What's new

rpg game apocalypse


hentaiwolf

Jungle Girl
Joined
May 30, 2015
Messages
7
Reputation score
13
hello everyone
i wanted to share a game i'm creating called apocalypse and it's about zombies reviving on earth and you need to survive by all means. I love games with unlockables and found it more enjoyable when you work hard to get your reward rather than a straight forward story. I'm a huge fan of "fable the lost chapter" and i love the amount of choices in that game and the variation of items and cloth so I'm trying my best to make my game similar to the variety in a rpg way.

My game story:
It's about a girl who woke up in the wood after she went out with her bf the night before and she didn't know where she was. She start seeing zombies and ran for her life that she had to jump of a waterfall to find herself near a tent that had furniture as if someone lived in it before but no longer. As she travel east she finds a village in which she will try to be part of its community. So, she will have many jobs such as hunting for supplied OR fugitive in later update, cleaning, fishing and few more.

The main enemy will be zombies as well as fugitives that you will be asked to hunt later in updates(by hunting I don't mean standard fighting but finding the right combination of items to build a trap).


I hope you guys enjoy the game and if you did and wanted to contribute you can support my patreon: apocalypse5
and thanks for reading till this point:)
 
Last edited:

Stuffie

TouchFluffyEars
Joined
Jul 5, 2010
Messages
4,742
Reputation score
14,195
Re: rpg game apocalypse

After downloading and testing your demo:

  • A bare RGS engine game.
  • Faulty dialogue.
  • Simple fight mechanics.

After the first fight, I didn't even feel like continuing, because this demo was so bland and forced! And until that first fight, I didn't see any 3D imagery whatsoever.

The biggest problem though.....quoting your Patreon:

I'm a fan of adult games just like you. I was wondering on how do people make them so I start looking it up and getting more familiar with it. It was real fun playing around with but honestly i'm studying to learn how to create cool games like Ninja Gaiden Sigma/ fable and mostly known god of war. So I'm trying to raise enough money to pay off my tuition fees.
This basically tells me and any other Patreon supporter that you are not only inexperienced in what you do, but you also probably don't mind finishing the project you ask support for. You are most likely looking for financial support to pay off your fees for studying.
For F*ck's sake, you blatantly said you want to create big-a** titles and franchises like "God of War" and "Fable" - what do you care about some porn project, anyway? What ORIGINAL assets can you present to your Patrons?

WHY should ANY Patreon care to donate $10 a month for your project?

I look forward for your honest reply.
 
Last edited:

super_slicer

Lord High Inquisitor
Staff member
H-Section Moderator
Joined
Nov 17, 2010
Messages
12,564
Reputation score
30,687
Re: rpg game apocalypse

Hrm, why don't we just get his ass banned?

This is exactly the kind of element we don't want here.
 

Stuffie

TouchFluffyEars
Joined
Jul 5, 2010
Messages
4,742
Reputation score
14,195
Re: rpg game apocalypse

Hrm, why don't we just get his ass banned?

This is exactly the kind of element we don't want here.
Because even though jerks reign the worldwide web, we have to keep an open-minded mentality!

Anyway, what's your comment/vote on OP's demo?
 

keith3

Demon Girl
Joined
Jun 21, 2016
Messages
60
Reputation score
10
Re: rpg game apocalypse

>Joined May 2015
>16 posts, all made today

lulz

Anyways, game-wise, it was honestly pretty meh until I discovered my inner fluffy tail and was able to chomp zombies to pieces. That said, still needs work in more areas than I think should be listed in a single post.

Edit: Revisiting how this thread ended up after a few days. I'll avoid bumping it with a new post, but I hope I didn't sound like an asshole here. The only reason I didn't list negatives is because I think they're things that generally game-developers should know:
  • Spelling and grammar need work - I get it if there's that 1 character that talks like they're texting, but that shouldn't be every single character.
  • There's no story. Depending on your focus, you can either make it just a fap-game or a game game, but at the moment it's neither, really. Fap-wise, the only thing I found was a sexy pose, and game wise, story is non-existent after (I think) realizing your boyfriend died.
  • There are a bunch of things you can do in the game that you probably shouldn't, like consume ropes.
  • My character transformed into a giant after de-werewolfing.
  • Switches should be set properly. Last time I played the village leader kept giving me gold + rep cause she never bothered remembering that she already rewarded me a few seconds ago.
  • I agree with other comments for the most part. Personally don't mind minor things like zombies leveling you up twice cause I'm a casual gamer, I'll take whatever exp I get.
  • There's more stuff, but this would be a good start.
 
Last edited:

Stuffie

TouchFluffyEars
Joined
Jul 5, 2010
Messages
4,742
Reputation score
14,195
Re: rpg game apocalypse

Anyways, game-wise, it was honestly pretty meh until I discovered my inner fluffy tail and was able to chomp zombies to pieces. That said, still needs work in more areas than I think should be listed in a single post.
Are you ready to constantly pay $10 a month to support his CAPSLOCK-POINTED OUT GOALS?
 

keith3

Demon Girl
Joined
Jun 21, 2016
Messages
60
Reputation score
10
Re: rpg game apocalypse

Are you ready to constantly pay $10 a month to support his CAPSLOCK-POINTED OUT GOALS?
Lol think we all got your point in your first post. That said, my post acknowledges 1 positive whereas my immediately following sentence says there are too many negatives to list. I try to look on the positive side, especially as an initial beta release. However game wise, I'm not yet confident OP can deliver.

At the same time, I wouldn't try to determine OP's true intentions from text over the internet, as it's been so easily misinterpreted in the past. I still think the intentions are good - quoting OP, "i hope you guys enjoy the game and if you did please do support me on my patreon". People who enjoy the game should support him, and those who didn't won't.

PS to OP: if your end goal isn't to help pay tuition, you can stop reading now. But if it is, I'd honestly recommend something like instead, or doing something you're good at now (even if you may not enjoy it), instead of something you'll still need to practice. Or do something creative that no one expects :), since you know your situation better than most.
 

Deleted member 194301

Tentacle God
Joined
Sep 26, 2014
Messages
976
Reputation score
445
Re: rpg game apocalypse

>Joined May 2015
>16 posts, all made today

lulz
Whenever I log on and practically the entire first page of topics all have the same person as the last poster, it's easy to tell what's going on. What bugs me is that they don't even bother to post anything meaningful in those threads and their intentions are painfully transparent. I understand why there's a post count restriction (spam bots), but it also seems to encourage these new creators to jump in and spam the forum in their own way. I know it's petty, but I tend not to want to even look at the author's work when they do it. Then again, I'm not a fan of these increasingly common 3D games in the first place, so I wouldn't be heavily invested in this, anyway.

Regardless, good luck!
 
OP
H

hentaiwolf

Jungle Girl
Joined
May 30, 2015
Messages
7
Reputation score
13
After downloading and testing your demo:

  • A bare RGS engine game.
  • Faulty dialogue.
  • Simple fight mechanics.

After the first fight, I didn't even feel like continuing, because this demo was so bland and forced! And until that first fight, I didn't see any 3D imagery whatsoever.

The biggest problem though.....quoting your Patreon:



This basically tells me and any other Patreon supporter that you are not only inexperienced in what you do, but you also probably don't mind finishing the project you ask support for. You are most likely looking for financial support to pay off your fees for studying.
For F*ck's sake, you blatantly said you want to create big-a** titles and franchises like "God of War" and "Fable" - what do you care about some porn project, anyway? What ORIGINAL assets can you present to your Patrons?

WHY should ANY Patreon care to donate $10 a month for your project?

I look forward for your honest reply.


fair enough so first of all
you said you didnt even finish playing the game
how about you do otherwise don't comment on it
and i know my game is just a simple one but hey i'm not an expert and i never said i was. Thats why i'm still learning. and look either if i get support or not i was and still happy that i created this " bare RGS engine game, Faulty dialogue, Simple fight mechanics."
as for creating games like fable, it's my dream to join one of the teams that create that game but I'm just a guy who's still no where near that dream and still working to get as close as possible and these games are the only ones that get financial support.
As for my patrons, i'm offering a game with hopefully lots of possibilities and choices and not just a straight forward story. If they enjoyed it then i would really appreciate any donation and if you saw my rewards i said i will pay back 10% of the people paying for some rewards and half of my money i will put into buying better equipment for rendering.

and i would like to thank you for pointing out those stuff and you're right i need to remove mentioning franchises like fable
anyway sorry if you didnt like my game wish you the best

Lol think we all got your point in your first post. That said, my post acknowledges 1 positive whereas my immediately following sentence says there are too many negatives to list. I try to look on the positive side, especially as an initial beta release. However game wise, I'm not yet confident OP can deliver.

At the same time, I wouldn't try to determine OP's true intentions from text over the internet, as it's been so easily misinterpreted in the past. I still think the intentions are good - quoting OP, "i hope you guys enjoy the game and if you did please do support me on my patreon". People who enjoy the game should support him, and those who didn't won't.

PS to OP: if your end goal isn't to help pay tuition, you can stop reading now. But if it is, I'd honestly recommend something like instead, or doing something you're good at now (even if you may not enjoy it), instead of something you'll still need to practice. Or do something creative that no one expects :), since you know your situation better than most.
thanks keith3
as for my end goal i don't know yet i really enjoy making games through rpg maker and right now i'm learning ruby to create my own scripts in game
as for finance, i got a job n its paying off my tuition fees. I only created the patreon page because i saw an opportunity to do something i like and get paid for. Plus get feed back on my game to improve it.
I really respect who ever tells me that my game need that and that instead of just saying its a trashy game.
anyway thanks again for your reply

Whenever I log on and practically the entire first page of topics all have the same person as the last poster, it's easy to tell what's going on. What bugs me is that they don't even bother to post anything meaningful in those threads and their intentions are painfully transparent. I understand why there's a post count restriction (spam bots), but it also seems to encourage these new creators to jump in and spam the forum in their own way. I know it's petty, but I tend not to want to even look at the author's work when they do it. Then again, I'm not a fan of these increasingly common 3D games in the first place, so I wouldn't be heavily invested in this, anyway.

Regardless, good luck!
your right but if you entered a website and wanted to promote your game and it says that you have to have 15 posts till you make a thread what would you do. And I commented on games that i already tried i didnt went into their thread and start bringing them down and say bad things about them.
it was a simple compliment that doesn't hurt anyone and yet it helped me to get my 15 posts
if you think that it was sooo annoying to read a compliment then don't bother reading.

I just want to thank who ever viewed the thread and checked the game

As for those who didn't but only left posts I would ask you to check the game before judging, otherwise just leave the thread (no hard feeling)

I made this game on my own with whatever I learned and i'm still learning, and i'm really happy that by now I got 620 views

Also, I understand I didn't say anything about my game but I did that because i want people to check it and see for themselves what the game has to offer. Otherwise, I could of just wrote a book telling the story and add pictures.

Lastly, I would like to mention that most of the posts were targeting my battle system which i barely worked on, instead look for the variety of events in the game and it's just the first update.

P.S. I would like to apologize to who ever was annoyed by my post and thought it was a spam in their thread, I was just trying to get 15 posts. And for whoever complained about it, I already removed my post and sorry again.
 
Last edited by a moderator:

Stuffie

TouchFluffyEars
Joined
Jul 5, 2010
Messages
4,742
Reputation score
14,195
Re: rpg game apocalypse

fair enough so first of all
you said you didnt even finish playing the game
how about you do otherwise don't comment on it
If the first product of your work is already so uninteresting and not different from a generic, quickly-put-together RPG Maker game, why should I force myself through it? Are you telling me that "it gets better towards the end"? If it actually does, you really need to work on the beginning of the game, because right now, I don't care what happens after the first two fights, because the overall presentation is telling me that there's no light at the end of the tunnel.
You are trying to get financial support for this game, so I suggest you step it up, correct the dialogue, and basically make it interesting to play. Because talking about your dream to make great games is one thing, but getting support from others is a totally different one.

and i know my game is just a simple one but hey i'm not an expert and i never said i was. Thats why i'm still learning. and look either if i get support or not i was and still happy that i created this " bare RGS engine game, Faulty dialogue, Simple fight mechanics."
Fair enough.

as for creating games like fable, it's my dream to join one of the teams that create that game but I'm just a guy who's still no where near that dream and still working to get as close as possible
And I wish you good luck for that, honestly. :) I don't know if young game dev starters mention all their work, including pornographic games, in their curriculum vitae, but I guess you can use it as an example for work experience.
I don't mean to step on your dreams, but I still say that the demo you present is awfully weak and needs a lot more work. A professional developer would keep working on that game until it is in a more presentable state, then show it to the world!

As for my patrons, i'm offering a game with hopefully lots of possibilities and choices and not just a straight forward story. If they enjoyed it then i would really appreciate any donation and if you saw my rewards i said i will pay back 10% of the people paying for some rewards and half of my money i will put into buying better equipment for rendering.
That's another thing that bugs me: "i'm offering a game with hopefully lots of possibilities and choices and not just a straight forward story." - you never said anything about the actual game! Basically, you said you're making a game because you want to pay for your tuition, and that you want to become a great game dev. At the same time, you didn't give any details about your game whatsoever. NONE! NULL! ZERO!
What is your game about? Who's the main character? What's the story? What's the world the game is set in like? Who is the enemy, and why? What are the game mechanics? What kind of enemies do you fight? How do you fight them? What? Who? How? Why? There is -zero- information to your game right now. Another fundamental mistake when putting up a Patreon, and an even more fundamental mistake for a developer presenting his work I'd say.

and i would like to thank you for pointing out those stuff and you're right i need to remove mentioning franchises like fable
To be honest, I didn't think about franchises being a problem. Could be that when it's on Patreon, actually. :eek:

anyway sorry if you didnt like my game wish you the best
You're welcome. Now step it up, otherwise no sane person will support you.
 
Last edited:

azurezero

Tentacle God
Joined
Feb 22, 2010
Messages
2,993
Reputation score
315
Re: rpg game apocalypse

fair enough so first of all
you said you didnt even finish playing the game
how about you do otherwise don't comment on it
and i know my game is just a simple one but hey i'm not an expert and i never said i was. Thats why i'm still learning. and look either if i get support or not i was and still happy that i created this " bare RGS engine game, Faulty dialogue, Simple fight mechanics."
as for creating games like fable, it's my dream to join one of the teams that create that game but I'm just a guy who's still no where near that dream and still working to get as close as possible and these games are the only ones that get financial support.
As for my patrons, i'm offering a game with hopefully lots of possibilities and choices and not just a straight forward story. If they enjoyed it then i would really appreciate any donation and if you saw my rewards i said i will pay back 10% of the people paying for some rewards and half of my money i will put into buying better equipment for rendering.

and i would like to thank you for pointing out those stuff and you're right i need to remove mentioning franchises like fable
anyway sorry if you didnt like my game wish you the best

if someone is too bored to finish your demo, that's your fault as a developer, you need to be more open to negative feedback and work on changing people's minds
 

ToxicShock

(And Reputation Manager)
Staff member
Administrator
H-Section Moderator
Joined
Nov 10, 2008
Messages
11,239
Reputation score
1,017
Re: rpg game apocalypse

Please don't quadruple post. There's an edit button and a multiquote button/\.

P.S. I would like to apologize to who ever was annoyed by my post and thought it was a spam in their thread, I was just trying to get 15 posts.
Yeah, you were trying to get posts, not trying to contribute to their threads. That's called spam

And for whoever complained about it, I already removed my post and sorry again.
Well yeah, you deleted three of your posts. I deleted eight of them
 

super_slicer

Lord High Inquisitor
Staff member
H-Section Moderator
Joined
Nov 17, 2010
Messages
12,564
Reputation score
30,687
Re: rpg game apocalypse

if you think that it was sooo annoying to read a compliment then don't bother reading.
Bullshit, what you did was put worthless clutter in threads. It's a good fucking thing that none of them were threads people were following eagerly, waiting on updates and news or your ass would've been booted damn fast.

As for those who didn't but only left posts I would ask you to check the game before judging, otherwise just leave the thread (no hard feeling)
No, I'll come in and say what I want. There's nothing you can do about it, you don't make the rules here. And you know what? I don't like your tone, sure you're spewing out platitudes and excuses, but you're not apologetic in the least. Make an actual apology and own up to what you are you little prick.
 
Last edited:

dijitz

Sex Demon
Joined
Jul 23, 2012
Messages
537
Reputation score
232
Re: rpg game apocalypse

You know I can understand that maybe he came off in the wrong way, but instead of constructive criticism everyone seems to just be railing into the guy. I mean if you come off with a harsh tone or general fuck you attitude of course someone may respond the same way. Hell I'd rather give my money to a bum that says he just going to buy beer with it than someone who says I need to support family or some bullshit only to just buy beer. At least he was being honest.

To the people who say shit like played 5 mins didn't like it your shit is crap maybe invest sometime. I would've dropped plenty of anime or manga if I thought the same way only to miss out on something that turned out to be really kickass.

To the dev thanks for being honest that's something really lacking these days but yeah maybe you should edit your post a bit more about lore and such. Maybe examples of branching paths. Hentaiwriter would be a good example of how to do PR correctly. Also, asking people's opinions and such could help you out. Im'ma give you rep to try and counteract all the neg you've gotten.

Yeah big middle finger to you fuckers who couldn't atleast sound a little more supporting. Can't stand people like you. Neg rep me to oblivion I don't give a fuck! :D

post note: didn't play the game just didn't like the assholes in this thread.
 

Nytemare

Sex Demon
Joined
May 6, 2015
Messages
274
Reputation score
22
Re: rpg game apocalypse

You know I can understand that maybe he came off in the wrong way, but instead of constructive criticism everyone seems to just be railing into the guy. I mean if you come off with a harsh tone or general fuck you attitude of course someone may respond the same way. Hell I'd rather give my money to a bum that says he just going to buy beer with it than someone who says I need to support family or some bullshit only to just buy beer. At least he was being honest.

To the people who say shit like played 5 mins didn't like it your shit is crap maybe invest sometime. I would've dropped plenty of anime or manga if I thought the same way only to miss out on something that turned out to be really kickass.

To the dev thanks for being honest that's something really lacking these days but yeah maybe you should edit your post a bit more about lore and such. Maybe examples of branching paths. Hentaiwriter would be a good example of how to do PR correctly. Also, asking people's opinions and such could help you out. Im'ma give you rep to try and counteract all the neg you've gotten.

Yeah big middle finger to you fuckers who couldn't atleast sound a little more supporting. Can't stand people like you. Neg rep me to oblivion I don't give a fuck! :D

post note: didn't play the game just didn't like the assholes in this thread.
So let me get this straight. You're + repping him because he got all the neg rep he deserved?

I didn't have to play his game to know it was lacking. I took a look at the patron site. I took a look at his 5 spam posts just to make a link in his own thread. I also looked at his original post here and it was quite obvious that there wasn't much thought put into this thread, in the patron rewards and that leads me to believe that there wasn't much to the game. The next indication was the negative posts from the people who'd already tried it.

Lastly, why are any of these posts in the main section. Shouldn't games like this be in "Under Construction"? This isn't the first time somebody has done something like this 8-15 spam posts in a day just to throw up a link to a game that can't even really be considered anything more than a bare bones concept.
 

DarkFire1004

Tentacle Goddess of the H-Section
Staff member
Administrator
Super Moderator
Joined
Nov 10, 2008
Messages
4,909
Reputation score
1,795
Re: rpg game apocalypse

A couple things to note:

This is allowed in the H Games section, as the Under Construction section is for anything that doesn't have even a proof of concept. He has provided the bare minimum necessary to be placed here.

This thread is very clearly going in the wrong direction, but as somebody else said, all threads should be given equal chance. I am not against criticizing the developer, but I want to immediately say that if this turns into just baseless insulting and arguing, the thread is getting locked.

As for hentaiwolf, I would advise you to not spam the forums so you can post links, unless you want us to disallow you from ever advertising your game here.

That being said, keep the conversation clean, people.
 

demidemon

Demon Girl Pro
Joined
Aug 11, 2012
Messages
174
Reputation score
18
Re: rpg game apocalypse

You know I can understand that maybe he came off in the wrong way, but instead of constructive criticism everyone seems to just be railing into the guy....
If u did try that pre pre pre alpha so called demo, u probably would regret giving him +rep...



To the devs, the demo looks really bad to me:

Non existing lore/background/whatever. I don't know what's going on, have no idea about the main char. I found a nice looking yet unoccupied tent, carpet, king size bed, etc. Read a book i found and boom I learnt a transformation skill to become a werewolf..?? Was our werewolf blood awaken by the book or something?

Bullets for ur gun can be used like consumables yet there's no effect when you use them.

One shot a zombie in werewolf form, two shot with pistol in human form. Got two levels up after killing one zombie. Not balanced at all.

Terrible map design. Not everyone care about this, some are more interested in the plot. Umm but this have no plot.

I'm ok with typos in dialogues, but the context aren't good either. I especially didn't like how the MC repeats herself to everyone in the pub when she was looking for a job.

I know this is a demo but what are you trying to show us in this demo?
The game is named apocalypse yet NOTHING feels apocalypse. You can buy pistol easily, zombies die easily, you don't need food, you start with a desert eagle and a decent shelter. You already got everything you need to survive right at the start of the game!! I'm not saying you have to spend six months on the demo like other great patreons but at least spend a month or two. Put some screen shots in ur patreon page and in this thread. Explain you ideas or concepts that you haven't included in the demo yet. Put more effort into ur game before you show it to the public coz first impression is so damn important. Especially if you are trying to make money with it. Money is serious business dude :cool:
 

kambiz_mbi

Jungle Girl
Joined
Nov 23, 2012
Messages
39
Reputation score
7
Re: rpg game apocalypse

Dude I played your demo about 1 month ago and honestly I pushed myself to the end of the demo because it was boring but I said whatever just try maybe this will have something interesting at the end
and at last The only thing I get from ur story was hey look at my ass and let me pass the gate...WTF ? :eek:
are you done ??? Are you kidding me ? just fight the zombies and look at my ass ?
on that time I said to myself you won't have a supporter just because your demo was really low level
you need to improve your demo and show the players some more details about the story and let them decide to support you or not.
 

iron_jack

Newbie
Joined
Nov 16, 2013
Messages
2
Reputation score
2
Re: rpg game apocalypse

Hentaiwolf: In the spirit of offering constructive criticism, I tried the demo. I pushed on as far as I could without getting frustrated. Here are my thoughts:

1) You need a lot more practice before you go introducing your work to the public, much less asking for money for it.

2) You need to work on your English, or have someone else do the writing for you. I can tell English is not your first language because of the awkward sentence structure. Aside from that, and more importantly, never ever ever use txtspk in a game you care about (unless someone in the game is actually texting). Always write out "you", never "u". Capitalize, punctuate, and try to show that you at least care about what you're writing. Why should your players care about your writing if you don't?

3) You need a lot more practice mapping. All I see are vast open spaces, incongruous tilesets, and randomly-placed set pieces that make no sense in context. There seems to be a random giant statue on nearly every map outside of town. One map is frozen and covered in snow and ice, then another is lush green fields. There are candelabras next to a river, for some reason. Also, I was a bit taken aback when I walked into a tent and found what appears to be a 5-star hotel room, complete with an enormous king-size bed. There are also several places where the character is half-hidden behind tiles, and shouldn't be. There was also one place where I could wander outside the map (next to the random giant statue on the easternmost map). And when you make a door, be sure to put a black space (or something) behind it, otherwise it just looks like it disappears into the wall.

4) Your battle script is wonky. When the player chooses to shoot their gun, they're treated with a "no effect" message before the rest of the action plays out normally.

5) The very first tent you walk into has: a Desert Eagle, ammo, a book that allows you to turn into a werewolf for some reason (!?), and a "sexy" outfit that perfectly fits you and happens to be exactly what you need to get into town. That's a little... convenient. Especially if you're going for a "survival" game.

6) You should do some research into eventing. Every time you re-enter the town, you have to repeat the same conversation with the (invisible) gate guard. That should really be a one-off event (which is not to say you couldn't have a different conversation with the gate guard after your initial entrance). Also, when you enter from the east side, you pop up inside the gate on the west side.

7) Quests (if you can call them that) should really indicate to the player what is expected of them. When I talked to the priest(?) in the church, he offered me a selection of jobs (which is a good idea!), and when I chose one (hunter), he basically said "k". And that was all the info I got. Apparently I'm supposed to gather supplies, but what kind of supplies? And from where?

8) General advice: before you ever open RPGMaker, you should have a good idea about the entire plot of your game, all of your main characters, and the setting. This "game", such as it is, feels poorly thought out and aimless. This is the type of thing people make when they first open up RPGMaker to see how it works.

9) And finally, a warning: be sure to properly credit the art and code assets you use. Given the general quality of the game, I doubt the "sexy girl" images you're using are yours. Be sure to check the permissions on all of your assets - some people are fine with their assets being used anywhere, some only in non-commercial games, and some do not allow usage of their assets at all. Things can turn sour for you really quick if you steal others' work. Please note that I am not accusing you of theft, only warning you to be careful and pay attention to what you're using.

In summation:
Until you are better prepared, I would suggest withdrawing your "demo" for the moment and going back to the proverbial drawing board. You need to put a LOT more work into this before it's ready for public consumption or critique. Take that as you will, and good luck in your game-making endeavors.
 
OP
H

hentaiwolf

Jungle Girl
Joined
May 30, 2015
Messages
7
Reputation score
13
Re: rpg game apocalypse

Hentaiwolf: In the spirit of offering constructive criticism, I tried the demo. I pushed on as far as I could without getting frustrated. Here are my thoughts:

1) You need a lot more practice before you go introducing your work to the public, much less asking for money for it.

2) You need to work on your English, or have someone else do the writing for you. I can tell English is not your first language because of the awkward sentence structure. Aside from that, and more importantly, never ever ever use txtspk in a game you care about (unless someone in the game is actually texting). Always write out "you", never "u". Capitalize, punctuate, and try to show that you at least care about what you're writing. Why should your players care about your writing if you don't?

3) You need a lot more practice mapping. All I see are vast open spaces, incongruous tilesets, and randomly-placed set pieces that make no sense in context. There seems to be a random giant statue on nearly every map outside of town. One map is frozen and covered in snow and ice, then another is lush green fields. There are candelabras next to a river, for some reason. Also, I was a bit taken aback when I walked into a tent and found what appears to be a 5-star hotel room, complete with an enormous king-size bed. There are also several places where the character is half-hidden behind tiles, and shouldn't be. There was also one place where I could wander outside the map (next to the random giant statue on the easternmost map). And when you make a door, be sure to put a black space (or something) behind it, otherwise it just looks like it disappears into the wall.

4) Your battle script is wonky. When the player chooses to shoot their gun, they're treated with a "no effect" message before the rest of the action plays out normally.

5) The very first tent you walk into has: a Desert Eagle, ammo, a book that allows you to turn into a werewolf for some reason (!?), and a "sexy" outfit that perfectly fits you and happens to be exactly what you need to get into town. That's a little... convenient. Especially if you're going for a "survival" game.

6) You should do some research into eventing. Every time you re-enter the town, you have to repeat the same conversation with the (invisible) gate guard. That should really be a one-off event (which is not to say you couldn't have a different conversation with the gate guard after your initial entrance). Also, when you enter from the east side, you pop up inside the gate on the west side.

7) Quests (if you can call them that) should really indicate to the player what is expected of them. When I talked to the priest(?) in the church, he offered me a selection of jobs (which is a good idea!), and when I chose one (hunter), he basically said "k". And that was all the info I got. Apparently I'm supposed to gather supplies, but what kind of supplies? And from where?

8) General advice: before you ever open RPGMaker, you should have a good idea about the entire plot of your game, all of your main characters, and the setting. This "game", such as it is, feels poorly thought out and aimless. This is the type of thing people make when they first open up RPGMaker to see how it works.

9) And finally, a warning: be sure to properly credit the art and code assets you use. Given the general quality of the game, I doubt the "sexy girl" images you're using are yours. Be sure to check the permissions on all of your assets - some people are fine with their assets being used anywhere, some only in non-commercial games, and some do not allow usage of their assets at all. Things can turn sour for you really quick if you steal others' work. Please note that I am not accusing you of theft, only warning you to be careful and pay attention to what you're using.

In summation:
Until you are better prepared, I would suggest withdrawing your "demo" for the moment and going back to the proverbial drawing board. You need to put a LOT more work into this before it's ready for public consumption or critique. Take that as you will, and good luck in your game-making endeavors.
thank you soooo much. I was looking for someone to give me a feed back like this. And I noticed most of these mistakes after a while now that I'm working on it and your right (same as most people) i should of done more before promoting it. I will keep in mind all these points and I'm really grateful for your feed back. Also, for the plot I was afraid that if I put too much talking in the game people might hate it but now I understand that it's essential.
As for the art and codes, I made the girl by my self on a 3d program and bought the outfits and for the codes I paid the guy who made the menu and thats all the codes i used and there is one more guy I will pay soon this month
 
Top