Nirhael
Evard's Tentacles of Forced Intrusion
- Joined
- Feb 14, 2015
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Re: (Nutaku) Milenium War Aigis (English Version)
-Melee physical units is much too broad, you're including Soldiers, tanks and duelists in the same category, I'd bump it up to 4 if you're really going that way.
-Melee magical units are still very difficult to get and cannot truly be considered a staple unit for any team, they're luxury units.
-Ranged magical units aren't interchangeable, Witches and Mages have very different roles and there's almost always a need for both types on a team, if anything, you'd have to add ranged AoE units and put Mages and Gunners in there with Witches staying on ranged magical.
-Support has the same problem as melee physical, much too broad, 2 healers is practically mandatory, goes up to 4 sometimes, dancers, tacticians and other true support units can, in no way, fill a healer's slot, those units fit into luxury/true support category.
You've posted this before and I've refrained from commenting but... I rather disagree with some parts of your consideration:Just my 2 cents, but healing wise given what you have, Echidna should be a priority, namely because she does not CC, she merely levels up and is done. She will have much higher healing then the silvers especially once you max her affection which can be done even if she is level 1.
Something to consider and is what i consider a strong base for every team; some agree, some don't but IMO: Initial team should be balanced.
2x Melee Physical (most non ranged / non princess units fit here)
2x Melee Magical (Princesses for current game, some get added later)
2x Ranged Physical (Archers are all we had till this update)
2x Ranged Magical (Mages, Witches ect)
2x Support (Healers currently, Dancers, front/rear tacticians ect later)
This type of build leaves 5 units for your own desires or based on what you have. It will give the best ability to clear most maps. These of course should be the most considered when it comes to CC'ing priority. As it allows for a very wide range of answers / response to a given map. This typically remains true for most events.
Just food for thought.
-Melee physical units is much too broad, you're including Soldiers, tanks and duelists in the same category, I'd bump it up to 4 if you're really going that way.
-Melee magical units are still very difficult to get and cannot truly be considered a staple unit for any team, they're luxury units.
-Ranged magical units aren't interchangeable, Witches and Mages have very different roles and there's almost always a need for both types on a team, if anything, you'd have to add ranged AoE units and put Mages and Gunners in there with Witches staying on ranged magical.
-Support has the same problem as melee physical, much too broad, 2 healers is practically mandatory, goes up to 4 sometimes, dancers, tacticians and other true support units can, in no way, fill a healer's slot, those units fit into luxury/true support category.