What's new

[Nutaku] Shooting Girl


Ericridge

Tentacle God
Joined
Feb 5, 2012
Messages
2,325
Reputation score
164
Re: [Nutaku] Shooting Girl

Event is bugged.

I'm not getting the extra 10% bonus clear for getting a S rank win.
 

Lyn

Demon Girl Pro
Joined
Oct 13, 2015
Messages
100
Reputation score
2
Re: [Nutaku] Shooting Girl

It's a multiplicative 10%, not a flat addition. If the base rate is 15% then you get +1.5% for S-Rank.
 

Saphire1118

Tentacle Monster
Joined
Apr 23, 2015
Messages
306
Reputation score
18
Re: [Nutaku] Shooting Girl

So done with this event



The special passes aren't worth getting unless the maps that aren't available yet drop like 50 or more. Rewards were 250 apart, now its 1k. Worse part is you get no resources. So 50 is also too little actually.



Is there any benefit to going back to sectors I've completed to get a full three medals for S-rank completions? I've cleared the third stage of the main map but mostly with 1-2 medals. I get that an S-rank completion grants more percentage points for the map and more Exp for the girls, but is seems like the medals for a section are mostly for pride.
You'll probably eventually go back for the evolution materials then you'll 3 medal it. Only reason I see to go back to previous lvls or to get a char drop you didn't get. S rank increases the chance.
 

RabbitJack

Demon Girl Pro
Joined
Apr 28, 2014
Messages
145
Reputation score
3
Re: [Nutaku] Shooting Girl

I'm starting to struggle with the third island section. 2070 medals only, and I'm not sure what the disparity is coming from since I've been farming the event exclusively. So frustrating.
 

Lyn

Demon Girl Pro
Joined
Oct 13, 2015
Messages
100
Reputation score
2
Re: [Nutaku] Shooting Girl

If you didn't save up resources before the event and/or haven't used all the resources earned with medals, then 2k is just about where you should be in medal count.

Also, if it's a struggle, don't worry about clearing islands 3 and 4. Just find some map on 3 that you can do without too much trouble and farm medals there--you'll hit 10k before the event ends for sure.
 

Saphire1118

Tentacle Monster
Joined
Apr 23, 2015
Messages
306
Reputation score
18
Re: [Nutaku] Shooting Girl

I'm starting to struggle with the third island section. 2070 medals only, and I'm not sure what the disparity is coming from since I've been farming the event exclusively. So frustrating.
Care to share your squad?
 

Ericridge

Tentacle God
Joined
Feb 5, 2012
Messages
2,325
Reputation score
164
Re: [Nutaku] Shooting Girl

How do you guys have the patience to spam for 10k medals?

I find myself bored after 100 medals. Currently on 2nd island and dying from boredom.

Combined with now absurd infirmary wait times -.-
 

Saphire1118

Tentacle Monster
Joined
Apr 23, 2015
Messages
306
Reputation score
18
Re: [Nutaku] Shooting Girl

Let's see if I can figure this out...


You're pretty much on "hard" mode with those characters xD Ofc, we want to lvl who we like.

Where to start? Maybe character growth?

Right now, a lvl 12 Sumiko (3* HG) will make a better eva dancer then your lvl 28 Shiguchi. Or lvl 10 Aki (2* AR) will do more dmg then your lvl 26 Chikuma and even make a better tank. Their growth is "fast." They will reach high stats at around lvl 10 or 20 but won't gain much more after 40.

Its not that Shiguchi or Chikuma are bad, its just they won't show their potential till after promotion which is quite a bit away (slow growth). Shiguchi at lvl 70 will destroy a lvl 70 Sumiko for ex. So for now, you can do a quick lvling for them and use them as alts when ur 2 mains are resting. If you got exp anris, and get Ari to lvl 20, you can put her on the front and she would take most of the dmg without breaking (probably). If possible, try to grab the 3* SG from outer wall (Shinbaori) as she's the best starter tank.

For HG though, you'll need something like a 5* or 6* eva item so they can pull off something like this:



Ofc on missions/quests, You should see 1% chance to hit HG at that point (except against SG/HG).................

There isn't a lot of time though (I said grab shinbaori but u may wanna do it some other time) if your aim is the 4* SR for the event. For now, I would stick to mission 3 (forget 4 for now, u still get 30 amber there anyway). Find a stage where u don't take too much damage and add 1 or 2 fast growth chars till they reach lvl 10. If your HG doesn't have say a 5* facepaint (8% eva or something like that), your better off removing her.

growth status is next to popular.

edit - So yea, if you had a lvl 25 Shinbaori and Arina, you'll find yourself hardly ever going to the infirmary till you reach misson 3 and 4. Thats how I reached 10k in 3 days.

edit - This is probably why a lot of people stop playing cause they don't know this info. Nutaku should probably explain more details about the game.

Hope this helps?

My main

 
Last edited:

RabbitJack

Demon Girl Pro
Joined
Apr 28, 2014
Messages
145
Reputation score
3
Re: [Nutaku] Shooting Girl

It helps immensely. Seriously, thanks for taking the time to answer this comprehensively. I genuinely appreciate it.

Do you think that the squad leader's bonus should be Defense or Evasion? The reason I have been using Shiguchi is her +3% squad wide bonus to Eva. I also have Nanami Fuwa, a 3* SMG girl who also grants a squad-wide 3% Eva bonus and has the Fast progression track. Do you think I should use her, or put Ana Hotokesaka in as Sqd Ldr and just tank hits more?

Here is the backup squad I'll start leveling up up more to start taking your advice.

 

Saphire1118

Tentacle Monster
Joined
Apr 23, 2015
Messages
306
Reputation score
18
Re: [Nutaku] Shooting Girl

It helps immensely. Seriously, thanks for taking the time to answer this comprehensively. I genuinely appreciate it.

Do you think that the squad leader's bonus should be Defense or Evasion? The reason I have been using Shiguchi is her +3% squad wide bonus to Eva. I also have Nanami Fuwa, a 3* SMG girl who also grants a squad-wide 3% Eva bonus and has the Fast progression track. Do you think I should use her, or put Ana Hotokesaka in as Sqd Ldr and just tank hits more?

Here is the backup squad I'll start leveling up up more to start taking your advice.
Depends. If you don't use HG, then eva is pointless so better to go with def.

Nanami... or rather SMG and LMG are a bit difficult to use. I haven't found a good way to use them. All SMG have low dmg but can hit multiple targets. It sounds good but their small atk and the enemy def gain in higher missions is having a negative effect so seeing an smg deal 100 damage is common making them useless. Maybe atk/eva items at lvl 70 but enough about that....... I would avoid using smg/lmg for now imo (but maybe lvl 1 bit by bit. don't know their potential yet).

I would just make Ana leader or go no leader skill if you don't have many

the backup squad is looking nice. About formation, u should avoid the -6% acc. They already miss enough as it is. I think it was formation....6? that adds 6% acc. I place my AR's off the spots with +-

Arina is OP. She can serve as a tank but you'll need a bit more lvling. If u got anris, throw it on her xD

One last useful tip. If you haven't yet, grab some vests. Its 30,30,30,31. The vest u get depends on your leader. AR lead will give u anti mid range. SG/HG lead will give u anti short range. SR lead will give you anti Long range.
 
Last edited:

Saphire1118

Tentacle Monster
Joined
Apr 23, 2015
Messages
306
Reputation score
18
Re: [Nutaku] Shooting Girl

Hey guys. I decided to create my own little tutorial for new players who are just starting out. Hope this helps.

Shooting Girl Tutorial



The idea behind shooting girl is simple, set up your strategy, hit play, and watch your team battle. From the beginning, you don't have anything to be strategic with so just play and skip till you gain lvls.

Do to a ram defect, please only use chrome to play this game and refresh and/or clear cache every half hour to avoid slow down till its fixed​

Choose your character



Starting out, Arina (Assult Riffle, center) is Op till mid game. If you don't want too much trouble, go with her. Shiguchi (Hand Gun, left side) isn't the best starting character but the idea is to be an EVA tank with an HG. I recommend upgrading a different HG from the start and I'll explain why later. Iria or SMGs/LMGs in general have no potential beg or mid game. I don't recommend picking her unless you just go for looks. Chances are, especially if you are a free player, you won't ever get the other 2 unless your lucky

Free Scout



Your first free scout will always be a random 3* so hope you get one you like. Any free scouts after will most likely be a 1* or 2.* Note that you need to collect 10 support passes to do an extra draw. These take time to collect.

Formation



Each formation has a different set effect. Ideally, you want HG's on EVA. You want SG's on Def or nothing at all. You want your dps units on ACC or atk. If you want to attack 2 times on your turn, Mov is nice but depends on the character

Change Leader



Everyone has trouble with this. To change your leader, make sure the person you want to be the leader is removed from the squad. You must then click modify. Ideally you want someone with a leader skill as the leader.​

A note about Items



A lot of people quit here because they get confused. Pressing X (1) is your remove. But you need to use cash shop to buy a remove item.

Pressing the text (2) is your replace option. You can pick a different item and replace your previous item.

Basically, if you craft a 6* item, equip it, and decide you wanna give it to someone else, you have to use cash shop or wait for an event to give them away for free.

The first item you get is a 5.*It has acc and atk. I recommend giving it to an SR when you get one. Once you equip it, that's it till you use cash shop or get the remove item.

Anri



Anri is a trainer unit. They are useless in a fight so don't ever put them in your squad. When using special training, they will raise your hp/Luck immensely compared to using other characters. Remember to use anri's in bulk, never one at a time as you will gain a bonus.

Anri will also give you a special crash course increase on a character which unlocks new strategies. Its based on RNG so you may not unlock a course. Using bulk could max hp/luck but you may end up with 2/4 special course for example so be careful of this.

The best way to collect anri is to do outerwall mission 2 (500 resources per run). After several test from several people on discord, doing mission 2 and achieving S rank will give you better results then doing mission 1 (250 resources). Make sure you always get S rank. If you can't, avoid it for now. Mission 2 is always 5 snipers.

Outer Wall

You can get anri's and 3* units here. Drop rates are generous. You can get a different 3* each day.

Monday - HG
Tuesday - SMG
Wednesday - SG
Thursday - AR
Friday - AMR
Saturday - LMG
Sunday - SR

Wait until you can hold at least 3.4k resources before doing outerwall. When u want to farm anris, you will need to learn to pretend the game doesn't exist for 2 days (make sure you do your dailies/practice though)

Dalies

Make sure you complete all daily missions except for the outerwall. When doing dalies, you'll need to use resources to gain resources but in the end, you will earn a profit of about 800 per day. Consider skipping the special training daily sometimes and there are quests like defeat 8 LMGs but some stages only have a max of 2 LMGs which means you may have to do it 4 times. 75 resources X 4 = 300 resources so avoid this. But the ones like defeat 8 HGs are easy since there are stages where you have to fight 4 or 6 HGs. It's worth the profit.

Crafting

Resources and money are very precious so don't waste them. You will regret it later. For a full list, visit

You won't be worrying about crafting good items till you reach around lvl 15 when you lvl your facilities. Note that your leader will effect what you craft for some items. A basic vest (good to have as a starter) can be made with 30 medal, 30 gunpowder, 30 chemical, and 31 fiber (30,30,30,31). If an HG is leader, you will make an anti close range vest. If you have an AR as leader, you will make an anti mid-range vest. If an SR is leader, you will make an anti long-rage vest, etc etc

Craft Failure

I'll update this when I get more info. Certain items normally won't fail while others will. 5 or 6 star facepaint for example is a good first item to get. Very high chance of success. Give it to your HG then they will become very valuable to you.

From what I understand, trying to craft a 6* radio will have a chance to give you something from the lottery list instead if it fails. So while attempting a 6*, you may get a 4* instead. I'm assuming lvling the workshop improves this but I don't have much info on this just yet. Check back again later.

Noobie bonus



Everyone gets this bonus. In 7 days, you will get Ana. Take advantage and upgrade your facilities. You'll hit 0 everything eventually so don't waste anything.

-------------------------------------------------------------------------------------

Growth


This section is very important. When you are trying to figure out which 6 characters you want to lvl, it is idea to IGNORE the * ranking. Do not lvl a 4 star just because its a 4 star, it might come back to bite you later. If you ever run into my team in practice mode, I'll win with my 1 star party hands down! Let me explain why



Right next to popularity, you will see Fast, normal, or Shiny. Fast pretty much means the characters stats will raise quickly. Their ATK, Def, etc will be very high at a low lvl. This normally means the character will not grow much more after lvl 40 and end up with average stats at lvl 70. Normal is basically balanced. Their stats won't raise too fast or too slow. In the end, a lvl 70 normal is normally better then a lvl 70 fast (varies). Shiny is generally given to 4 stars (varies). These characters are normally very weak between lvl 1-40. You will have a hard time trying to progress with them. However, they are OP at lvl 70. This is in most casses why you can beat those pre-made lvl 40s in practice mode because they use a lot of shiny or normal growth characters. Lets compare some. Open each in a new tab







Check each char at lvl 20. in SG case, you wanna focus on HP and Def. Check how Beni is low compared to the rest. You will struggle with her as your main from the start. But check lvl 70. Beni destroys the other 2 while Miharu isn't too far behind. While shinbaori was the best at lvl 20, she is now the worse at lvl 70. This is important

So which character should I choose?

Check to see all character stats. You will find that this is a game that will require you to use several characters and not just 6. Everyone has their style of playing.

As a noobie, I started out just focusing on 6 characters without even knowing about growth. I think it turned out well because since my "normal" growth characters are at lvl 25 and rest times are over 1 hour, I can use "FAST" lvl characters at lvl 10 with my lvl 25 squad and they wouldn't be a burden.

IMO, you should focus on lvling your normal and shiny as squad 1 and use squad 2 if they are resting. A lvl 10 Sara is as strong as a lvl 30 Tomomi. You may also find yourself mixing the 2. Adding 3 shiny/slow and 3 fast.

Ofc, you can focus on 6 fast growth and make life easier for a long time. It will probably take quite a while before you hit your first evolution after all.

How indepth is this game? It looks simple to me. Press 1 button and thats it

You won't see the mechanics behind the game till you gain lvls and earn more strategies. You'll find that you need to change up for both mission and practice mode. Here is an example of someone who decided to "roll with it" and got rekt without getting a single hit in



HG focus cost him big time. The squad on the left however ignored the other HG eventually and picked off units one by one. There are also strategies where you can lay back and let them come to you in a more defensive formation. I'm only at character lvl 32 and it looks like you get a new strategy every 5 lvls so there is no telling just how many are there. Some examples are "follow the sniper," "aim for high hp units," "aim for low hp units," "attack the sniper," "intercept," etc, etc.

Is there anything else I should know?


I pretty much covered everything you would probably have never found out about even with the sites Help section. There are things like whether, popularity heart count, "special" characters (for future event not available yet), terrain advantage, skills, etc. Just read the help section from here for the other details. This is the end of my tutorial. Good luck and have fun :)




 

RabbitJack

Demon Girl Pro
Joined
Apr 28, 2014
Messages
145
Reputation score
3
Re: [Nutaku] Shooting Girl

Great guide. I hadn't realized that the squad leader influenced what equipment is created.

Can you elaborate a little on multiple Ahri's and how they give higher bonuses if used together? How many are needed for the bonus and does the bonus increase the more you use?
 

Rawr1125

Tentacle God
Joined
Sep 22, 2012
Messages
5,111
Reputation score
147
Re: [Nutaku] Shooting Girl

So anyway, since I still haven't tried the game, I figure I ought to ask to see if it's worth maybe investing any time in the game.

Are there any worthy oppai to play this game for?

Preferably around Aigis Daniela size or bigger.
 

Saphire1118

Tentacle Monster
Joined
Apr 23, 2015
Messages
306
Reputation score
18
Re: [Nutaku] Shooting Girl

Great guide. I hadn't realized that the squad leader influenced what equipment is created.

Can you elaborate a little on multiple Ahri's and how they give higher bonuses if used together? How many are needed for the bonus and does the bonus increase the more you use?
I had to test this during the bootcamp event so unfortunately I don't know the effects right now but normally if you use 2* recruit anris, I think they give what was it? 50 Hp and 10 luck? But if you use two 2* anris, instead of 100 HP, you may end up with 110 or 120 hp extra. If you use 3, you'll gain even more. Here is what was descovered on Discord. I'll just leave it here:



Due to the current event, no one really is trying to waste resources on anri atm to test off bootcamp (previous event).

So anyway, since I still haven't tried the game, I figure I ought to ask to see if it's worth maybe investing any time in the game.

Are there any worthy oppai to play this game for?

Preferably around Aigis Daniela size or bigger.
Nope. This game aint for you then xD Well, more girls will come though, who knows.

Oh btw guys, I wasn't paying attention but this event, the first part last for 2 weeks >.<
 
Last edited:

Rawr1125

Tentacle God
Joined
Sep 22, 2012
Messages
5,111
Reputation score
147
Re: [Nutaku] Shooting Girl

Nope. This game aint for you then xD Well, more girls will come though, who knows.

Oh btw guys, I wasn't paying attention but this event, the first part last for 2 weeks >.<
Well I figured as much since they're just school girls. :p
 

Lyn

Demon Girl Pro
Joined
Oct 13, 2015
Messages
100
Reputation score
2
Re: [Nutaku] Shooting Girl

It's a good guide, but perhaps I can add a bit~?

LMGs are similar to shotguns in that they tend to have 1.2k def by lvl 15, but they have more range and EVA at the cost of some ACC. They're very good for fighting unknown HG, SMG, LMG and AR units and they'll have a decent chance to dodge SR/AMR fire in a pinch. They're not all that great in practice matches because player ARs have easily twice the attack of the strongest unknown AR. That'll sort itself out as lvls get higher, but it's best to avoid the matchup for now.

With the 2* LMG from dailies (Midori Tatara - Fast), the LMG from clearing area 5 (Hoka Kuzuryu - Fast) and the 2* SG from dailies (Kobako Noho - Fast), you clear event 3-2 while taking less than 200 total damage each run. If you put some high def, fast ARs like Rukia Tabo and Aki Kanayama in the back, you'll kill faster and take even less damage. It's not hard to get a dozen S-Ranks in before having to heal once they're leveled some. If you have the 3* SG from dailies (Hoshizora) then you can swap her in and keep going as your SG will be taking most of the damage.

For formation, I use Type 3 and place my AR's on the +6% def slots while my LMGs take the +3% def. I stick my SG on a blank tile as she already takes the minimum damage from every non SR/AMR enemy.

If you have a healer, preferably the AMR healer as she'll stay in the back and not get hurt, you can run indefinitely.
 

Saphire1118

Tentacle Monster
Joined
Apr 23, 2015
Messages
306
Reputation score
18
Re: [Nutaku] Shooting Girl

It's a good guide, but perhaps I can add a bit~?

LMGs are similar to shotguns in that they tend to have 1.2k def by lvl 15, but they have more range and EVA at the cost of some ACC. They're very good for fighting unknown HG, SMG, LMG and AR units and they'll have a decent chance to dodge SR/AMR fire in a pinch. They're not all that great in practice matches because player ARs have easily twice the attack of the strongest unknown AR. That'll sort itself out as lvls get higher, but it's best to avoid the matchup for now.

With the 2* LMG from dailies (Midori Tatara - Fast), the LMG from clearing area 5 (Hoka Kuzuryu - Fast) and the 2* SG from dailies (Kobako Noho - Fast), you clear event 3-2 while taking less than 200 total damage each run. If you put some high def, fast ARs like Rukia Tabo and Aki Kanayama in the back, you'll kill faster and take even less damage. It's not hard to get a dozen S-Ranks in before having to heal once they're leveled some. If you have the 3* SG from dailies (Hoshizora) then you can swap her in and keep going as your SG will be taking most of the damage.

For formation, I use Type 3 and place my AR's on the +6% def slots while my LMGs take the +3% def. I stick my SG on a blank tile as she already takes the minimum damage from every non SR/AMR enemy.

If you have a healer, preferably the AMR healer as she'll stay in the back and not get hurt, you can run indefinitely.
Yea, any good info you can add is good. I hardly ever use smg/lmgs so I'll update it later today.

Update - I took a look at Midori and Hoka. They do make good tanks at lvl 10-40 and their atk is the highest we got so far among the LMGs under lvl 40. I think the problem is we just got too many normal growth LMGs atm so I didn't even pay attention to these 2. I checked the SMGs but they all seem useless. Sora's def (4*) at lvl 70 is a bit lower then the other SGs (besides beni) but its still decent. Midori's acc is high at lvl 20 as well. Shoot, if I'd known this I would of had her in my pty probably xD
 
Last edited:

RabbitJack

Demon Girl Pro
Joined
Apr 28, 2014
Messages
145
Reputation score
3
Re: [Nutaku] Shooting Girl

Well, I've managed the 10,000 Amber Badges and received all the girls from the event. The last one is a fast-progression AMR girl, the only 4* Fast-Progression girl I've received so far. I'm working on training up my fast-progression team now, as my 'primary' Normal-Progression team is still struggling with the 5'th stage of the city.

I've been looking forward to the second Diva you get at the end of the 5'th stage, but I'm a good ways away from being able to achieve her just yet. Half my team ends up getting 2-stage Break and healing takes a lot of time and money. I'll stick with grinding up my second team to a respectable level and see where they can get.

Edit: Final girl is Sniper, not AMR.
 
Last edited:

Lyn

Demon Girl Pro
Joined
Oct 13, 2015
Messages
100
Reputation score
2
Re: [Nutaku] Shooting Girl

I think stage 4 is hard enough that tailored teams do better unless you have the absolute most elite HG set-up. Unfortunately, I don't remember exactly what's there and I can't check just now...perhaps I can be of more use later.
 
Top