That deck seems very weak to me. I could not even win a single game against the default decks, and it totally went under against my own deck:
CT006=3,GD004=3,GD005=3,GD007=3,GD009=3,GD019=3,SC001=3,SC002=3,SC004=3,TC004=3,p=SC004,n=新規デッキ
Haha yeah it's weak to Harapeko Inma, I was kinda excited when I posted it. My other decks are more consistent against that card. It shouldn't lose to the default decks though. The way
Devil works is by using using boiled gold balls, the secret of imagination, and infinite energy.
Boiled Gold Balls basically increases your imagination by 2. It costs 3 and gives you 5. The secret of imagination makes it so your imagination doesn't reset to 0 at the end of the turn, and once you play it you get the imagination you used to play it back. This is all to setup for infinite energy which restores 16 energy at the end of every turn, but you gameover at 100 energy. With infinite energy you most likely won't die to the squeezers. In fact you might be so lively that it's better for your allied squeezers to squeeze you instead of the enemy. Considering your Energy is no longer a resource, Wisdom and Disappointment can do her thing to get her infantilism ability and almost nothing the enemy can do can stop it.
The problem is the setup takes a while, but once you've got infinite energy on the field, you win. It's weak against Harapeko Inma because she does 4 energy damage. 4! They wanted that to be her demerit but all she does is speed up the game.
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The music changes based on your Deck Leader and I hate Harapeko's music so I tend to stay away from her as a deck leader and never noticed how strong she is against
Devil. I'm making changes to it now so it works against her.
Here's my Prehistoric deck, it's a traditional deck that takes advantage of bloomer girl's second ability and the devil spirit messenger's 2 imagination build
Prehistoric:
CS003=1,CT006=1,GD004=3,GD006=3,GD012=2,GD016=2,GD019=2,MC009=3,SC001=2,SC002=3,SC005=3,TC004=2,TC008=3,p=SC005,n=Prehistoric
I've also made a deck based on Harapeko.
Since she builds to imagination, she can get out powerful monsters pretty easily. The deck is called do or die and it also uses infinite energy as a strat so Harapeko doesn't kill you.
Do or Die:
CT006=2,GD008=1,GD012=3,GD015=1,GD016=3,GD018=1,GD019=2,MC001=2,MC005=2,MC007=3,MC009=2,SC001=3,SC004=3,SC005=2,p=SC004,n=Do or Die