DaBouncer
Demon Girl
- Joined
- Jan 15, 2015
- Messages
- 265
- Reputation score
- 62
I thought it was the 20th...Its not out yet, but it would be comming out at 10th Jan 2020 according the twitter post.
I thought it was the 20th...Its not out yet, but it would be comming out at 10th Jan 2020 according the twitter post.
That is the planned date of full release, 20th March 2020I thought it was the 20th...
I remember that I had upload all the released tech demo of this game, were they been banded?Does anyone have access to the demo? I am still having troubles logging into my Fantia account as the log in button only shows a "NO" symbol.
I'll look into that then. Tried to use the demo from Fantia.I remember that I had upload all the released tech demo of this game, were they been banded?
Due to the caching scripts, that shouldn't be necessary. More RAM might be necessary depending on which caching script was used though...Going have to use a M.2 SSD to play a porn game.
If this game is still running on one of the older RPG makers which are x86 then it cannot use more than 4GB of RAM right?Due to the caching scripts, that shouldn't be necessary. More RAM might be necessary depending on which caching script was used though...
I asked about translations awhile ago, he confirmed that a full translation of an english version was already planned and to come out shortly after the initial release.Interesting note: been following both Raredrop and Kagura Games on Twitter for quite awhile now but upon visiting Raredrops Twitter page today to check for updates I now see Kagura Games is following Raredrop.
Just an observation.
Didn't consider that, actually (and I think the limit might be 2GB or 4GB depending on how RPGMaker was compiled). I suppose that changes the situation from "needs more RAM" to "the caching script might crash the game if done badly". I guess we'll find out once the demo comes out. My specific concern is if using the Kayzee caching plugin there's no upper limit on how much it will try to cache in RAM, and given the sheer quantity of outfits in this game repeatedly changing outfit + triggering the walking animation may use up a helluva lot of memory - perhaps more than 4GB, which would crash it (especially considering cached images are uncompressed).If this game is still running on one of the older RPG makers which are x86 then it cannot use more than 4GB of RAM right?