Threshold
Jungle Girl
- Joined
- Sep 24, 2017
- Messages
- 233
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New updates feel... lacking. I'd chalk that up to Venefica taking so long and adding anything more substantive while stability is still... iffy would be inviting issues. Also, no Christmas for anyone, so Threshold can work through the holidays!![]()
Yeahhh...
And I still need time off! Dx
Which I have/am taking.
I feel like some stuff like random-ish events should more focused on an intelligence check than anything else. I also think the system as it exists now kind of invites an unbelievable kind of premise where monstergirls will specifically wait for your dick, even if the threat of being rolfstomped is much greater on every visit. I'm almost expecting in-universe for the succubus ninjas and harpy tengus to unionize and demand a level cap on adventurers who explore the Willpower Temple to grind for materials (for Venefica) and eros. I don't know how many harpy tengus were I've denied the dicking to just cause I wanted to grind levels.
It works for the willpower temple and forest dungeon only because those are set areas, and I would even argue that keeping them without the explore option (or implementing an exclusive optional combat system) as they are would be better. Both dungeons, it makes little sense for certain mobs to willingly engage your character who, after their second pass and being absent x days, might be a bit stronger than before. That said, I guess you could argue that your character has them available as a kind of "sparring partner."
I think rewards are fine. Obviously, if you're like me, you grind an area until you basically one-shot everything and then move on. You make your eros and build a respectable inventory along the way, and get to repeat scenes ad infinitum. The downside is, well, becoming an unstoppable force plowing through more "moms" than Amelia Watson can in a single week. It becomes tedious to grind, too, since newer areas basically force you to. You can respec, but that only helps so much and after the first time, the guild gouges you for being such a noob that you need to manipulate your atomic structure to adapt.
Pfffft, it was not the temptation that defeated the adventueres, it was the angry monsters unionizing and setting enforced level caps to locations.
I feel like the imps would be the most likely to attempt this.
Tho I do want to try and mitigate grind as much as possible, and I think having further main locations should help with that... I think...
You're not supposed to brute force that fight tho.Shizu is tolerable during the rest stop ambushes. In her actual mini-boss fight, unless you have chosen to grind the temple until you hit level 60, will fuck you over with either her paizuri technique, or her aphrodisiac thing, or her high damage values across her and her clones. The fact that she can create her clones with zero fucking drawbacks is either a testament to how stupidly-OP the later bosses are, or how utterly stupid it is that she isn't the Demon Queen herself. Time will tell.
A lot of crowd control options also work really well on shizu and her clones too.
Figuring out which is real without destroying a clone is also important.
Tho it is possible the damage output is too high xD
Been a while since I tested that fight.
Fair.Ancilla is okay, but between the emotionless thing, and having no real identity as an enemy (her schtick is mattresses and sleepy sex and also tons of foreplay, and also no weakness for some reason), she just feels... meh. Whenever circumstance forces me to start the game over, I dread her fight. I think the issue is that the forest dungeon doesn't have much identity to work with. The mountain temple has a somewhat consistent theme to it. even the initial mountain climb prepares you (mostly) for what's to come. In the forest (and its subsequent dungeon), there is an existing theme of chemical influence, but it never seems to take advantage of that. Ancilla feels like the embodiment of that, basically. A mish-mash of ideas in a "meh" model, given a mish-mash of traits to make up a personality.
I blame Sofia's lazy dungeon design.
She's doing her best. q.qPerpetua is a shit waifu. I mean, let's go down the list:
1) She puts up flyers that imply she's tough, only to get rekt by any noob that encounters her.
2) She bars your entry to the forest dungeon, despite most characters preparing in excess to face the trials of said dungeon.
3) She tries to bar you from taking the mountain lift despite the fact that you've just proven yourself capable of even beating Ancilla.
4) She goes into the caverns and makes friends with Cthulhu's ugly half-sister, then proceeds to obstruct your progress by being chased by said abomination and involving you in her stupidity.
5) She gets roflstomped and invokes you to take pity on her stupidity EVERY. FUCKING. TIME.
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:<See, there are a few monsters like the toxic matango and Mika who would normally get the Thot Hammer slammed on them repeatedly. It's that their content is written well enough, and their models and just overall schtick is enjoyable enough to tolerate all that. Ancilla and Perpetua have neither the appealing content or models to embody enough appeal to make me forget that they need to be PURGED.
Speed o' Sonic has the appeal of his hard work actually amounting to becoming an actual threat to anyone who isn't Saitama, though. Heck, I'd go as far as to say that, because OPM use Saitama as a narrative device rather than the main focus (you could argue otherwise, but we all know it's Genos), it makes every appearance by a previously-weak character becoming stronger that much more significant. Seeing a character improve over time and seek to break the proverbial "glass ceiling" of hero society is what makes OPM so good. Obviously, if a threat to Saitama exists, the series ends because that threat can basically obliterate the planet without trying. Saitama can't breathe in space, last I checked.
Perpetua improves, but we never see her get serious enough to be a threat to anyone who isn't the Saitama equivalent. She even praises the Black Knight for one-shotting her, rather than realizing she's punching way above her own weight class and deciding to become that strong through hard work. As a joke character, Speed o' Sonic works because he's working towards an impossible goal, even though he himself is a significant enough threat to anyone else. Perpetua doesn't work because she is never a threat to anyone else, and lacks the personality and determination to ever want to reach that point.
...that came off as a lot harsher than I intended. I don't want to suggest that a few characters make the game shit, either, since the rest of it is really good. I would even argue that, despite those flaws, it's one of the better hentai game projects currently.
Perpetua will have her day, eventually.
But toddler and sexy never go together and toddler and sinister don't go together either. And that's why Perpetua, to me, is what we in our schoolboy days used to call, "skip". And this brings me to your side-note here:
That is a great simile. That's probably what makes Perpetua feel ultimately wrong to me - she's written like a villain designed for a toddlers' show. It's like having Teletubbies in your porn. You just riddled it to me entirely.
I mean, she does feel childish. I was gonna compare her more to a manchild, but she's a she and...
And in regards to her being like a cartoon villain, yeah she's def kinda supposed to come off like that, very chuuni and obnoxious. I very much look forward to the main story continuing.
Prolly doesn't help she's one of the shortest charcters tho due to her only having thighs for legs. xD
Def the kind of character that people either like or hate. xD
How it started: this should take two weeks.In Venefica's defence, her content isn't bad. It's just that it took so much time away from actual development progress
How it went: oh no this took longer than the freaking temple aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
mistakes were made.
just like the temple.
Pfft.Kind of a side note, but I want more absolute anger instant-loss interactions with Holy Headpat like with Sofia. More amusing Headpat interactions in general would be pretty cool. It has the potential to be a really unique move. Heck maybe even an entire Holy skill tree for those that want to go the Paladin of Venereae route
well, when you first fight feng pat induces a special event on her.
Though I think lillian and/or the statue teaching a fully holy skill tree could be fun, though there's a lot of hurdles involved with that.