Practical example of aliases:
This removes the need to insert the UK_setup line manually... I should've done that much earlier. I feel like a bit of an idiot now 
So, I went and implemented 2975... And everything seems to be working perfectly fine? Including the bed battle, both the old and the new, fruit-granting new one?
Granted, I couldn't playtest everything, many menus are sligthly messed up, abilities were shuffled again... but nothing gamebreaking, is a load off my chest already. If that's really required/helpful I could update my stuff to the latest patch smoothly.
I'm really happy with the gorgeous Dreamland art crawling in; it fits Rhapsodia to a T.
The fundations for post-Aurum content are also good news, buuut that means the modders are still going at it (so moar work for us too). The monsters, I luv' em
Scrpm_2979 just dropped in the meanwhile to show my point
On that note, remember the rxdata files are also updated with every single new mod file: the files you moved out of Mod_Data. Be especially wary about enemies and skills; maps are easier to keep track of. Good luck!
Ruby:
module RPG
class Ability_registration
alias clown_setup setup
def setup(ability_id)
UK_setup(ability_id)
clown_setup(ability_id)
end
end
end
So, I went and implemented 2975... And everything seems to be working perfectly fine? Including the bed battle, both the old and the new, fruit-granting new one?
Granted, I couldn't playtest everything, many menus are sligthly messed up, abilities were shuffled again... but nothing gamebreaking, is a load off my chest already. If that's really required/helpful I could update my stuff to the latest patch smoothly.
I'm really happy with the gorgeous Dreamland art crawling in; it fits Rhapsodia to a T.
The fundations for post-Aurum content are also good news, buuut that means the modders are still going at it (so moar work for us too). The monsters, I luv' em

Scrpm_2979 just dropped in the meanwhile to show my point

On that note, remember the rxdata files are also updated with every single new mod file: the files you moved out of Mod_Data. Be especially wary about enemies and skills; maps are easier to keep track of. Good luck!