alimagno619
Tentacle Monster
- Joined
- Mar 30, 2012
- Messages
- 410
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Link to source of information:
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Description of Gameplay:
The Gameplay during non-combat section revolves around going to places of your choice. You can go talk to people in the class, the cafeteria, your clubroom, the train station, the mall etc.
You can get some little info, money for upgrades or buying stuff, and items if you go around talking to people, but if you want to speedline through the story, the big events are marked on the map.
Traversing through a combat section lets you pick different paths or decisions that can lead you to more/less/presumably impossible to win fights, disadvantaged fights, items, and so on.
During combat gameplay you are given a few thing to keep in mind of which are either represented in meters or count. Which are:
HP: Don't die.
Stamina: Mainly for doing Physical Actions like attacking (for now).
MP: For casting magics ranging from offensives, to erecting a barrier, to healings. (more to come)
Barrier: Reduces damage taken by 90%. Barrier count reduces each time you are hit.
Ecstasy Meter: Makes it harder to struggle the more it is filled
During combat, you can decide on an action whether you attack / defend / flee / use item / command
Every turn that you attack, you can regenerate some stamina or MP depending on which you didn't use. Defending will not regenerate those. And you can only use 1 item per turn, but it will not end your turn.
Upon attacking, you will need to input a set of direction to perform a move. The moves are presented in the "Command" icon. Inputting a set that is not yet learned or is not listed will result in a weak attack that still diminishes your stamina. Inputting a set that is listed will perform a move that can be more effective depending on the current enemy you are facing. Inputting Physical Actions drains stamina, and Magic drains MP. The more your gauge is full, the stronger your attacks are, or the weaker your damage and magic are.
Casting a barrier repeatedly can cause it to diminish in effectivity, same as spamming heals. Even when you have more than enough to spare MP.
Enemies can attempt to push you down or grab you, which can be avoided by inputting the command presented on the screen or making choices (in the full release).
If you are grabbed, there is a struggle mechanic to attempt to push off your enemies, and to avoid insertion. Having a mildly filled ecstasy bar can turn the escape direction to be hidden.
I make it sound a lot but its really pretty simple but good. I'll add more when full release is out.
Controls:
Up,/ Down / Left / Right Arrow keys: Movement / Selecting areas / Inputting moves / Struggling
Z/Space: Select, Speed Text
X: Cancel, Open/Close Menu, End Defeat Rape
Ctrl: Skip Text
Description of story:
The story starts out with the Magical Girl Frostia helping to keep the town safe from punks to sexual assaulters.
There has been an increase in their numbers lately but Magical Girl Frostia will still be there to keep them at bay.
Upon doing the day's work, Frostia was surprised to see another Magical Girl who warns her about the increase in the activity lately is due to some organization taking residence in the city recently, and is up to no good.
(That's it for the trial content anyway)
This game is a prequel to the same creator's other work:
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Fetishes: Female Protagonist, Magical Girl, Humiliation, Virginity, Rape, Ryona, Sex Count.
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