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Opinion on GoR

Opinion on GoR

  • I prefer it, and don't mind it at all.

    Votes: 111 36.5%
  • I don't prefer it, but I don't hate it, I'm just here for the H.

    Votes: 24 7.9%
  • It's kind of annoying to have to lose a fight to see the H, when I want to win and still get my H.

    Votes: 60 19.7%
  • I hate GoR, if I have to go through one more set of dialogue for a fight I had to forfeit for H, I w

    Votes: 23 7.6%
  • It varies depending on the game, there are times when it feels necessary, times when it feels pointl

    Votes: 86 28.3%

  • Total voters
    304

stoper

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Re: Opinion on GoR

Never understood this mechanic.
Not only am I disgusted by any form of abuse on women. But as a gamer the last thing that comes to my mind after losing in a video game is "now let's see how much those enemies can hurt my character, because I suck at this".
 

azurezero

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Re: Opinion on GoR

Never understood this mechanic.
Not only am I disgusted by any form of abuse on women. But as a gamer the last thing that comes to my mind after losing in a video game is "now let's see how much those enemies can hurt my character, because I suck at this".
seeing what happens does help motivate you to try again... i mean... banjo kazooie had that down.
 

TitanAnteus

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Re: Opinion on GoR

Never understood this mechanic.
Not only am I disgusted by any form of abuse on women. But as a gamer the last thing that comes to my mind after losing in a video game is "now let's see how much those enemies can hurt my character, because I suck at this".
Think about the alternative. She goes and fucks other people. Ok now your characters is a slut and that changes the tone of your game completely. You're now limited in what you can do storywise and even gameplay wise.

Also meh on the abuse of women. They're fictional characters. I don't get all up in a tiffy when I beat on a female character in a fighting game.

Plus I mostly play games with male protagonists anyway since assertive girls are my thing.
 

Kyrieru

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Re: Opinion on GoR

Never understood this mechanic.
Not only am I disgusted by any form of abuse on women. But as a gamer the last thing that comes to my mind after losing in a video game is "now let's see how much those enemies can hurt my character, because I suck at this".
As someone who's into the receiving end of rape fantasy (Be the protagonist male or female), for me there's very clear distinction between a character being hurt by physical violence, and a character enjoying sexual acts. A lot of rape fantasy is based on the preposition that the one on the receiving end is enjoying it.

Playing Tomb Raider grossed me out way more than any game with a girl getting raped and going "Aaaahhn!". Fantasy rape is unrealistic, and that's what makes it approachable to people who aren't into the idea of someone being hurt. Same way that someone would consider Smash bros "fun" with it's cartoonist violence, and yet consider Mortal Combat "disturbing", with it's more gruesome violence.
 
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PineapplePizza

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Re: Opinion on GoR

I like RoL for the same reason I like corruption, pregnancy, sex stats, and optional virgin clears. It's what makes an h-game a game.

I hate GoR because it abandons continuity in favor of telling you to pretend it never happened. And I really hate shoku games because they give corruption, pregnancy, sex stats, and then don't let the player have any control over them. Really misses the point in my opinion.
 

cyberonic

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Re: Opinion on GoR

In my opinion having to lose a fight to unlock scenes is bad game design.
 

Maelion77

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Re: Opinion on GoR

Interesting subject.
I think there are other ways to give some h-content than just BF or GOR.

In my project until now, I didn't want the GOR to be a forced choice so battles with hentai don't end with a game over for the most part.
GoR is more interesting with a context, a wrong choice, an overconfident choice...and a bad move leading to a bad end.

Recently, I've added a battle scene with a group of 5 orcs. I've decided it to be a GOR because the heroine
1 : choose to be arrogant too much and challenged them where she can win and have a special arrogant scene / an exhausted scene or a defeat scene. So the player has the choice with roleplay context;
2 : make a mistake, fail something leading to some hard trial to escape a dangerous situation (with a GOR if you fail).

The hard difficulty is to find a good balance between the will to win for the gamer and the desire to see a scene of GOR...
As for my game, I've decided to mix both.

Reading this, I think I could go even further with unexpected situations.
I tried this with some kind of "revenge" system where the heroine can kill her rapist aftermath.
 

alias34

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Re: Opinion on GoR

Its counter-intuitive from a gameplay perspective, but most people prefer the fantasy. Hentai games are enjoyable because they immerse you into a scenario and contextualize the porn, and a lot of people seem to enjoy the bad-end fantasy.

I personally don't mind GoR as it is, but I'd also prefer a compromise, I think games that weave the porn into the combat are the best at that. Though I do like the finality of the Game Over, I wouldn't mind if the focus shifted more onto in-battle interactions.
 

Jesus

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Re: Opinion on GoR

Its counter-intuitive from a gameplay perspective, but most people prefer the fantasy. Hentai games are enjoyable because they immerse you into a scenario and contextualize the porn, and a lot of people seem to enjoy the bad-end fantasy.

I personally don't mind GoR as it is, but I'd also prefer a compromise, I think games that weave the porn into the combat are the best at that. Though I do like the finality of the Game Over, I wouldn't mind if the focus shifted more onto in-battle interactions.
I just made a thread on a game that in theory handles the entire concept really well. Instead of GoR, when one of your two girls reaches 0hp in a battle, she's captured by the enemy, and the longer you take to rescue her the more her max MP is drained, with a countdown to each scene which triggers that reduction. Unfortunately, it's really hard to lose unless you're trying to, and it seems to be quite sparse on content (Going by the circle's other games which they pump out by the numbers - in fact, looking at some of them they use the same system). There was another roguelike game that did the same, but I can't remember the name of it for the life of me.
 

Belkezar

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Re: Opinion on GoR

I'm pretty fond of GoR and its close cousin RoL, but I also favor games where I've got a female protagonist who does not want to fuck the horrible things she's fighting against.

LiliPalace, Crisis Cell, and Debonosu Work's Kagura series are all excellent examples of this.

(LiliPalace and Crisis Cell are GoR, while the Kagura series is usually RoL with certain key battles resulting in GoR instead.)
 

Belkezar

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Re: Opinion on GoR

I just made a thread on a game that in theory handles the entire concept really well. Instead of GoR, when one of your two girls reaches 0hp in a battle, she's captured by the enemy, and the longer you take to rescue her the more her max MP is drained, with a countdown to each scene which triggers that reduction. Unfortunately, it's really hard to lose unless you're trying to, and it seems to be quite sparse on content (Going by the circle's other games which they pump out by the numbers - in fact, looking at some of them they use the same system). There was another roguelike game that did the same, but I can't remember the name of it for the life of me.
The roguelike may be MadScript's Angelic Apostle Liebe.

MadScript's first game, Magic Knight Alicia, (which isn't even on their website anymore, though DLSite of course still has it) also had a similar mechanic - RoL with a heroine captured and steadily drained of mana. You then had GoR if you lost during the rescue attempt. (You also got GoR if you lost to the final boss.) One really amusing quirk though - the heroine who was captured and being drained of mana also gained XP really fast, so you were effectively rewarded for actually leaving a girl in enemy hands for a while. Some of your XP would then go towards recovering lost MP, but you came out way, way ahead over-all.
 

FFCloud25

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Re: Opinion on GoR

I don't mind GoR, but if I had a choice I'd prefer never having it. If I do play a game that has GoR the one thing I hope it doesn't have is when you lose a fight and you get the "Game Over" screen after the CG requiring you to reload a save.

I'm playing a game right now called "Mature Quest" and I think they handle GoR for boss fights perfectly where you lose -> get CG -> teleports you outside of room before the boss -> lets you redo the boss fight while keeping the CG. Unfortunately, the game is quite buggy and if you were to lose again it would teleport you back to your starting town, which is a pain in the ass considering the RPGMaker games I've played never have something like Shift to "run" or have a decent movement speed forcing me to use cheat engine's speedhack.

So if a game I play has GoR I hope that the dev makes it really convenient and just puts you back to where you died/lost/whatever. Otherwise, I'm fine without it in the game.
 

Nightverge

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Re: Opinion on GoR

That's a very deep and interesting topic about game design.
Especially in some act games, If you wanna see the Hscene,
you have to lose, which is obviously opposite of the gaming procedure.

That's because the enemies comes always as simply the things to
damage the character controlled by the player. They do nothing good
to the heroine.

Do you remember there is one action game named, "Bitch Bxorcist Rio"
It has 2 ways to show the Hscene,
(1) damaged by enemy
(2) do H things with the enemy you killed to gain HP.
You can just go pass the enemy
you killed without doing nothing as well. So that is a creative design in someway. I think the situation you mentioned can be solved by such kind
of game design, and more better design will come in the future.

From a RPG game developer ........By the way My game on Dlsite.
http://www.ulmf.org/bbs/showthread.php?p=959208#post959208
My thread has dropped to page 6 or maybe 8 , not many people see it .you could visit my thread if it is convenient to you。
Yeah, bitchi taimashi rio is one of the few h-games where i enjoyed both the h and the platforming. you know they did well when you get enough, but want more.
 

stoper

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Re: Opinion on GoR

seeing what happens does help motivate you to try again... i mean... banjo kazooie had that down.
Could be. But it won't make me enjoy the GoR itself.

Think about the alternative. She goes and fucks other people. Ok now your characters is a slut and that changes the tone of your game completely. You're now limited in what you can do storywise and even gameplay wise.

Also meh on the abuse of women. They're fictional characters. I don't get all up in a tiffy when I beat on a female character in a fighting game.

Plus I mostly play games with male protagonists anyway since assertive girls are my thing.
There are ways to wave a sex scene into the story without making the character a slut. Though I see your point - for a certain type of games and plots, this could be a way to introduce h-content. It's just not my type of content, I guess.

And of course they're fictional characters, I'm not saying people who enjoy GoR are all rapists or anything.
But the point of a fictional sex scene is to make your blood flowing, right?
And the whole GoR mechanic clashes with both my disliking of rape and my dissatisfaction at failing to win in a video game. And that just instantly kills my boner.
Think about it as achievements in games. Which are the once you enjoy more? The simple once, given to you by say, being killed in a boss fight? Or those given to you for achieving a difficult task?
Sex scenes are the rewards one gets while playing a hentai game. And GoR is a reward (arguably, like I said above) given to you for failing.
 

B00marrows

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Re: Opinion on GoR

In the end it comes down to the player.
While the entire mechanic doesnt make much sense in a game, its somerwhat a fetish for submissive and rape fans to fantasize with.

The issue is not everyone is submissive or wants to fantasize about being raped.
Not everyone likes wonky/backwards game mechanics being the fuel of the porn in a porn game.
 

Casual19

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Re: Opinion on GoR

I enjoy GoR. For me it makes more sense for the heroine to get raped if you lose against the enemy that clearly wants their way with her.

Its a mood killer for me if losing against the monster just gives you a standard game over screen.
What makes even less sense to me is if you have win, to get raped by said monster, but losing is just a plain Jane game over.

Still, I understand that not everyone wants to lose on purpose just to see the hentai.
(For the record I do my best not to lose either, makes it a lot more worth it when I do eventually get defeated".)

So for me the best compromise devs could do, is to reward both situations. Heck! Some games already do stuff like this.

Lose, and you get GoR and sent back to the title screen or checkpoint and suffer some penalties.

Win, and you get the GoR scene unlocked in the gallery or something similar, and you get to continue the game.

So even if you win, you don't lose out on anything, and losing is still losing in a sense.
Granted this is just my personal opinion, and I know this type of style probably wouldn't work with everything out there.
At the end of the day, everyone has their own opinion on how they like their hentai game handled. There really isn't a right or wrong answer.
 

stoper

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Re: Opinion on GoR

So for me the best compromise devs could do, is to reward both situations. Heck! Some games already do stuff like this.

Lose, and you get GoR and sent back to the title screen or checkpoint and suffer some penalties.

Win, and you get the GoR scene unlocked in the gallery or something similar, and you get to continue the game.
What you're describing in your Win case is not a GoR, because there is no Game Over in it, it's just a scripted rape scene.
I see what you're saying - that there should be a reward for those who play well. It just goes to show the flaw of the mechanic and the way it's used in most hentai games.
 

MrMe

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Re: Opinion on GoR

Game over rape works best in games that are hard, short, and rely on player skill.

So platformers, where there's a good chance that you will fuck up.

Rpgs rely too much on rng and are too long
 

B00marrows

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Re: Opinion on GoR

Game over rape works best in games that are hard, short, and rely on player skill.

So platformers, where there's a good chance that you will fuck up.

Rpgs rely too much on rng and are too long
You say its good to be a short hard game that requires "skill"
But the games useually unlock nothing except the same rewards that you would have gotten beforehand by delibiratly failing.

The difficulty of the game is just the long hard way of getting something you would get just by failing at the game.

It fundamentally fails as a game mechanic. You are basically being rewarded for NOT playing the game properly.
 

herfmat

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Re: Opinion on GoR

I feel like that sort of ruins the dynamic though. Once you beat the game, there's nothing left. No reason to go back. While the mainstream game industry is trying to find ways to entice the player to return, we're trying to find ways to better segregate the game from the rewards. Shouldn't we as players want to maximize our yen/dollar value? Shouldn't designers wish to keep their fans happy longer between games, rather than just saying "Okay, you can F off now"?

The game is the enemy in that scenario, the game is turned into a bitter, poorly prepared vegetable with an unpleasant texture you need to choke down before you get dessert.

IMO, games that works with their H scenes, feeding into them and propelling the plot out of them are the most rewarding experiences.
 
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