well i'm back, long time member of this site and hard core fan of taimanin asagi dmm (during it's first year and a half) and aegis dmm and nutaku (until nutaku closed).
i was probably the most excited person here for taimanin asagi when it was announced early this year, but then canned. then when i heard aegis was also closing, i swore of nutaku. a lot of the DMM games that i personally enjoyed were closing and i was really dedicated to them.
but now, TABA is back and i'm here once more.
so, lets talk taba.
first things first, i'm tried to get my old DMM strategy going. i tried using an alt account to fish for raid bosses and then toss them to my friends list (aka my main would snipe it). it looks like they changed it? when you request backup, your friends don't get first dibs any more. it now goes out to complete randoms.
also, iirc, ANY you chose as an assist had 100% activation rate, not just friends.
these are 2 changes i think i've noticed that's different from the DMM version which of course, puts nutaku version at a disadvantage. unless DMM version does that now too, but it wasn't there at the start.
also, i joined this game late. i joined on the 28th. what time zone does this go off when it says *Players will receive their Upkeep Reward after Break Time every Monday, 6:00PM to 6:30PM. *. does this mean japan 6PM which is my 2AM (pst) or 6pm PST/EST?
Is the RPGX game a completely different story/plot or is it just like this game?
Apparently if this does well, we might get it.
where did you hear this? if this was said by nutaku via tweet or homepage. do you have a link?
in case any one was wondering, i reached rank 1 in 2 days with this deck
ATK DECK
DEF DECK
for any one wondering how fighting works. you NEED some flat boosters, not just percentage boosters. flat boost come in first then percentage boost. so if you get hit by a stat reducing skill, % boost mean nothing if your atk or def are sub 1000. that's why when the flat boost goes off, followed by the percentage boost. the percentage goes further. can't happen if you only run percentage.
also notice my def deck, it's better to run multiple copies of a good card rather then feed them into each other for a higher skill level. 3 25% def boost is better then 1 29% boost. the blue haired girl and red haired girl both have the same skill, but the blue haired one is better. she has a higher def, but lower def. that's all that matters in a defense deck, since they don't attack. atk stats are just in the way. that's where the red haired girl suffers. she has balanced stats which mean a lot less defense.
so if i get a 4th blue haired girl, i'll run 4 copies. if i get 5 or more copies, THEN i feed for skill level boosting. asagi is an amazing leader not because her skill, but her stats. she's balance type so she has high atk and def so i get insane stats when attacking and defending due to percentage boost. another thing is, when boosting, it's not all togethor, they kick in one at a time. so take asagi's 6400 def. you add 25% to make it 8,000, add another 25% 10,000, add another 25% to make it 12,500 and one final 25% boost to make it 15,625. so the more percentage boost go off. the bigger the gains that flat can't catch up to, but that's only for asagi who has a high base. you'll need a big flat booster to get the ball rolling since 25% of the average units 4,200 atk / def means it's only a 1,050 boost. really small compared to some 3* that give a 1,500 flat boost.
sorry, long post, but i'm really passionate about this game. i hope the discussion for this game picks up and i can't wait for the first def. if any one has questions for me, please, go ahead and ask.