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DM
Tag: Everyone
The battle-lines are drawn and the Plant-army advances upon you, with a dangerous looking Dryad in the back, Sayyida in the front and Luna and Jequeline's forces in the front.
Alright!
We'll be using Deva's campaign on
This battle will follow special group-battle rules, which go as follows:
Each of you is a general, commanding a squad of 10 Plants/Amazons, Represented by 10 Resource points.
Everyone sends in their turns over private message here, to me, I will respond once I got everyone's actions, or by Thursday, whichever comes earlier.
Your character can act normally.
You can spent your 10 Resources to command your warriors to do one of the following:
-Move: For each point invested in movement you can move your character by 5 ft on the map.
-Attack: For each point invested, add 1d6 to your damage output(Don't worry about hitting or missing, see below.)
-Defend: For each point invested, gain Damage Reduction 3 for one turn
-Buff: For each point invested, there is a cumulative 10% chance your character is buffed with positive magic, grade 2 or below. Determined by DM at random. The spell is likely to persist through the combat.
-Cast: For each point invested, there is a cumulative 5% chance to sucessfully cast a spell of grade 2 or below. You may chose the spell, it can be offensive or defensive.
-Other stuff and Experiments: If you want them to do other stuff, like make skillchecks, etc, you can request that too, no promises on success.
General Bonus:
Each General (your character!) gives an individual bonus to certain actions, depending on their own stats.
Move: If your generals movement speed is above 30 ft, you can move an additional 5 ft for every 3 points invested into a movement action
Attack: If your general's attack would hit as well, this increases the damage dices rolled to 1d8's.
Defend: If your armor is high enough to make all enemies attack miss, increase the Damage reduction to 4/turn
Buff: If you are able to cast spells of grade 2 or below, increase the basic chance by another 10% each time you try to buff.
Cast: Same as Buff, increase by 5% and by another 5%, for a total of 10%, if you try to have your squad cast a spell you know yourself.
Defeat:
Damage is dealt to your amazon/plant warriors first, costing you resources along the way. once a players character is disabled through magic or defeated by having 0 or less hitpoints they are automatically unconcious but stable and cannot take any further actions.
Once all characters on one side are defeated, combat is concluded.
~~~
Sample PM
Dear Awesome Frog:
My Character, GROK THE GREAT will:
Spent 4 points on move to move up to the Big Dick Demon Enemy without using my move action,
Spent 5 points to Attack, because he disagrees with the Demon's ethical approach and feels ever so slightly inadequate.
And Spent 1 point on Buffing, because I'm feeling lucky today!
Then, GROK will Rage as a bonus action, and take a full attack on the Big Dick Demon and anyone around, Here's my rolls:
*D20, D20*
Tag: Everyone
The battle-lines are drawn and the Plant-army advances upon you, with a dangerous looking Dryad in the back, Sayyida in the front and Luna and Jequeline's forces in the front.
Alright!
We'll be using Deva's campaign on
You must be registered to see the links
to visualize things, but it's not mandatory (Also needs to be updated for da plants *cough*)This battle will follow special group-battle rules, which go as follows:
Each of you is a general, commanding a squad of 10 Plants/Amazons, Represented by 10 Resource points.
Everyone sends in their turns over private message here, to me, I will respond once I got everyone's actions, or by Thursday, whichever comes earlier.
Your character can act normally.
You can spent your 10 Resources to command your warriors to do one of the following:
-Move: For each point invested in movement you can move your character by 5 ft on the map.
-Attack: For each point invested, add 1d6 to your damage output(Don't worry about hitting or missing, see below.)
-Defend: For each point invested, gain Damage Reduction 3 for one turn
-Buff: For each point invested, there is a cumulative 10% chance your character is buffed with positive magic, grade 2 or below. Determined by DM at random. The spell is likely to persist through the combat.
-Cast: For each point invested, there is a cumulative 5% chance to sucessfully cast a spell of grade 2 or below. You may chose the spell, it can be offensive or defensive.
-Other stuff and Experiments: If you want them to do other stuff, like make skillchecks, etc, you can request that too, no promises on success.
General Bonus:
Each General (your character!) gives an individual bonus to certain actions, depending on their own stats.
Move: If your generals movement speed is above 30 ft, you can move an additional 5 ft for every 3 points invested into a movement action
Attack: If your general's attack would hit as well, this increases the damage dices rolled to 1d8's.
Defend: If your armor is high enough to make all enemies attack miss, increase the Damage reduction to 4/turn
Buff: If you are able to cast spells of grade 2 or below, increase the basic chance by another 10% each time you try to buff.
Cast: Same as Buff, increase by 5% and by another 5%, for a total of 10%, if you try to have your squad cast a spell you know yourself.
Defeat:
Damage is dealt to your amazon/plant warriors first, costing you resources along the way. once a players character is disabled through magic or defeated by having 0 or less hitpoints they are automatically unconcious but stable and cannot take any further actions.
Once all characters on one side are defeated, combat is concluded.
~~~
Sample PM
Dear Awesome Frog:
My Character, GROK THE GREAT will:
Spent 4 points on move to move up to the Big Dick Demon Enemy without using my move action,
Spent 5 points to Attack, because he disagrees with the Demon's ethical approach and feels ever so slightly inadequate.
And Spent 1 point on Buffing, because I'm feeling lucky today!
Then, GROK will Rage as a bonus action, and take a full attack on the Big Dick Demon and anyone around, Here's my rolls:
*D20, D20*