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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

Whatever you call it, it is a cost reduction/increase and block increase is crucial information about these classes. .

This here proves you in fact did not read my post. I've said multiple times I am not arguing how important a change of stats is, but that a change of stats is not a class perk. It is simply a change of stats following the trend of the class.

Noone expects cost or block or MR to change.

Why wouldn't they expect cost to change? It did when they first evolved the class. Why would it not change the second time? Hell Block changes too on a few of the class during the first evolution. Why would someone assume that it couldn't again on any class. These are stats that do change. The only one I can't remember changing off the top of my head is MR, and that is a stat that is tied to the class not a perk of it. Just like heavy armors generally having more defense.

And about your example with the mages and Odette being outside of the trend: Noone is talking about trends. Yes, cost varies from unit to unit and from rarity to rarity as every other stat, BUT EVERY HA gets +2 cost and +1 block after awakening. That is not a trend, it's a fact that is true for every unit that belongs the the HA class and is not true for every other class. Thus it is in fact a class perk, which defines something that every single member of a class gets, but no member of a different class.

Yes yes, we are. Since the first post(As I was the one who made it) I have been talking about block, range, and cost being changes in stats based off the trend of the class. An increase is cost and how many units they can block is a change in their stats of cost and block based of the trend of the class. Still not a class perk.

Either way I'm done here. You guys want to stats class perks be my guess. They are the statistics every unit has. So whatever this is pointless.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

I'm not about to argue over it, if I misunderstood the point of your original comment mentioning it then that's due to the wording in that post.

Well I know My English is bad
So maybe it's My poor choice of word

But in previous page I said something like Cyrus and Barbastroff AW
So , I already know that 1% Rogue is a passive and always active

Well not really need to argue this kind of thing
Wouldn't you agree? EOD

====================================

1% , sounds cruel IMO
Maybe if they make it atleast 3% or 5%
Just make that doesn't stack with their active skill
And that passive didn't work on Boss enemies , only their active skill work for boss

Eitherway , My point is
80-95% dodge could still make Olivie KO
And here we got 1%
Geezzz

Well I hope anyone understand
Coz I can't express it well~
 
Re: (Nutaku) Milenium War Aigis (English Version)

Priority is a class perk.
Yes. And very important one. You don't want to use ground-first units where flying-first are needed or wise versa.
If Blocking enemies is a class perk. Why don'r samurai who get an increase in block mention in that box then
Because there's limited amount of space in the box, and developers decided to not clutter it. Doesn't mean they don't have it. Its there in their class code. There are plenty of unique class perks which are not listed in the box: Artemists have increased arrow speed, which is no doubt class perk in your system, but its not listed in box.
Better example are Magic Armors, who have "4体までの敵を足止めできる スキル使用中だけ防御無視の遠距離の範囲攻撃". If your theory would be correct, they wouldn't have "4体までの敵を足止めできる" in class perks box, because they have """actual perk""" of switching attack from melee to magical AoE.
But both are listed, because actually both are class perks and 4 blocks is something worthy of mention, just like with Giant Armors, since 3->4 blocks changes the way you use class and it may be demerit with some maps/strategies, unlike simple buff like Artemists.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I started all this...

My whole point was this: Does it change on AW or does being AW'd change it beyond expectation? If yes, list it. I could've, but didn't find it wholly necessary. I am not arguing over the definitions of the words "stat" and "perk." But if it changes, it is important to note.

Why wouldn't they expect cost to change? It did when they first evolved the class. Why would it not change the second time? Hell Block changes too on a few of the class during the first evolution. Why would someone assume that it couldn't again on any class. These are stats that do change. The only one I can't remember changing off the top of my head is MR, and that is a stat that is tied to the class not a perk of it. Just like heavy armors generally having more defense.

MR is not tied to a class.

AW is a mysterious thing for people who have not studied the JP version. They don't know what is supposed to change. Hell, most of us didn't know what was supposed to change when we first CC'd units. I applaud you for the effort you do put in keeping the general populace in the know about most everything. But these changes we're arguing about are very relevant.

And just as well, not every class gets a change in cost upon AW, which is why it is important to note which classes do have the change.

Edit:
Sigh once again.... I am not arguing the importance of the information.

Than I don't need to be in this. But update your AW class change post with this stuff. It is important.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

MR is not tied to a class.

AW is a mysterious thing for people who have not studied the JP version. They don't know what is supposed to change. Hell, most of us didn't know what was supposed to change when we first CC'd units. I applaud you for the effort you do put in keeping the general populace in the know about most everything. But these changes we're arguing about are very relevant.

And just as well, not every class gets a change in cost upon AW, which is why it is important to note which classes do have the change.

Sigh once again.... I am not arguing the importance of the information.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Lafate, I totally get where you're making the divide between stats and perks.

But the fact of the matter is that these aren't stats that change by leveling or affection (with very few exceptions). They are very specifically changing as a result of AW.

They should be listed.

This isn't a personal affront to you or your helpful post. It's a suggestion based on the necessity of conveying very important information related to changes in a class on AW.

If it's really that big of a deal, rename the post from "perks" to "changes" or something.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Lafate, I totally get where you're making the divide between stats and perks.

But the fact of the matter is that these aren't stats that change by leveling or affection (with very few exceptions). They are very specifically changing as a result of AW.

They should be listed.

This isn't a personal affront to you or your helpful post. It's a suggestion based on the necessity of conveying very important information related to changes in a class on AW.

If it's really that big of a deal, rename the post from "perks" to "changes" or something.

Should they be listed? Yes they should.

However, the list wasn't about change to class perk that happen because of AW. Not changes in stats that happen because of AW. That is a separate list, and that list was only made because someone pointed out the lack of information about it. So I provided because I know people don't want to try and translate moon rune. Both may be important, but neither affects the choice of one unit over another. You won't choose Miranda over Gellius because of them, because they both get it. I believe I even said that prior to even posting the thing.

They are relevant, but neither actually makes a difference in the choices that you make.

EDIT: That is a lie... it actually may make a difference in the choice of Monk vs Rogue vs Inu
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Even Petite told you that blocks ARE class perks.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Both may be important, but neither affects the choice of one unit over another.

This. Why? I don't understand.

I want the information listed for information's sake. That is the whole point of information (unless you're Axel). Whether or not it could, would, or should affect someone's decision is irrelevant.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It's a class perk. Trait is a better word for it since it can be a positive bonus or it can be a fault.

Simply put: A class is a collection of stats (including hidden), effects, abilities, and functions, which then defines that class, and not to a specific unit.

Class Title: Description (What is shown) [actual bonus]
Heavy Armor: Ability to block 3 units [+2 to block]
Gigant Armor: Ability to block 4 units [+3 to block] (+2 cost hidden stat)

Changing into Gigant Armor will not add +1 to block or +2 cost to the unit. It is the ability of the class. The trait defined by the class changes the unit's stats while it has that class (Read: Nothing is permanently added). What changes is the unit's class and certain stats get recalculated for the scaling of that class.

I'm too lazy to say more since it gets too nerdy and I don't like to argue about nerdy things, but this is the basic gist of it.
 
Re: (Nutaku) Milenium War Aigis (English Version)

This here proves you in fact did not read my post. I've said multiple times I am not arguing how important a change of stats is, but that a change of stats is not a class perk. It is simply a change of stats following the trend of the class.
Actually it proves nothing. At most it proves that you yourself interprete into someones post whatever you want. I stated that I have read and understood your posts. Period. After that I posted my own opinion on the subject in the whole. Where I come from we write in a reasonable order. Thus I started by stating that in my opinion it should be listed whether it be a class perk or not. This has nothing to do with your opinion or what you said.

Why wouldn't they expect cost to change? It did when they first evolved the class. Why would it not change the second time? Hell Block changes too on a few of the class during the first evolution. Why would someone assume that it couldn't again on any class. These are stats that do change. The only one I can't remember changing off the top of my head is MR, and that is a stat that is tied to the class not a perk of it. Just like heavy armors generally having more defense.
That's easy. That's the way it's communicated. Everytime someone asks in the forum what changes when you awaken a unit and if it increases the UC like CC the answer is "a) It resets the level cap and drecreases your stats but at the end they'll be higher b) every unit gets a passive skill c) far in the future there will be awakened skills which is a totally different subject d) cost doesn't change in most cases (if the one answering is very generous he'll even say that it's only HAs, Ninjas, Summoners (did I miss a class?) and those with passive skills)

Yes yes, we are. Since the first post(As I was the one who made it) I have been talking about block, range, and cost being changes in stats based off the trend of the class. An increase is cost and how many units they can block is a change in their stats of cost and block based of the trend of the class. Still not a class perk.
Yeah, sorry, I sould have said noone but you is talking about trends [only because you "started the discussion", which is not even true, since the one saying you forgot HAs and Summoners started it", that doesn' mean you are the one telling us what we are supposed to talk about]. Sure, there are class specific trends about the stats (HP, Attack, Defence) and even about how much MR, unit cost and blocks has in general (in a rather wide range sometimes) if you want to call it that (the latter not really in my opinion, since every unit is the same unless there is rule with a higher priority i. e. their skill or ability. But whatever, I'd even agree that you could describe that as a trend if you want to). But an increase for every unit of the class is not a trend. Assume you have water of the class "Being perfectly deionized and at normal pressure". It will always freeze at exactly 0 °C and boil at exactly 100 °C. That is not a trend, it's a fact. It's not that in general water of that class tends to do so, but sometimes a happy little drop of water prefers to freeze at 10 °C. Everyone does it. No exception. That is per definition a fact and not a trend. Same goes for HAs +2 UC +1 Block

Either way I'm done here. You guys want to stats class perks be my guess. They are the statistics every unit has. So whatever this is pointless.
Well, if you argument that way prioritization of targets is not a class trait as well. As you mentioned yourself. Fine by me if that's your interpretation of class perk. Mine is different. Can't we just agree to disagree? No, you have to pull the "I am right and everyone is wrong, but since I am so much smarter I'll give up on convincing you lowly mortals" card.
I'll gladly be your guesT and still have my own opinion
 
Re: (Nutaku) Milenium War Aigis (English Version)

Burnt 1m gold: Got ONE SINGLE SILVER. :mad:

Rolled Premium 10 times out of frustration: Got worst Black, not sure how to feel. :rolleyes:

Liana.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Burnt 1m gold: Got ONE SINGLE SILVER. :mad:

Rolled Premium 10 times out of frustration: Got worst Black, not sure how to feel. :rolleyes:

Liana.

Imagine if you didn't get the black unit, tell me how you would feel.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Rolled Premium 10 times out of frustration: Got worst Black, not sure how to feel. :rolleyes: Liana.
Black is black, she's still very good unit, with highest base healing power of all units on nutaku and has unique skill with high utility value.
There are players like me who spent many more than 10 rolls on PS and never got any blacks.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Burnt 1m gold: Got ONE SINGLE SILVER. :mad:

Rolled Premium 10 times out of frustration: Got worst Black, not sure how to feel. :rolleyes:

Liana.

I pray You'll never see her again on PS
Wish You'll have more Silver

Happy?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Day two of trying to get silver spirit... I hope next event is the star event...
 
Re: (Nutaku) Milenium War Aigis (English Version)

Day two of trying to get silver spirit... I hope next event is the star event...
I'd prefer awakening with 1.5 drop buff for dailies. Or desert story missions arc.
Would fit DMM pattern, they had Automata -> GR3 -> 1.5 drop buff.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Well I got lucky this map for a change. First run gave me silver and gold spirit, second gave me iron and gold.
That evens it out a bit again.
 
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