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Re: Through the Mists: Out of Character Discussion
Rovana is a spotlight hogger by design but equally appreciates if other people do it. Like, she liked Esveles over the top pew pew the clothing to the window precisely because it was over the top and unecessary.
She is actually rather intimidated by the idea of being trapped away from sea but rather than succumbing to fear, vents that in taking action. She's also the type to open the obviously trapped treasure chest, but more because she'd want to see what happens. Also, shes likely to at least do so with a long stick.
That said, players aren't created equal. I'd like it if Gargantuanblarg stuck with what information we have of each other in character and not push into the foreground through OOC means, like concluding Rovanas parrot is a familiar with little proof or joining in on conversations they aren't really around for.
Beyond that *shrug* I actually place the duty of group cohesion heavily on your shoulders, Slime. You set up a very oppressive setting atmosphere with little way out and little chance for the players to shine, on a more meta-level, Diagas is playing a follower, Gargantuan and I are playing leader types. That we clash IC in reaction to being confronted with a deadly threat is only natural.
I for one feel as if Gargantuanblarg is having their character, for whatever reason, vent at Rovana by trying to put her down, using their superior local knowledge in destructive ways. Rovana will react in a volatile way to that, adding to that is that theres little sollution to diffuse the situation, we have no way presented to us to fight back, our best lead is someone that is responsible for getting Rovana in this situation in the first place and for a week now there has been no moving forward of the plot. After having such extreme a development as butchering another pc infront of the pcs eyes there needs to be some encouragement and buildup, not silence and piling on of how horrible the setting is by one of the players.
Perhaps I'm taking this all too serious, but yeah. You succeeded in making a dark, oppressive feeling setting. The playlers snapping at one another if not given other options to deal with their frustration is, to me, a logical next step.
Rovana is a spotlight hogger by design but equally appreciates if other people do it. Like, she liked Esveles over the top pew pew the clothing to the window precisely because it was over the top and unecessary.
She is actually rather intimidated by the idea of being trapped away from sea but rather than succumbing to fear, vents that in taking action. She's also the type to open the obviously trapped treasure chest, but more because she'd want to see what happens. Also, shes likely to at least do so with a long stick.
That said, players aren't created equal. I'd like it if Gargantuanblarg stuck with what information we have of each other in character and not push into the foreground through OOC means, like concluding Rovanas parrot is a familiar with little proof or joining in on conversations they aren't really around for.
Beyond that *shrug* I actually place the duty of group cohesion heavily on your shoulders, Slime. You set up a very oppressive setting atmosphere with little way out and little chance for the players to shine, on a more meta-level, Diagas is playing a follower, Gargantuan and I are playing leader types. That we clash IC in reaction to being confronted with a deadly threat is only natural.
I for one feel as if Gargantuanblarg is having their character, for whatever reason, vent at Rovana by trying to put her down, using their superior local knowledge in destructive ways. Rovana will react in a volatile way to that, adding to that is that theres little sollution to diffuse the situation, we have no way presented to us to fight back, our best lead is someone that is responsible for getting Rovana in this situation in the first place and for a week now there has been no moving forward of the plot. After having such extreme a development as butchering another pc infront of the pcs eyes there needs to be some encouragement and buildup, not silence and piling on of how horrible the setting is by one of the players.
Perhaps I'm taking this all too serious, but yeah. You succeeded in making a dark, oppressive feeling setting. The playlers snapping at one another if not given other options to deal with their frustration is, to me, a logical next step.