I'd agree with you; I'd like a universal aggressor. Many of my favorites lack functionality with victims, and I think they need to be tweaked to allow for versatility of all H-moves and positions.
the issue with an universal system imo is that the community would have to adhere to it. for example, from the top of my head, a simple varset could tell players whether they're aggressors and/or victims and what their genitals are. coupled with a quick colision check at the beginning of the fight, this would eliminate compatibility issues and cover a wide range of sexes and positions.
but it's moot if creators continue doing their own thing in a vacuum.
Furthermore, something that the newer aggressors (e.g. Gettag's aggressors) lack that the Japanese-made ones have (e.g. Ero Tung, Joker) is a finisher/post-battle KO move.
you mean like fatalities? truth be told, even though I've spent years playing and developing for mugen, I'm not familiar with this scene. I hope you guys don't mind but I'm still learning about all the nuances of hentai edits- terms, mechanics, creators, etc.
regardless, fatalities are easy to code. same with a struggle mechanic like the one you mentioned a post later, it's just a custom state. although compliance on the victims's part would help a lot, like if they came with the state themselves.
My main request is being able to ask questions in order to make the edits myself.
Therefore, thank you for your interest; I think you just being here as a resource is enough for me (though if you wanted to actually make an aggressor would be appreciated, lol).
hey, no problem. like I said, I just want to contribute and maybe improve the scene a bit.
personally I think H games like Final F (can you curse here? probably, but you never know) cover most of your requests so far, so it'd be as simple as porting their mechanics over. I figure recreating a couple characters, a victim and an aggressor, or maybe just one that acts as both, or even a mob to simulate a beat 'em up, would be a good way to start and show what I can do.
on the other hand, this is all new to me, so maybe that would just be a huge waste of time. I guess I'm looking for directions?
like I said, I'm open to anything, but I want to know what would be best for the community before I set out to do any serious work. I feel like my skills could be put to better use than issuing compatibility patches or catering to specific requests. but if that's what you guys want, I'm game.