attack increase against Flying enemies. Up from 10% Attack increase.

Healer
Gains abilities to quicken the recovery of allied units from Abnormal States. Such as being paralyzed

Witch
The slow of enemy units is increased.

Vampire Hunter
30% Attack increase against Undead enemies. Up from 10% Attack increase.

Rear Guard
30% decrease to allied units skill cooldowns. Up from 20% decrease.

Feng-Shui User
Heals up to 3 units at the same time. Up from 2 units.
Reduces damage taken from maps(Such as monday daily poison) by 70%. Up from 50%.
 
Re: (Nutaku) Milenium War Aigis (English Version)


It wasn't a big deal. If I thought it was that important and relevant, I would have did it myself. Again, it was just a small friendly reminder that some classes get buffs.

But since you made the list, you might want to fix it.

You missed at least Heavy Armours and Summoners.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It wasn't a big deal. If I thought it was that important and relevant, I would have did it myself. Again, it was just a small friendly reminder that some classes get buffs.

But since you made the list, you might want to fix it.

You missed at least Heavy Armours and Summoners.

No I did not. They do not have any actual changes. Outside of Heavy armors attacking a little faster. Which isn't a class perk. Summoners have no changes at all.
 
Re: (Nutaku) Milenium War Aigis (English Version)

So after roughly 30-40 attempts, the gold fairy finally dropped. Took it's sweet time.
 
Re: (Nutaku) Milenium War Aigis (English Version)

So after roughly 30-40 attempts, the gold fairy finally dropped. Took it's sweet time.

Well you didn't promise it a nice dinner.
 
Re: (Nutaku) Milenium War Aigis (English Version)

No I did not. They do not have any actual changes. Outside of Heavy armors attacking a little faster. Which isn't a class perk. Summoners have no changes at all.

Yes they do change. Heavy Armors and Samurai gain a block and increase in cost, which is more significant than most class perks after AW. The samurai block increase is actually what keeps them relevant as a cleanup unit because otherwise they are overcosted junk(even then this is a class with problems that has only greatly improved following their very recent skill AW). Summoners also increase in cost, likely due to their attack scaling after AW being the highest in the game.

Edit: Also, ninjas go down two cost as a class perk. They likely do this to avoid overly cheap silver ninjas.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Yes they do change. Heavy Armors and Samurai gain a block and increase in cost, which is more significant than most class perks after AW. The samurai block increase is actually what keeps them relevant as a cleanup unit because otherwise they are overcosted junk(even then this is a class with problems that has only greatly improved following their very recent skill AW). Summoners also increase in cost, likely due to their attack scaling after AW being the highest in the game.

Edit: Also, ninjas go down two cost as a class perk. They likely do this to avoid overly cheap silver ninjas.

Block increase in a stat. Not a class perk. Should I list their attack increase? How about MR changes? hmm?

As for block keeping samurai relevant it does. There is a reason why they were consider bad due to them blocking multiple units. They didn't have the stats to do it. There is a reason why a lot of their awakened skills take away that block while allowing them to still hit the same amount of target, Avoid damage completely, massively buff their defensive, or turn them straight into duelist going one on one.

As for summoners increasing in cost.... quite a few units do... Cost isn't a class perk. Either way cost is a listed stat. Unlike say Valkyries UP generations capabilities or bandits increase of attack against armored units. Simply put they aren't class perks they are stats. Just like attack defense or HP.

EDIT: As for Ninja. Again cost going down is not a class perk it is a statistical change. Something like Rogues getting passive assassination is a class perk

Either way I'm done here as it a pointless discussion. That can only be argue by not knowing terms or what a perk actually is.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Those are idiotic semantics. It's completely important to list the increased block/cost for HAs, or changes in cost of other units. It's obviously unique to those class AW, or it wouldn't be worth mentioning.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Lafate said:
80% Attack increase against Armored enemies. Up from 50% Attack increase.

Do bandits have this 50% increase in Nutaku version? Just checked my bandits and I can't see it anywhere.
 
Re: (Nutaku) Milenium War Aigis (English Version)

So after roughly 30-40 attempts, the gold fairy finally dropped. Took it's sweet time.

:eek:

Gee... the RNG like to screw You I guess...
So far My most max attempt is 8 try
Some even 2-3 , average of 5 I guess

I hope I will not have to do that much of run in the remaining Gold Unit
 
Re: (Nutaku) Milenium War Aigis (English Version)

Those are idiotic semantics. It's completely important to list the increased block/cost for HAs, or changes in cost of other units. It's obviously unique to those class AW, or it wouldn't be worth mentioning.

HP
Atk
Def
MR
Block
Cost

These are all statistical things that all units have that change. It isn't a class perk. They are universal things that change depending on the unit not the class. Is there a trend in each class? Yes there is, but it is not an absolute.

Class Perks are things that are specific to the class.... The damage increase of bandits, vampire hunters, and archers against specific unit types. The unit point generation and increased unit point return on valkyries. The attacking everything that they are currently block of samurai(They don't just attack multiple units they are in range of them. They have to be blocking it first), The passive assassination of rogues. These are class specific perks.

There is a huge difference between a change in stats and a class perk.

Do bandits have this 50% increase in Nutaku version? Just checked my bandits and I can't see it anywhere.

We have yet to get that patch I think...
 
Re: (Nutaku) Milenium War Aigis (English Version)

It isn't a class perk.
WTF are you talking about? Blocking IS class perk.
, you can clearly see at lower-right class perk panel it saying "Gigant Armor (class name): Can block up to 4 enemies".
+1 block +2 UC is Giant Armor class specific bonus/debuff, it has nothing to do with "unit stats" or "trends".
 
Re: (Nutaku) Milenium War Aigis (English Version)

Block increase in a stat. Not a class perk. Should I list their attack increase? How about MR changes? hmm?

Remove the reduced cost and Magic Resist AW Passives then.

As for block keeping samurai relevant it does. There is a reason why they were consider bad due to them blocking multiple units. They didn't have the stats to do it. There is a reason why a lot of their awakened skills take away that block while allowing them to still hit the same amount of target, Avoid damage completely, massively buff their defensive, or turn them straight into duelist going one on one.

Yes, I actually have an AW one and never used her much for this reason. They are even worse pre-AW, though, which was my point. Samurai just gained a different problem after AW.

As for summoners increasing in cost.... quite a few units do... Cost isn't a class perk. Either way cost is a listed stat. Unlike say Valkyries UP generations capabilities or bandits increase of attack against armored units. Simply put they aren't class perks they are stats. Just like attack defense or HP.

I think it's important to mention cost increases because they will effect gameplay dynamics far more than a 1% chance for rogues to assassinate. Also, I will repeat, very few units adjust cost after AW.

EDIT: As for Ninja. Again cost going down is not a class perk it is a statistical change. Something like Rogues getting passive assassination is a class perk

Some units get -1 cost as an AW passive. Clearly -2 cost to ninjas upon AW is not worth mentioning as a class characteristic.

Either way I'm done here as it a pointless discussion. That can only be argue by not knowing terms or what a perk actually is.

Merriam-Webster:
: something extra that someone receives in addition to regular pay for doing a job
: a good thing that you have or get because of your situation

I don't see anything about excluding specialized stat-based class bonuses.

HP
Atk
Def
MR
Block
Cost

These are all statistical things that all units have that change. It isn't a class perk. They are universal things that change depending on the unit not the class. Is there a trend in each class? Yes there is, but it is not an absolute.

Class Perks are things that are specific to the class.... The damage increase of bandits, vampire hunters, and archers against specific unit types. The unit point generation and increased unit point return on valkyries. The attacking everything that they are currently block of samurai(They don't just attack multiple units they are in range of them. They have to be blocking it first), The passive assassination of rogues. These are class specific perks.

There is a huge difference between a change in stats and a class perk.

Really though...? I have no idea why you are being so defensive and dismissive about this. It is 100% reasonable to include a class statistic that does not change through basic leveling as a class perk - these changes were clearly intended as a class perk, in fact. You're sounding more like a spoiled kid that is mad about being pointed out as wrong and not someone that wants people to be informed about fundamental important class changes that effects the viability of units - especially ones like these, that count as among the most significant in the game.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

WTF are you talking about? Blocking IS class perk.
, you can clearly see at lower-right class perk panel it saying "Gigant Armor (class name): Can block up to 4 enemies".
+1 block +2 UC is Giant Armor class specific bonus/debuff, it has nothing to do with "unit stats" or "trends".

Oh it is? Hmm guess the devs made a huge mistake then.

Currently in DMM the trend for a platinum mages cost is 34 maximum and 31 minimum. If that was class specific 'perk' all mages would share it before any abilities or other class perks such as Advance Guard comes in to change them

Sasha: 34/31
Garania: 34/31
Moldevort: 34/31
Odette: 38/33

Hmm... seems Odette does not fit the trend for Mages, but she still is one. If cost was a class perk it would mean Odette is not a Mage, but another class like a mage. Cost is a stat not a class perk. Same goes for Block and Range. They are all stats along with HP, Atk, Def, and MR.

Even taking into cost that Odette is an event unit that would cost two more then a premium unit. She should be 36/31 if cost was a class perk.

Using the class you used it has units that do not follow the trend.

Gellius: 26/23
Maribel: 25/21
Miranda: 28/23

Remove the reduced cost and Magic Resist AW Passives then.

So a units ability shouldn't be listed... because why?

I think it's important to mention cost increases because they will effect gameplay dynamics far more than a 1% chance for rogues to assassinate. Also, I will repeat, very few units adjust cost after AW.

No one is saying it isn't important. I am saying it isn't a class perk it is a stat that is specific to the unit that follows the trend of their class..


Some units get -1 cost as an AW passive. Clearly -2 cost to ninjas upon AW is not worth mentioning as a class characteristic.

Change in stats based on the trend of the class. Still not a class perk. As I've shown above. Just because they class doesn't have a unit yet that breaks the trend doesn't mean it is a perk.
(EDIT: Also that isn't a passive. If it was a passive(which are their abilities) they would have unit point reduction. Which some units specifically due have that passive)

Really though...? I have no idea why you are being so defensive and dismissive about this. It is 100% reasonable to include a class statistic that does not change through basic leveling as a class perk - these changes were clearly intended as a class perk, in fact. You're sounding more like a spoiled kid that is mad about being pointed out as wrong and not someone that wants people to be informed about fundamental important class changes that effects the viability of units - especially ones like these, that count as among the most significant in the game.

Because it is based on the unit not the class. The class follows a trend, but any unit can go against that trend at any point in time. Therefor it is not a class perk. Something that all units of that class line has regardless of their stats.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

:eek:

Gee... the RNG like to screw You I guess...
So far My most max attempt is 8 try
Some even 2-3 , average of 5 I guess

I hope I will not have to do that much of run in the remaining Gold Unit

Here's my results after ~60 runs since the event started... not pictured, a bunch of iron fairies used for fodder...

ea5SUJs.jpg
 
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