Williamtheshatner
Jungle Girl
- Joined
- Jul 29, 2016
- Messages
- 200
- Reputation score
- 58
Rip in peace abusing enemy AI with anal insertions, you will be missed. I look forward to seeing how the new difficulty curve plays out.
Well, getting double BJ from elves now breaks the game apparently. Something about requiring target stance penetration? Only occurs when they use the Double Blowjob move, Deepthroat etc is fine. I skimmed the double bj file and couldn't figure out how to fix it.
Impish Reverse Spitroast suffers from the same issue. And has a typo, she bounces on "his's" shaft? The non-using imp name display is bugged as well, but now it displays no name at all.
One of the Minotaur's moves (not sure which) breaks the game even worse - the others can simply be ignored but this one requires several skips. It's some kind of "targetHeOrShe" error?
The new stats setup is gonna take some getting used to - worse starting but better growth for most things? I think I like it but will need more experience with it. Earlygame was already the hardest part though, and it's harder now... idk.
Also I'm not sure if this was the case beforehand but most of the Mountain monsters can be broken pretty easily, Manticore literally never gets to fight back if you just Insert->Thrust over and over, Kunoichi is casually obliterated by Make Out->Deep Kiss, etc. Not sure if intended strategy or broken, figured I'd report anyways.
Rip in peace abusing enemy AI with anal insertions, you will be missed. I look forward to seeing how the new difficulty curve plays out.
Around like this.
*Tries penetration on Kunoichi since its the only way to beat her semi-reliably fast*
*She constantly hits for 150-230 damage a turn*
*she has too much health to trade so you end up losing*
On a side note, spam the hell out of those magical bindings.
Kunoichi is hella weak versus making out, so that's the technique for her I've found. Minotaurs are weak versus breast attacks, but I've found most breast attacks to be... underwhelming. There isn't really an aggressive stance for it like for most other approaches (sex, making out, etc.), so it is kind of a dps race with her. But then again, I haven't really been playing the newest update a ton (because other obligations and stuff), so perhaps my advice just sucks.
But breast weakness kind of goes to hell when Minotaus can easily spam breast smother on you.
Wait so all that grinding I did in the mountains to level 45 was for nothing?
*Curses in Latin*
Thats...disheartening.
I am also against the starting spirit being 2. because a lot of enemies take 2 spirit on a ejaculation and I'd rather not waste three levels to up it and lack necessary stats to survive >.>
And you also lowered base damage? Sure 5 is a low number but the scaling is kinda wonky now, and in later enemies you need to spam a single move and thats it. (Mountain enemies every single one except the manticore cannot do ANYTHING against anal, and Manti can't either, its just that pussy is her weakness, and they are otherwise too tough or too annoying to beat without spamming it).
Though that'd depend on the new scaling since im talking about pre-version 13
Oh wait you murdered my anal skills, god dammit now Minotaurs and kunoichis can obliterate me, because they have more health than i'l ever be able to take out with multi thrust. Meaning i'l lose even if I try.
Now I gotta spam magical bindings ¯\_(ツ)_/¯
I might get into it, but uuuuuugh, now I gotta level alllll over again.
Around like this.
*Tries penetration on Kunoichi since its the only way to beat her semi-reliably fast*
*She constantly hits for 150-230 damage a turn*
*she has too much health to trade so you end up losing*
On a side note, spam the hell out of those magical bindings.
I mean, Valid advice, and I didn't know about Kunoichi being weak to make out.
But breast weakness kind of goes to hell when Minotaus can easily spam breast smother on you.
That's true. If you can invest in the seduction skill "distract" it gets you out of it 100% of the time, even if charmed, and does a little damage on top of that. That might help somewhat, but it certainly won't be the automatic win anal used to be. That, or just choose to not fight them in the mountains.
I should really add some new breast targeting skills to the game.
...She should not be doing nearly that much, barring having a sex fetish or high sensitivity. I could see her damage boost possibly adding to this problem.
Also I recommend spank and other pain related skills on her. The stuns help as well.
But overall it sounds like I went a bit to far on the 'weak points are important' thing, stopping people from doing anything but doing that. Which is marginally less fun.
It also seems like the mountain enemies still need some toning down in power.
Either technique based or allure based moves would be good for diversity of breast attacks as well . Right now, there's only two, one of which scales off of core (which I'm still not 100% on how it actually works) and the other scales off of power, and neither of them do a whole lot of damage compared to some other combat options.
Maybe a cheap skill based on willpower that can pinpoint possible weaknesses of enemies? Like an observe skill?
I second this. How about a breastfeeding state? There are many things that could be associated with it. Just takes a little imagination.
Either technique based or allure based moves would be good for diversity of breast attacks as well . Right now, there's only two, one of which scales off of core (which I'm still not 100% on how it actually works) and the other scales off of power, and neither of them do a whole lot of damage compared to some other combat options.
I had around 80% cock sensitivity and she was doing that much. Then again I had pretty low willpower since I went full strenght and technique build until I realized my mistake.
Not as going too far as you pretty much have to guess what their weakness is. took me a while to find out Kuno's weakness to making out (so much I had to be informed here in this very page XD)
Maybe a cheap skill based on willpower that can pinpoint possible weaknesses of enemies? like an observe skill? Because the one that is supposed to help you find their weakness faster (according to its description) only seems to give a minimal increase to crit chance.
I second this. How about a breastfeeding state? There are many things that could be associated with it. Just takes a little imagination.
Perhaps the breastfeeding state could integrate with the breast smother attack the minotaur already has? I'd want that particular move to scale with allure, because there aren't any stance move associated with allure (power has lots, like pound, technique has multi-thrust, and willpower has empowered thrust, for example), and it would certainly help for some monsters.
Then perhaps a technique based skill. I'm not sure what the name for that skill would be, but technique seems like it'd be more important and more damaging than power (pinch nipple, which could even do a small amount of pain damage to improve it slightly) for attacking nipples.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 449, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialougeSystem.rpy", line 798, in script call
call sortMenuD from _call_sortMenuD_22
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 449, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialougeSystem.rpy", line 798, in script call
call sortMenuD from _call_sortMenuD_22
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 780, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 592, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 496, in script call
call PlayerLossCheck from _call_PlayerLossCheck_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 542, in script call
call read from _call_read_7
File "game/gamecode/functions/readerFormat.rpy", line 16, in script
$ display = display.format(**readerDiction)
File "game/gamecode/functions/readerFormat.rpy", line 16, in <module>
$ display = display.format(**readerDiction)
KeyError: u'targetGetHisOrHer'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 449, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialougeSystem.rpy", line 798, in script call
call sortMenuD from _call_sortMenuD_22
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 449, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialougeSystem.rpy", line 798, in script call
call sortMenuD from _call_sortMenuD_22
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 877, in script call
call eventDialogueMenu from _call_eventDialogueMenu
File "game/gamecode/adventureCode/adventuring.rpy", line 325, in script call
call displayScene from _call_displayScene_2
File "game/gamecode/dialougeSystem.rpy", line 780, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 592, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 496, in script call
call PlayerLossCheck from _call_PlayerLossCheck_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 542, in script call
call read from _call_read_7
File "game/gamecode/functions/readerFormat.rpy", line 16, in script
$ display = display.format(**readerDiction)
File "C:\Users\zoltma15\Desktop\New folder\Monster Girl Dreams Alpha\Monster Girl Dreams Alpha v13.1\renpy\ast.py", line 848, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\zoltma15\Desktop\New folder\Monster Girl Dreams Alpha\Monster Girl Dreams Alpha v13.1\renpy\python.py", line 1812, in py_exec_bytecode
exec bytecode in globals, locals
File "game/gamecode/functions/readerFormat.rpy", line 16, in <module>
$ display = display.format(**readerDiction)
KeyError: u'targetGetHisOrHer'
Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
Monster Girl Dreams Alpha-v13.1
Mon Apr 02 22:22:01 2018
Got a crash. Was fighting a mimic, anal insertion, used a move and got this error message (put in spoilers). I assume it's a similar problem to what was happening earlier with the combination of stances.
fem-protag in a futa/fem world
I'd love to see that in more games like these.
But hey, this is great content regardless. Difficult to fap to since the game's text revolves around semi-careful choices than actual lewdplay (If I want to be seduced-- which I'm in to by all means-- I'd have to be more immune to the effects rather than enjoy the scene)
Still, I just love how powerhousing through the game still has little repurcussion. Level 40 with nothing but power/SP is insane. One-pounds pretty much anything. I like.