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(Nutaku) Milenium War Aigis (English Version)


Re: (Nutaku) Milenium War Aigis (English Version)

Not quite how it works, you trade a Silver+100k for the TP's Silver, which is a terrible deal since you need to trade in some "common" ones like Witches, which are in high-demand for CC/AW, for Khuri, the Silver Vampire Hunter you see on the bottom left.

It's pretty much considered useless, nobody really uses that since 100k, while it might not get the Silver you want, will at least get you one from the 2k Shrine, statistically.

Quite true, just to further illustrate, Fallen Angel Daniel needs a Valkyrie, the Magic Swordsman Ricardo needs a mage, Monk Dan needs a ninja, Priest Warrior Ether needs a healer, and the Artillery needs a pirate. Those are fairly frequently used classes for Awakening and CCing units, not too mention the 100k gold which is already tight due to the cost of Awakening and Skill Awakening units.
 
Re: (Nutaku) Milenium War Aigis (English Version)

So what I will be charged for?
Yen or Dollar?
Will they accept My MasterCard?
DL Site always reject My CC:(

Will it be the same on DMM?:confused:

So , 150 SC ===> 100$ or 10000 Yen?
 
Re: (Nutaku) Milenium War Aigis (English Version)

@Nirhael

I see.....
Anyway I didn't get the H-scene even on flashback button??
Are this All age version? Soma just talk and talk
You're definitely on the all-age version in that case.
So what I will be charged for?
Yen or Dollar?
Will they accept My MasterCard?
DL Site always reject My CC:(

Will it be the same on DMM?:confused:

So , 150 SC ===> 100$ or 10000 Yen?
DMM charges in Yen, I can't be 100% sure but your card should be accepted without issues, most people playing Kancolle never have problems with DMM.
 
Re: (Nutaku) Milenium War Aigis (English Version)

You're definitely on the all-age version in that case.

DMM charges in Yen, I can't be 100% sure but your card should be accepted without issues, most people playing Kancolle never have problems with DMM.

Guh.....
Then If I want to switch to adult one
Should I make another account?
 
Re: (Nutaku) Milenium War Aigis (English Version)

And if you recall, I mentioned that I refuse to accept being told I'm wrong for not investing in things that the game itself doesn't even tell you exists. And I'm not talking about that stupid rules of the game inserts below the game when you first get started. I'm talking about the bloody tutorial in the game itself.

One of the first thing the tutorial says after you get to Aigis is it gives you five Sacred Crystals and then says 'Why don't you summon something?'. So, you go through your first few summons, very important, etc etc. But let me ask you this; When throughout the entire game does it mention the alternate uses of Sacred Crystals? When does the game tell you to save some SCs for Stamina/Charisma refills? When does it even mention using SCs to increase your unit cap? When does it tell you about using SCs to purchase buffs? It doesn't tell you about any of these things in the game itself. So, let me ask this. How do the creators expect you to figure these things out? That you need to get those capacity boosters and the additional barracks? That you need to save SC for charisma/stamina refills? Keep in mind that not everyone will figure those things out on their own or even ask for help.

Dude, do you even understand the word "tutorial"? It's not an in depth strategy guide for crying out loud, it never meant to be. You are eating an apple and complain why doesn't it taste like an orange. The tutorial gives you the basics of the game and leaves you to figure out the rest. As it should.

As for playing up the premium features, every single f2p game does that. I literally cannot name a single exception. Hell, usually they even give some pre-scripted encouragement, like in MWA your first premium summon is a guaranteed platinum (or a gold back when I started). The game never tells you that this is scripted, it's an encouragement to try a few more times and thus burn away your early, easily accessible free SC before you'd realise the true value of the premium currency. It's an old trick that pretty much every f2p game uses. Hence the reason why I never spend the free premium currency that a tutorial gives until I do some wiki-binging to see the actual worth of the stuff.


No, if the game doesn't even have the decency to mention these things, I refuse to accept any blame in missing those things. Besides, buying a lot of SCs and being told to spend it all on capacity increases and charisma/stamina? That isn't fun! I should be buying SCs for the reasons I want them, not to check things off of a damn list. Buying capacity isn't fun and it doesn't feel good either! Not to have to buy things I NEED in order to do well at the game. To have good progression and the like. There shouldn't be a right or wrong answer to what to do with the sacred crystals I bought. It's my money, I should be able to choose what I want to use them for. If I want to buy units, it should be as useful, and viable, as buying unit capacity or buffs.

I don't know about you, but for me playing the game is the fun part. And playing is more fun if I can collect units and can make a strong, versatile team. If for you gambling with real money in the in-game shop is the fun part, you might have a gambling problem.

Let me put it another way. It should be a choice of either fulfilling a short term goal or a long term one. Buying permanent unit capacity or saving for refills should be a long term goal; buying SCs would help me to fulfill my long term goal of getting as many units as I want and being able to play with the ones I like. Buying units should then be a short term goal; Getting better units to improve my team's performance, thus allowing me to get through content more easily.

But that's the problem; if you buy units, you're not guaranteed to get those units you want that can help you to fulfill said short term goal. It's completely possible to get nothing that helps with this problem; which is a big issue when I paid for those summons. Which leads into another problem worth bringing up;

False dichotomy right off the bat. Refills are not a long term goal, not necessarily at least. For example I have Thetis, Bernice, Fedora and Rika waiting to be levelled. If I could drop 20 dollars on the game right now, I could have them maxed by the next event. And that is a short term goal. On the other end even if you get a black unit, it will take a long, LONG time to get them up to their maximum potential. I have the three event blacks and only have one of them on lvl 80. In fact getting new units is more of a long term investment than refills in this sense. Also, nobody says that you should only spend SC on refills and never-ever spend a single SC on premium summon. Just don't throw all of the SC on gambling, just like you probably shouldn't spend that 300 on barrack updates exclusively. Weigh your options and mix up your spending. If you don't, then that's on you, not on the game, so don't blame the game.

Income. Some people earn so much money that $100 for an online game is just a drop in the bucket. But as someone who gets less than $10,000 a year, $100 is anything but a drop in the bucket. That is a LOT of my spare cash; the last thing I should be feeling when I invest a large amount of money into a game is that it's being wasted.

I live in Eastern Europe, $10,000 a year is the net income of my extended family combined. Putting more money in the game than $10 in every couple of months is just absurd for me. Yet I'm a regular player and happy with the game. I know I can't afford gambling with the premium summon, so I don't do it. I don't intend to live my entire life in here, so if somewhere down the line I do get to move to a western country and get a better income, I might try pulling premium summons. Not until then though, because it is gambling. You are essentially throwing away your money for a chance to get what you want. You may get what you want, you may not. So you should be okay with losing the money you gamble with. If you can't afford to lose it for nothing and would need it elsewhere, yet you still throw it at the premium summon, then again, you might have a gambling problem. And again, that is not the game's fault. The game never said that you are guaranteed to get plats or blacks after a certain amount.

Now, a lot of this can be fixed. You know that initial loading screen when you start up the game? How about they put tips like the alternate uses of SCs on that screen? Lots of games these days put information like that on their loading screens, to let the player know their options. They could also put those tips in boxes after you complete missions occasionally. Or expand upon the tutorial to mention these things. If the game were to read my file and see that my unit list is becoming very full then pop up a message mentioning things like Class Evolutions and Unit Capacities, I would then know about those options AND be thinking about them.

So essentially, you want the game to play itself, you just want to click the buttons. Yes, a lot of games give you tips on the loading screen. And no, none of them will give you an extensive strategy guide. Especially not about maximum efficiency - minimum cost strategies. As for refills being a thing, it's not secret. It's right there on the summon screen. Anyone who ever opened the summoning menu can see that. And everyone, who has played this game more than five minutes, has had to open that tab. Same thing with the barrack expansion, it's right there in the shop. If you can't be bothered to check out the menus in a game before complaining, that's not the game's fault, it's yours and yours only.

Telling me that I should be thinking about things the game never mentions is like saying that I'm an idiot for missing the Rusted Iron Ring in Dark Souls; an item that the game doesn't even mention exists, and yet it's required for a large number of areas in the game. And all that because you need to find a crack in the wall while riding an elevator, jump off onto a hidden platform, jump from there to ANOTHER platform in a game far from being a platformer, then climb up to a bird's nest, kneel down, and wait for a giant bird to take you back to the tutorial level of the game! Without a single hint or clue, how the fuck did the developers expect for ANYONE to find that without asking?!

I haven't played Dark Souls (yet, you know old toaster can't run it), but did you just brought up an analogy from a game that has become legendary for screwing with its players? That's quite something. But if we are at analogies, here's a better one: The Elder Scrolls IV: Oblivion sucks, because it doesn't gives you a warning when you choose lockpicking as a major skill that you don't need that skill, since getting the Skeleton Key item in game is going to permanently boost it up to max. If you think this statement is ridiculous, then congratulations, you understand the problem with your argument.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Guh.....
Then If I want to switch to adult one
Should I make another account?


heres direct link to adult ver it shares data with all ages anything you do is saved on both versions just login and your good and you can veiw the scene that you missed in memories
 
Re: (Nutaku) Milenium War Aigis (English Version)

It's funny how you bring up Fire Emblem of all things. It easily destroys any argument you have about games spoonfeeding you information.

Class changes? You can CC at level 10 instead of 20 in FE. Does the game tell you that doing so will cripple that unit's stats? Nope. Gee, sounds kinda like Aigis' 30CC vs. 50CC.

Which is on purpose. In the most recent Fire Emblem in NA (Fire Emblem Awakening, with Fates coming later this month), you are able to de-evolve those characters to retrain them. You have to do so with Frederick, who starts the game in an evolved form, but it's easy to see from his stats that he evolved at level 10 rather than 20.

If Nintendo gave you perfect evolved units, you'd use the crap out of them and stop using your lesser powered units. But by having your evolved units have such flaws, you can fix this by de-evolving and properly leveling them. And you WILL see the difference if you take one of your other units all the way to 20 and then evolve them. The simple difference in stats will make it abundantly clear how crap Frederick is.

And there's an easy way Aigis could even use the same kind of example. Let's say they give you a unit that's pre-evolved from level 30. A 30/1. They could use timing for such a thing to clue you in on several things; 1) That they expect you to start using evolved units either now or soon; 2) That evolving units is a thing; and 3) That there's a big difference between a unit that's evolved at 30 and one that you evolve at 50. And they could even make it so that this unit isn't wasted.

Using the above, let's say they give you a 30/1 Katie. This would be your second Katie in the game, currently evolved, so she has the improved CC skill. You get her and see she's not very good, so you 50cc the one you got from Katie's Strategy Missions. Now you have an extra, worthless cc'd Katie and one worthwhile cc'd Katie. Just combine them for a guaranteed 2/5 skill and -1 UC on your worthwhile Katie. There; the game taught you about CC and you got something worthwhile out of the experience. This would also aid in a problem we have in Aigis; That there's only one Katie available in the NA version from Nutaku. Could also use Cloris for this example. Give us a worthless cc'd one to teach us about evolving, that we can use to strengthen the actual character we got from elsewhere.

I'll admit the need for silvers isn't elaborated on, but that's easy enough to recover from and it's an early mistake you ought to get out of the way.

Still, it shouldn't have happened in the first place. It SUCKS when you find out you screwed up so badly and basically have to start over from scratch.

Now, your complaints about how you were consistently underleveled and unprepared for gateway levels like Castle Retake? That's not a valid complaint. Like in Fire Emblem, it's very easy to make the mistake of not leveling the right units or leveling all the wrong ones, only to get massively screwed over down the line when your super-invincible paladin gets offscreened by the plot or whatever. FE doesn't tell you those things either, so expecting Aigis to tell you what units to CC is silly.

More recent Fire Emblems have eschewed such things by making every unit you get completely viable. Sure, some are better than others (I'm looking at you, Donny), but everybody's good in Awakening. Maybe not great, but good. And while I did complain that the jump in difficulty in Castle Retake is insanely high, my continued inability to beat it was blamed on my own incompetence and inability to adjust to the new enemy's tactics. Not to mention that Lich was plain nasty if you're unprepared for it. On that note; that Gold Rush mission for Death and the Holy Women? Two Liches at once? That's just dirty, Nutaku. Strangely, those two were a lot easier to face than Castle Retake's one.

I could go on and on, but the simple fact is, you didn't bother to research and insist on all your knowledge coming from the game only, then blaming the game itself for doing something you could've easily avoided with some research and/or common sense.

Then there's the fact that you blew $100 out of a $10000 income speaks volumes about your thought process.

I shouldn't have to research a game's basic mechanics. The game should be capable of teaching me those on it's own. If a game cannot teach me about it's own mechanics through play, then it isn't a game worth my time. I have hundreds of games all vying for my time and why I spent so much time and money on Aigis is beyond me. I feel now like I wasted both, especially now that I know that Aigis' scenes for the many women of the game are posted elsewhere for me to see and read.

Keep in mind that I'm 31. I was raised on the NES, a system well known for, amongst many things, it's ability to teach players through gameplay alone. You didn't need to sit down and read the manual for Super Mario Bros, because it was pretty simple. It was a game about jumping over pits and running to the right. It's most high-tech technique was holding down the B button allowed you to run. Otherwise, d-pad moves you, A jumps, B shoots when you have a fire flower, and start pauses the game. It didn't need to hold your hand because it was so simple that you could only blame yourself if you couldn't keep up.

As games evolved, the need for tutorials became necessary as games got both deeper and more complex. For how complex Aigis is with it's many mechanics, there is no excuse not to mention so many important mechanics in the tutorial. Or not having multiple tutorials, to teach people how to use mechanics as they become relevant.

And if you need context for why I blew $300 on Aigis, I'm mentally handicapped, okay? I have a nasty learning disability, so please get off my tits about it. I'm a bit sensitive about my disability, so if you can please not poke fun at it, I'd appreciate that.
 
Re: (Nutaku) Milenium War Aigis (English Version)

You are blowing this way out of proportion here. First of all we did not have a month long break, that is simply false.

As for the game shutting down, yeah no. We are talking about the most popular adult free to play title on DMM here.
The Japanese side gets more free SC than ours (way more), yet they don't seem to be threatened by bankruptcy or anything

I had hoped it was clear I understood there was a goldrush event going on, the point I was making was that the last month has been boring, with only very simple and long grinding that would be more fun if left to autocomplete.

As for the game shutting down, games shut down all the time on DMM when they aren't profitable, want to take a guess what the devs would do if they were spending money translating the game but not getting people to spend money on it? Just because its popular doesn't mean it makes money.

The fact that they are getting more SC than us just goes to show that the DMM version has more things to do than our version so it won't cut into their profits, it has little to do with bankruptcy.

Long story short, the game is boring and has been for the last month, and this is not the first time, there was a previous 6 week break. All this won't kill them fast but its certainly not good for anyone, though people can sometimes enjoy things that slowly kill them.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

I had hoped it was clear I understood there was a goldrush event going on, the point I was making was that the last month has been boring, with only very simple and long grinding that would be more fun if left to autocomplete.

As for the game shutting down, games shut down all the time on DMM when they aren't profitable, want to take a guess what the devs would do if they were spending money translating the game but not getting people to spend money on it? Just because its popular doesn't mean it makes money.

The fact that they are getting more SC than us just goes to show that the DMM version has more things to do than our version so it won't cut into their profits, it has little to do with bankruptcy.

Long story short, the game is boring and has been for the last month, and this is not the first time, there was a previous 6 week break. All this won't kill them but its certainly not good for anyone.

We've been getting continuous events since Shiho. I don't think they'd bother breaking the one week event, one week break schedule, if their income would be down in the mud. We are treated as secondary to the Japanese version, but business-wise, that's reasonable. They already have a large customer base in Japan, I'm sure it brings in much more money than Nutaku, so of curse they focus on them more. Though that still doesn't explains not giving out SCs, when the Japanese players get theirs. That one is either because of the steep competition or its lack thereof. (Plenty of online ero titles on DMM, while Nutaku is breaking new ground with it in the west.) That, or the cultural difference. Based on my interaction with some Japanese customer service, apologising for things seems to be embedded into their culture much deeply. This seemed to be supported by the fact that most of those free crystals are apologies for the regular server maintenance. Then again, this is pure speculation based on some personal experience, so I could be wrong.
 
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Re: (Nutaku) Milenium War Aigis (English Version)


heres direct link to adult ver it shares data with all ages anything you do is saved on both versions just login and your good and you can veiw the scene that you missed in memories

Thanks~

So both All Age and Adult are shared data?
Sweet!!!!

Can it play on iPad?? Or only in Macbook?
 
Re: (Nutaku) Milenium War Aigis (English Version)

Which is on purpose. In the most recent Fire Emblem in NA (Fire Emblem Awakening, with Fates coming later this month), you are able to de-evolve those characters to retrain them. You have to do so with Frederick, who starts the game in an evolved form, but it's easy to see from his stats that he evolved at level 10 rather than 20.

If Nintendo gave you perfect evolved units, you'd use the crap out of them and stop using your lesser powered units. But by having your evolved units have such flaws, you can fix this by de-evolving and properly leveling them. And you WILL see the difference if you take one of your other units all the way to 20 and then evolve them. The simple difference in stats will make it abundantly clear how crap Frederick is.

And there's an easy way Aigis could even use the same kind of example. Let's say they give you a unit that's pre-evolved from level 30. A 30/1. They could use timing for such a thing to clue you in on several things; 1) That they expect you to start using evolved units either now or soon; 2) That evolving units is a thing; and 3) That there's a big difference between a unit that's evolved at 30 and one that you evolve at 50. And they could even make it so that this unit isn't wasted.

Using the above, let's say they give you a 30/1 Katie. This would be your second Katie in the game, currently evolved, so she has the improved CC skill. You get her and see she's not very good, so you 50cc the one you got from Katie's Strategy Missions. Now you have an extra, worthless cc'd Katie and one worthwhile cc'd Katie. Just combine them for a guaranteed 2/5 skill and -1 UC on your worthwhile Katie. There; the game taught you about CC and you got something worthwhile out of the experience. This would also aid in a problem we have in Aigis; That there's only one Katie available in the NA version from Nutaku. Could also use Cloris for this example. Give us a worthless cc'd one to teach us about evolving, that we can use to strengthen the actual character we got from elsewhere.



Still, it shouldn't have happened in the first place. It SUCKS when you find out you screwed up so badly and basically have to start over from scratch.



More recent Fire Emblems have eschewed such things by making every unit you get completely viable. Sure, some are better than others (I'm looking at you, Donny), but everybody's good in Awakening. Maybe not great, but good. And while I did complain that the jump in difficulty in Castle Retake is insanely high, my continued inability to beat it was blamed on my own incompetence and inability to adjust to the new enemy's tactics. Not to mention that Lich was plain nasty if you're unprepared for it. On that note; that Gold Rush mission for Death and the Holy Women? Two Liches at once? That's just dirty, Nutaku. Strangely, those two were a lot easier to face than Castle Retake's one.



I shouldn't have to research a game's basic mechanics. The game should be capable of teaching me those on it's own. If a game cannot teach me about it's own mechanics through play, then it isn't a game worth my time. I have hundreds of games all vying for my time and why I spent so much time and money on Aigis is beyond me. I feel now like I wasted both, especially now that I know that Aigis' scenes for the many women of the game are posted elsewhere for me to see and read.

Keep in mind that I'm 31. I was raised on the NES, a system well known for, amongst many things, it's ability to teach players through gameplay alone. You didn't need to sit down and read the manual for Super Mario Bros, because it was pretty simple. It was a game about jumping over pits and running to the right. It's most high-tech technique was holding down the B button allowed you to run. Otherwise, d-pad moves you, A jumps, B shoots when you have a fire flower, and start pauses the game. It didn't need to hold your hand because it was so simple that you could only blame yourself if you couldn't keep up.

As games evolved, the need for tutorials became necessary as games got both deeper and more complex. For how complex Aigis is with it's many mechanics, there is no excuse not to mention so many important mechanics in the tutorial. Or not having multiple tutorials, to teach people how to use mechanics as they become relevant.

And if you need context for why I blew $300 on Aigis, I'm mentally handicapped, okay? I have a nasty learning disability, so please get off my tits about it. I'm a bit sensitive about my disability, so if you can please not poke fun at it, I'd appreciate that.

Fire Emblem also gets flak for being too easy these days. The older Fire Emblems were fine not having to explain the specifics of things like class changes, support convos, etc. Just because newer FEs do so now doesn't mean the older games were flawed in that aspect. Likewise, not being able to un-CC a unit doesn't make this game flawed either. And it's common sense to not CC early unless you don't care about that unit's stats, regardless of what a game does or doesn't tell you.

You don't have to restart from scratch if you wasted a silver, wtf. If you crippled your Katie or Cloris or Bashira, maybe, but again, I'd say that was your fault.

I already admitted that this game is terrible at explaining a few things. But what age you come from is irrelevant. This is a game where mistakes can be fixed... or caused, by spending money. If you were unreasonable enough to dive into the game without researching how your hard-earned cash plays a role, among other things with the game, that is your fault. Period. No amount of tutorials or gameplay mechanics will change that.

For someone who comes from an age where tutorials weren't prevalent, you sure like to demand being spoonfed. You cited Dark Souls earlier, a game that emphasizes player exploration. A tutorial defeats the purpose of that. This game has an emphasis on making your own strategies. I remember you complained during an event that the HA/Mage strategy wasn't working for you. No shit, you were supposed to find your own alternatives, not dock the game for not spoonfeeding you the answer. Yet another case where you refused to do research when stuck. You have plenty of units at your disposal. Oftentimes, your only major obstacle is leveling. Barring that, there was always the goddess buffs to give you an edge.

I believe I've told you before that I also have OCD. That doesn't mean I fault the game for the stupid compulsions I end up doing, and neither should you.

Also, Death and the Holy Women only had one Lich. On Royal Road. You had all the time in the world to delay it and figure out how to kill it, not to mention it was a massively weaker version. Bernice's map was harder, but still manageable if you weren't aiming for a 3-star.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Fire Emblem also gets flak for being too easy these days. The older Fire Emblems were fine not having to explain the specifics of things like class changes, support convos, etc. Just because newer FEs do so now doesn't mean the older games were flawed in that aspect. Likewise, not being able to un-CC a unit doesn't make this game flawed either. And it's common sense to not CC early unless you don't care about that unit's stats, regardless of what a game does or doesn't tell you.

You don't have to restart from scratch if you wasted a silver, stf. If you crippled your Katie or Cloris or Bashira, maybe, but again, I'd say that was your fault.

I already admitted that this game is terrible at explaining a few things. But what age you come from is irrelevant. This is a game where mistakes can be fixed... or caused, by spending money. If you were unreasonable enough to dive into the game without researching how your hard-earned cash plays a role, among other things with the game, that is your fault. Period. No amount of tutorials or gameplay mechanics will change that.

For someone who comes from an age where tutorials weren't prevalent, you sure like to demand being spoonfed. You cited Dark Souls earlier, a game that emphasizes player exploration. A tutorial defeats the purpose of that. This game has an emphasis on making your own strategies. I remember you complained during an event that the HA/Mage strategy wasn't working for you. No shit, you were supposed to find your own alternatives, not dock the game for not spoonfeeding you the answer. Yet another case where you refused to do research when stuck. You have plenty of units at your disposal. Oftentimes, your only major obstacle is leveling. Barring that, there was always the goddess buffs to give you an edge.

I believe I've told you before that I also have OCD. That doesn't mean I fault the game for the stupid compulsions I end up doing, and neither should you.

Also, Death and the Holy Women only had one Lich. On Royal Road. You had all the time in the world to delay it and figure out how to kill it, not to mention it was a massively weaker version. Bernice's map was harder, but still manageable if you weren't aiming for a 3-star.

The age thing was to point out that I have very different expectations when I expect a complex game to teach me how to play it. I'll just leave that there.

As for OCD, I WISH OCD was the extent of my problems. No, I'm autistic, with a side of asperger's, OCD, and paranoid schizophrenia. Mentally, I am a mess. So when I play games, I'm looking for something to take up my time, have some fun, and enjoy myself. And I prefer the game hold my hand because, let's face it, I have so much trouble learning from games like this that I need that help in some cases. And Aigis is one of those. Perhaps it just isn't a game for me.

Maybe the game glitched on that Death and the Holy Women map then, because I distinctly remember getting two Liches at once.
 
Re: (Nutaku) Milenium War Aigis (English Version)

The age thing was to point out that I have very different expectations when I expect a complex game to teach me how to play it. I'll just leave that there.

As for OCD, I WISH OCD was the extent of my problems. No, I'm autistic, with a side of asperger's, OCD, and paranoid schizophrenia. Mentally, I am a mess. So when I play games, I'm looking for something to take up my time, have some fun, and enjoy myself. And I prefer the game hold my hand because, let's face it, I have so much trouble learning from games like this that I need that help in some cases. And Aigis is one of those. Perhaps it just isn't a game for me.

Maybe the game glitched on that Death and the Holy Women map then, because I distinctly remember getting two Liches at once.

See, you could've avoided this whole argument if you just admitted the bold, instead of insisting we were "elitist" for thinking otherwise.

I have an autistic brother, so I have some idea of your issues. That doesn't excuse his behavior half the time, so excuse me if I sound heartless, but it doesn't apply here either. Your problems with the game are largely yours alone.

Honestly, I'm not sure how you've stuck around this long with that attitude either. Did you even get some of the past star event units? Solano, Horace? Those events have some challenging maps that I don't see how you could have done well with them, given your attitude.



I count one Lich.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

Thanks~

So both All Age and Adult are shared data?
Sweet!!!!

Can it play on iPad?? Or only in Macbook?

There's actually an iOS version of Aigis that went up less than a month ago, doesn't link with DMM accounts and is heavily... "censored", it's all for all-ages so no H-scenes, units have their cleavage, bellies, etc. covered by a black censor-cloth thingie. :p

Edit: iOS does link to DMM account, my bad.
 
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Re: (Nutaku) Milenium War Aigis (English Version)

There's actually an iOS version of Aigis that went up less than a month ago, doesn't link with DMM accounts and is heavily... "censored", it's all for all-ages so no H-scenes, units have their cleavage, bellies, etc. covered by a black censor-cloth thingie. :p

Hmm , I see
If those can be play on iPad I have no complaint

But this one has H-scene
It just I was played on .com not .jp

Now I just change it to .jp

Funny...... I just used the controversy Valkyrie on tutorial , lol:p
Too bad My first PS is Calliope
Oh well , atleast she is Lv 30
Will be quite usefull
Some unit have their artwork change:eek:
Phyliss scarf remind Me of Kamen Rider Ichigo , lol:p

Oh well , I'm gonna enjoy playing this slowly
Let see , maybe I'll start investing bit by bit
Maybe in 3 month I'll be ready to do event's
 
Re: (Nutaku) Milenium War Aigis (English Version)

See, you could've avoided this whole argument if you just admitted the bold, instead of insisting we were "elitist" for thinking otherwise.

I have an autistic brother, so I have some idea of your issues. That doesn't excuse his behavior half the time, so excuse me if I sound heartless, but it doesn't apply here either. Your problems with the game are largely yours alone.

Honestly, I'm not sure how you've stuck around this long with that attitude either. Did you even get some of the past star event units? Solano, Horace? Those events have some challenging maps that I don't see how you could have done well with them, given your attitude.



I count one Lich.

It's hard enough to admit being at fault for most people and it's even worse for those with mental disabilities. I don't like being seen as abnormal because, let's face it, I get enough of that as it is. I get told day in and day out that I'm not normal, that something's wrong with me, so I want to seem as normal as I can. Sure, some people don't mind, but you'd be surprised how many people think you're inferior to them just because you have a disability. Something I can't help having, something I can only try to learn to live with, to cope, and I get called inferior to someone else. That's fucked up enough, I could do without people I consider my peers also thinking I'm fucked up.

And hey, I may still be bitching about things, but at least I'm trying to be constructive and see how things can be improved. A game doesn't need to have problems to be improved upon and I firmly believe Aigis would benefit from a full on tutorial, but I also understand that some people won't agree. I also liked Final Fantasy XIII and didn't mind the 10+ hours of spread out tutorials because, shit, at least I knew what the game expected of me and I was never in a situation asking "What do I do? Where do I go?". I always knew where to go and what to do when I got there. Hell, Portal was 80% tutorial, but was so much fun that most people didn't even notice.

I got Horace, but that was mainly thanks to Lafate who was kind enough to do the events for me because I was too incompetent to do it myself. They also built a team for me and gave me tons of advice on various subjects for the game, like team composition, placement of units, etc. It helped me to get through the following events basically on my own. I just dropped out of the Gold Rush because I was burnt out on the game and needed to do something else since I was on Aigis daily for so long. I need a break. That's why I'm glad there's no events right now.
 
Re: (Nutaku) Milenium War Aigis (English Version)

It's hard enough to admit being at fault for most people and it's even worse for those with mental disabilities. I don't like being seen as abnormal because, let's face it, I get enough of that as it is. I get told day in and day out that I'm not normal, that something's wrong with me, so I want to seem as normal as I can. Sure, some people don't mind, but you'd be surprised how many people think you're inferior to them just because you have a disability. Something I can't help having, something I can only try to learn to live with, to cope, and I get called inferior to someone else. That's fucked up enough, I could do without people I consider my peers also thinking I'm fucked up.

And hey, I may still be bitching about things, but at least I'm trying to be constructive and see how things can be improved. A game doesn't need to have problems to be improved upon and I firmly believe Aigis would benefit from a full on tutorial, but I also understand that some people won't agree. I also liked Final Fantasy XIII and didn't mind the 10+ hours of spread out tutorials because, shit, at least I knew what the game expected of me and I was never in a situation asking "What do I do? Where do I go?". I always knew where to go and what to do when I got there. Hell, Portal was 80% tutorial, but was so much fun that most people didn't even notice.

I got Horace, but that was mainly thanks to Lafate who was kind enough to do the events for me because I was too incompetent to do it myself. They also built a team for me and gave me tons of advice on various subjects for the game, like team composition, placement of units, etc. It helped me to get through the following events basically on my own. I just dropped out of the Gold Rush because I was burnt out on the game and needed to do something else since I was on Aigis daily for so long. I need a break. That's why I'm glad there's no events right now.

You don't have to admit your disability to justify your poor performance in a game. Some people legitimately suck that badly at games without having any such disabilities, and wish more games would hold their hand. A lot of games offer an Easy mode for that.

This game isn't one of those. Casualizing this game hurts it in the long run. People play this game for a challenge, to see their hard work poured into their well-earned units pay off, and to get even more units as a reward for doing so. Fine, you want others to play your game for you, but don't insist on dragging everyone down to your level in the process. That's all.

*cough* Portal was more like 25% tutorial (like the first 10 chambers or so), but it's a unique game and the tutorial was also plot-related, so that's why people didn't mind. Aigis isn't that esoteric with its gameplay outside of how CC'ing works or how completion rewards work or w/e.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Any chance this back and forth with Shyao can be taken to private messages? I don't see how it really serves any point in this thread anymore as the points have been discussed time and time again. The "Newbie Beware" sign has been posted multiple times, but just in case anybody missed it:

- Save your silvers
- Gacha is gambling, gambling is very often "not worth it"
- There are good things to spend your SC on, like storage space, xp boost, gold boost, Cha and Sta refills, that are NOT gambling
- Gambling is not required to "win"
- You can youtube search almost any map to find multiple solutions and teams
- If you still need help on a map, post the problems you are having and your available team, this community is helpful like that
 
Re: (Nutaku) Milenium War Aigis (English Version)

Shyao tbf on Aigis' part for the charisma/stamina SC debate, even though it doesn't explicitly mention it in any tutorial, it does ask if you want to burn an SC when you run out and SURELY you have noticed this on the summons page since you are saying you burned all yours on premium summons

66245491f8c2fc76496f98ab1f9538e7.png


I mean it's right there thrown in your face at the top of the shrine page.
 
Re: (Nutaku) Milenium War Aigis (English Version)

Any chance this back and forth with Shyao can be taken to private messages? I don't see how it really serves any point in this thread anymore as the points have been discussed time and time again. The "Newbie Beware" sign has been posted multiple times, but just in case anybody missed it:

- Save your silvers
- Gacha is gambling, gambling is very often "not worth it"
- There are good things to spend your SC on, like storage space, xp boost, gold boost, Cha and Sta refills, that are NOT gambling
- Gambling is not required to "win"
- You can youtube search almost any map to find multiple solutions and teams
- If you still need help on a map, post the problems you are having and your available team, this community is helpful like that

I was hoping it was pretty much done by the last post.

Maybe someone wants to refuel the "break vs. no break" argument in a week if we don't get any updates in that time.
 
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