Re: Tentanari's Adventures (subject to change)
Classes, Racies/Species and Stats for Aliens/Humans and Tentacles:
Classes:
Engineer/Hacker: Think Issac from Dead Space or the Hacker from System Shock. If it's broken, and you can find parts, etc; you can fix it. If it's electronic/tech, you can hack it. You can also repair homes, bridges, etc as well as build and deploy traps to snare and thwart your foes. +5 to repair, construction and hacking attempts. Can crack safes, locked doors and have easier time locating hidden things (treasure, traps etc.)
Meet the Medic: He's dead Jim, He's dead! You are a doctor, you can perform minor first aid procedures on your self to regain a small amount of HP and a moderate amount of FP; and if you can find equipment or supplies can perform more intensive care (setting broken legs, removing illness/status effects, etc.) You also have an innate and intricate understanding of people's and (via studying corpses) alien life form's anatomical structure. Minor Heal ability, restore 5 HP. Anatomical knowledge, spend 3 rounds studying opponent, forsaking attack; auto crit.
Soldier: OI, YOU GITS! GET TO ZEE CHOPPA! WE'S GOT A WAAAAAUGH TO DO! You kill stuff. Period. You are a hardened, veteran warrior, with years of field experience and combat training. You have nerves of steel. And are nearly impossible to phase too much. You are trained in survival, and in several forms of combat. You can use almost any sort of weapon and are able to improvise most items into weapons. You are tough to kill and plan to get back to civilization at any cost. Survival Training ability, you can keep going in almost any and every condition or environment. Except in the most extreme of conditions you only lose 3/4 as much FP from heavy activity, rape and etc. then any other class. Weapons Expert, You can use almost all types of weapons; only something truly alien confuses you. Items may also be weaponized, dealing 1/2 damage as normal weapons.
Spy: You are a ghost. A specialized and elite spec ops agent. You can sneak with the best of them, and with luck can be passed off as just a "feeling" or a figment of your targets imagination. You are also trained to spot and remove traps, but high tech locks and equipments aren't your forte. Shadows and the dark are your friends. You can go without being seen or heard almost completely. +5 to spot, +5 to sneak/hide, can pick locks and disable traps.
Races and Tentacle information coming soon.