What's new

(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

Even taking the class you used into account it has units that do not follow the trend.
What exactly in "+2 UC is class debuff" you cannot understand? There are no "trends", there's simple math formula "unit base cost + class cost - cost reduction".
CCed Gellius 24 UC, +2 debuff from AW => 26 UC
CCed Maribell 23 UC +2 debuff from AW => 25 UC
CCed Miranda 26 UC +2 debuff from AW => 28 UC

What mages have to do with Gigant Armor class perks is beyond my understanding.
 
Re: (Nutaku) Milenium War Aigis (English Version)

What exactly in "+2 UC is class debuff" you cannot understand? There are no "trends", there's simple math formula "unit base cost + class cost - cost reduction".
CCed Gellius 24 UC, +2 debuff from AW => 26 UC
CCed Maribell 23 UC +2 debuff from AW => 25 UC
CCed Miranda 26 UC +2 debuff from AW => 28 UC

What mages have to do with Gigant Armor class perks is beyond my understanding.

Sigh by cost being a stat. That all classes have. How can it be a perk of a specific class if all units have the stat? The trend for Gigant Armor is to have a 2 cost increase in their cost stat from their previous Battle Master form. That isn't a perk it is a change in stats. Just because you don't normally get it upon leveling up doesn't mean it isn't a stat. Hell Nanaly changes her range based on Affection... But range is a class perk right. Oh wait... it a stat that the class normally shares.

Cost, Range, and Block are not something tied to the class. It is a stat the class normally will share. Unlike Archer, Snipers, and Artemist doing increase damage to flying targets. That is something that specifically no other class has, and thus it is a class perk. Master Assassin have a 1% chance to assassinate. Something tied specifically to that class. Assassination isn't a stat ever unit has.

Stats = tied to the specific unit. Normally following the trend of their class.
Class Perk = tied to the class. Something that cannot change with a specific unit.

This is the difference between the two. You can go against that if you want, but it is completely asinine to.
 
Last edited:
Re: (Nutaku) Milenium War Aigis (English Version)

How can it be a perk of a specific class if all units have the stat?
I've already explained and gave you formula. Units have stats. Classes have stats. Then game calculates final stats based on these two. I'm astonished that you cannot comprehend such simple concept.
Cost, Range, and Block are not something tied to the class.
I've already posted screenshot where GAME ITSELF SAYS BLOCK IS CLASS-SPECIFIC THING. Sorry, but game developers know better than you what are class perks and what are not.
 
Re: (Nutaku) Milenium War Aigis (English Version)

I've already posted screenshot where GAME ITSELF SAYS BLOCK IS CLASS-SPECIFIC THING. Sorry, but game developers know better than you what are class perks and what are not.

No you showed me a screenshot of Miranda STATS page.

If you don't want to accept that it is a stat. Be my guess I don't care anymore. I've already explain to you the difference between a statistic that follows the trend of a class and a class perk. Want me to prove it more that they aren't?

Please show me on this that shows the Monk Gina's Stats, Skill, and Ability(or lack there of)... where the Monk class perk of dodging is?

If you can't figure it out let me help you.

It is in the blue box. That is where the class perk is listed, With the class. The stats are in the Red box, the skill is in the green box, and the ability would be in the yellow box if Gina was awakened.

If it was a perk it would be written in the BLUE box where their class is listed. Or when the class in question does not have a perk. It list what they are meant to do/what they do. Such as princesses who don't have a perk. I believe it says they ignore armor. Meaning that they deal magic damage. Same with Mages that don't have a class perk. Mentioned they ignore armor. Heavy armors who again don't have a class perk. It mention how many units they can block because they are tanks. Summoners is mentioned how they attack via skill by their summons. Bandits however, it mentions their increase against armored unit(If I remember my moon rune). So I guess if you are right... Mages and Princesses have the same class perk..instead of simply dealing magic damage. Man they must not have had ideas for class perks early on.... well I guess they are slightly different. Mages are splash damage that ignore armor... while princesses just ignore armor.

I've proved my point, and I'm done now.
 
Last edited:
Re: (Nutaku) Milenium War Aigis (English Version)

It doesn't matter how you want to name it, fact is those block/cost/range increases and cost decreases after AW to a specific class is more important and has higher impact on strategies than that useless 1% assassination for rogues.
 
Re: (Nutaku) Milenium War Aigis (English Version)

No you showed me a screenshot of Miranda STATS.
"ギガントアーマー 4体までの敵を足止めできる" is not "miranda stats", learn to read.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It doesn't matter how you want to name it, fact is those block/cost/range increases and cost decreases after AW to a specific class is more important and has higher impact on strategies than that useless 1% assassination for rogues.

No one is arguing the importance in a change of stats. We are arguing the difference between stats(and by extension the trend of stats of a class) and a class perk.

"ギガントアーマー 4体までの敵を足止めできる" is not "miranda stats", learn to read.

Lmao you didn't even read my post did you. Because heavy armors DO NOT have a class perk. It mentions that they block up to four units. Because mages DO NOT have a class perk it mentions they deal splash damage and ignore armor. Because princesses DO NOT have a class perk it mentions that they ignore armor. Because summoners DO NOT have a class perk it mentions they attack with their summons(skill) and don't attack otherwise. Because Bandits DO have a class perk it mention they deal increased damage to armored units. Instead of that they are melee fighters. Because Archer DO have a class perk it mentioned they deal increased damage to flying units. Instead of that they prioritize flying units. Because Valkyrie DO have a class perk it mentions they give a UP when they land a killing blow on a target.

EDIT:

Note that what I said of instead of is from then they didn't have those class perks. What you are claiming is a class perk is what the class itself does not a perk of that class. Such as bonus damage or bonus UP or chance of instant killing or increase to drops or etc. Something like them returning some of the physical damage they take would be a class perk.

Learn to read a post. When you don't you make an ass out of me and an idiot out of you.
 
Last edited:
Re: (Nutaku) Milenium War Aigis (English Version)

Here's my results after ~60 runs since the event started... not pictured, a bunch of iron fairies used for fodder...

ea5SUJs.jpg

60 run to get it all Gold untill now? Than it is still good isn't it
But if 60 run for only 1 Gold unit , that is.....
 
Re: (Nutaku) Milenium War Aigis (English Version)

Lmao you didn't even read my post did you. Because heavy armors DO NOT have a class perk.
Blocking 4 units is class perk. It says right so in the game, by text written by game deveopers, and in game data in code.
Stop being child and throwing tantrum just because you made mistake and people pointed it out.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Idiotic semantics aside...

It doesn't matter how you want to name it, fact is those block/cost/range increases and cost decreases after AW to a specific class is more important and has higher impact on strategies than that useless 1% assassination for rogues.

This is the bottom line. You don't want newbies to get blindsided with their Bernice/Garrett/whatever suddenly costing more points. It's important to note that change. Seriously, this shouldn't be a fucking debate.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Please show me on this that shows the Monk Gina's Stats, Skill, and Ability(or lack there of)... where the Monk class perk of dodging is?

If you can't figure it out let me help you.

It is in the blue box. That is where the class perk is listed, With the class. The stats are in the Red box, the skill is in the green box, and the ability would be in the yellow box if Gina was awakened.

If it was a perk it would be written in the BLUE box where their class is listed.

WTF are you talking about? Blocking IS class perk.
, you can clearly see at lower-right class perk panel it saying "Gigant Armor (class name): Can block up to 4 enemies".
+1 block +2 UC is Giant Armor class specific bonus/debuff, it has nothing to do with "unit stats" or "trends".

But anon423 is right, look at Mirandas pic you will see a 4 with Japanese text, it tells you that unit can block up to 4 enemies and it is in the blue box you wanted it to be, to acknowledge it as as class perk.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It doesn't matter how you want to name it, fact is those block/cost/range increases and cost decreases after AW to a specific class is more important and has higher impact on strategies than that useless 1% assassination for rogues.

1%?
And Here I thought Olivie skill is bad if it's not 5/5
95% is quite big for 4/5
But I still don't want to risk that 5% chance of getting hit
Of course I don't have Olivie anyway

1% 1% 1% 1% 1% (Add Echo Sound effect here)
 
Re: (Nutaku) Milenium War Aigis (English Version)

1%?
And Here I thought Olivie skill is bad if it's not 5/5
95% is quite big for 4/5
But I still don't want to risk that 5% chance of getting hit
Of course I don't have Olivie anyway

1% 1% 1% 1% 1% (Add Echo Sound effect here)

That 1% they're talking about isn't tied to a skill, its a permanent "ability" attached to the unit class after Awakening.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Really wish people would read the post.

When a class does not have a perk it says what the class does.

When the class does have a perk it says what the perk is.

Here are two examples.

Bandits.

Before they got their class perk of bonus damage against armor it mentioned that they were attack focused melee fighters.

This is what the bandit class does.

After they got their class perk of bonus damage against armored unit it mentioned that they deal bonus damage against armored units.

Archer.

Before they got their class perk of bonus damage against flying targets. It mentioned that their priority was flying units. Like I believe Witches priority became faster moving enemies(not completely sure on that, but I know that they got a priority change); or how all units will prioritize the units closer to the exit. Unless something changing that like Bashira's shooting priority or Victoria's magic priority.

This is what the class did.

After they got their class perk of bonus damage against flying units it mentioned that they deal bonus damage against flying units.

Because Heavy Armors do not have a class perk and the class itself it meant to tank it mentions how many units they block. That isn't a class perk it is a mention of what the class does.
 
Re: (Nutaku) Milenium War Aigis (English Version)

1% for AW bonus. Skills/Unit abilities have better chances, and they all stack.
Since that 1% is permanent, unlike skill, its not completely useless, but you wouldn't want to rely on it in your strategy for map.

When a class does not have a perk it says what the class does.
When the class does have a perk it says what the perk is.
Because Heavy Armors do not have a class perk and the class itself it meant to tank it mentions how many units they block. That isn't a class perk it is a mention of what the class does.
This is just your own bizarre interpretation you pulled out of your ass. Game code doesn't make such distinctions. Game description doesn't make such distinctions. Nobody else in JP or EN community make such distinctions. Both JP wikis list "blocks 4 enemies" as class perk. Game lists it as such, and you yourself said that "blue box is class perk" before you started twisting everything to fit your faulty narrative.
 
Last edited:
Re: (Nutaku) Milenium War Aigis (English Version)

1%?
And Here I thought Olivie skill is bad if it's not 5/5
95% is quite big for 4/5

If your strategy is relying on a 95 % chance (to the power of attacks she receives) you can very well loose quite a bit Stamina/Charisma by being unlucky. That's why she profits so much of that 5 %.
For assassination it's the other way around. Relying on the chance to assassinate is always a poormans strategy when your usual units are not strong enough to beat the map by just a bit. One persent more or less doesn't change that fact. No one (well, probably there are a few people) bases his whole standard team on randomness. Thus the 1 % increase is nice to have but nothing really special
 
Last edited:
Re: (Nutaku) Milenium War Aigis (English Version)

That 1% they're talking about isn't tied to a skill, its a permanent "ability" attached to the unit class after Awakening.

I know
But then in theoritically it need 100 hit to work
Well maybe in first hit if You are uber Lucky
Even their Active skill , was it 5% or 10%?
It still hard to rely on it

So even it's a passive and always active
1% is..............

1% 1% 1% 1% 1% 1% 1% 1% 1% 1%

LOL
 
Re: (Nutaku) Milenium War Aigis (English Version)

This is just your own bizarre interpretation you pulled out of your ass. Game code doesn't make such distinctions. Game description doesn't make such distinctions. Nobody else in JP or EN community make such distinctions. Both JP wikis list "blocks 4 enemies" as class perk. Game lists it as such, and you yourself said that "blue box is class perk" before you started twisting everything to fit your faulty narrative.

Lmao I didn't pull that out of my ass. That is literally what was in the game that you so love to prove your point.

Good fucking job. By your definition. Priority is a class perk. So is Bandits being attack focused fighters. Completely class perks instead of what the class is.

If Blocking enemies is a class perk. Why don't samurai who get an increase in block mention in that box then, Instead of their actual class perk of attacking everything they are blocking? Hmm? Do you have an answer for that?

I do! Because block is a stat following the trend of the class not a class perk.
 
Last edited:
Re: (Nutaku) Milenium War Aigis (English Version)

I know
But then in theoritically it need 100 hit to work
Well maybe in first hit if You are uber Lucky
Even their Active skill , was it 5% or 10%?
It still hard to rely on it

So even it's a passive and always active
1% is..............

1% 1% 1% 1% 1% 1% 1% 1% 1% 1%

LOL

I'm not about to argue over it, if I misunderstood the point of your original comment mentioning it then that's due to the wording in that post.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Really wish people would read the post.

Sorry to disappoint you, but I and probably most of the other people debating with you did read and more important did understand what you want to say, but everyone disagrees with your opinion.
Whatever you call it, a cost reduction/increase and block increase is crucial information about these classes. Someone reading your guide and deciding whom to awaken will want to get that information. Not having it in this list is strongly misleading. The reason is simple: Everyone expects attack, defence and HP to rise after awakening (actually it doesn't, awakening decreases it until you level your units to a specific level, but that's a different matter), but since it is not the case for 90 % of the classes (thus everyone will say that awakening doesn't increase the cost if asked) noone expects cost or block or MR to change. It's not something someone could know if he or she knows nothing about the DMM version. Leaving those changes away is actually the same as when someone asks what changes when you CC a heavy armor and you say nothing, everything stays the same (you can increase affection, but that is true for every unit, stats increase, but that's true for every unit). That way the person will wonder why he or she should CC her HA at all if nothing changes.
And about your example with the mages and Odette being outside of the trend: Noone is talking about trends. Yes, cost varies from unit to unit and from rarity to rarity as every other stat, BUT EVERY HA gets +2 cost and +1 block after awakening. That is not a trend, it's a fact that is true for every unit that belongs the the HA class and is not true for every other class. Thus it is in fact a class perk, which defines something that every single member of a class gets, but no member of a different class.

On a further unrelated note: Anyas class perk after awakening is to attack all blocked units.
 
Back
Top