Re: Outbreak Games: Home Invasion Demo Released! 1/Nov/2016
I agree - I prefer a touch more interactivity in my games, even something simply with a menu screen telling me how far along everyone is (and a reason why I should be keeping an eye on it). Right now you've built the game more as an interactive story and less like a game… if that's what you as the creator want that's fine but it makes replay ability suffer once someone's learned the route through.
The plot is great, I'm interested to see how it turns out.
Played it and generally i would say it's quite well done. First I would say the things that i didn't like:
*SPOILER ALERT*
-It's that you have to treat your little sister as a puppy and that there is no other development for her.
-Another thing is that it seems it will be absolutely linear, I had expected a little more interaction and not just the "choose right choice to continue".
Now for the things i liked the most:
-It seems that the characters will not just be submissive, which i like a lot, I quite liked the scene with the big sister and the towel and how you didn't have full control on her (hope you will never have).
-I quite like the characters themselves, well except the initial view i had on all of them as bitches (and not in the cute sense).
-It seems well written, but I would have liked a more in depth dialogue tree with multiple effects depending on options and the characters personality base.
I agree - I prefer a touch more interactivity in my games, even something simply with a menu screen telling me how far along everyone is (and a reason why I should be keeping an eye on it). Right now you've built the game more as an interactive story and less like a game… if that's what you as the creator want that's fine but it makes replay ability suffer once someone's learned the route through.
The plot is great, I'm interested to see how it turns out.