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RPG Fantia Active [raredrop100] Yume no swimmer


Does anyone have access to the demo? I am still having troubles logging into my Fantia account as the log in button only shows a "NO" symbol.
 
Does anyone have access to the demo? I am still having troubles logging into my Fantia account as the log in button only shows a "NO" symbol.
I remember that I had upload all the released tech demo of this game, were they been banded?
 
Interesting note: been following both Raredrop and Kagura Games on Twitter for quite awhile now but upon visiting Raredrops Twitter page today to check for updates I now see Kagura Games is following Raredrop.
Just an observation. :unsure:👀
 
The rare and elusive "Double Never Ever."
 
his last tweets talk about fixing a missing piece of equipment then "trial version feeling".
IT'S A TRIAL GAME WITH 5GB.
 
Wow, my google trans-fu completely butchered the translations then, it really is going to be 5GB...

Now, I wonder if the trial is essentially just the full game + one file that dictates which flags can trigger, which scripts can run, and which areas have "barriers" to prevent progression, because 5GB? Fuck... I find it hard to believe the full release would be even larger. Just based on what TYPE of game this is, and the way it does CG, I wouldn't be surprised if images for the CG make up +90% of the size.

Also, because there is a bugfix going on even now, I wouldn't be surprised if the trial gets delayed a day or few as a "just in case" insurance policy.
 
Yeah, It's so big because Raredrop isn't using video files to do his high-framerate animations. It's PNGs all the way at pretty high framerates. And the majority of outfits are individually drawn (rather than put over the top of a common model). And Raredrop's avoiding any type of lossy compression (which does exist for PNGs). And a whole bunch of other things...

I wonder if he used my caching script or the other one? If the game is that big, then the difference in caching policies could be really really significant.
 
Going have to use a M.2 SSD to play a porn game.
 
Going have to use a M.2 SSD to play a porn game.

Due to the caching scripts, that shouldn't be necessary. More RAM might be necessary depending on which caching script was used though...
 
Due to the caching scripts, that shouldn't be necessary. More RAM might be necessary depending on which caching script was used though...

If this game is still running on one of the older RPG makers which are x86 then it cannot use more than 4GB of RAM right?
 
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Interesting note: been following both Raredrop and Kagura Games on Twitter for quite awhile now but upon visiting Raredrops Twitter page today to check for updates I now see Kagura Games is following Raredrop.
Just an observation. :unsure:👀
I asked about translations awhile ago, he confirmed that a full translation of an english version was already planned and to come out shortly after the initial release.
 
If this game is still running on one of the older RPG makers which are x86 then it cannot use more than 4GB of RAM right?

Didn't consider that, actually (and I think the limit might be 2GB or 4GB depending on how RPGMaker was compiled). I suppose that changes the situation from "needs more RAM" to "the caching script might crash the game if done badly". I guess we'll find out once the demo comes out. My specific concern is if using the Kayzee caching plugin there's no upper limit on how much it will try to cache in RAM, and given the sheer quantity of outfits in this game repeatedly changing outfit + triggering the walking animation may use up a helluva lot of memory - perhaps more than 4GB, which would crash it (especially considering cached images are uncompressed).
 
This will require at least dozens of patches on day 0, won't it?
 
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