Ah, then I wonder if Kagura is handling it.I asked about translations awhile ago, he confirmed that a full translation of an english version was already planned and to come out shortly after the initial release.
didnt he moved to either rpg maker mv or unity cos the older rpg maker couldnt keep up due.... reasons that a professional dev could explain?Didn't consider that, actually (and I think the limit might be 2GB or 4GB depending on how RPGMaker was compiled). I suppose that changes the situation from "needs more RAM" to "the caching script might crash the game if done badly". I guess we'll find out once the demo comes out. My specific concern is if using the Kayzee caching plugin there's no upper limit on how much it will try to cache in RAM, and given the sheer quantity of outfits in this game repeatedly changing outfit + triggering the walking animation may use up a helluva lot of memory - perhaps more than 4GB, which would crash it (especially considering cached images are uncompressed).
didnt he moved to either rpg maker mv or unity cos the older rpg maker couldnt keep up due.... reasons that a professional dev could explain?
oh my god, the game will kill my pc. XDNo. The game is in VX Ace. But Raredrop has experimented with a high quality animation thing in Unity (jury is out on if this ever sees the light of day though), so I understand where the confusion comes from.
His last report was about a compression delay, I would think its about the zipping of the file drags on so longer then he thought.Based off of the small progress reports he was putting on his twitter he was very close, and towards then end hit one really frustrating problem that he'd later let us know about. So he's either really close or really frustrated with that wall he hit hah.
As someone who doesn’t understand Japanese this is difficult. I thought the demo was supposed to be released on the 20th but now there’s a problem? I wish he didn’t get rid of twitter.