Re: [RJ180724] Jumble Jokers
This game was not quite disappointing, but underwhelming - not worth the 5 hours it took me to complete it at least. It had a good number of enemies, but that amount of time demands more varied content - the generic battle H-attacks could've been done better. It's a shame they were copy-pasted with nothing massively differing between them other than an extremely basic representation of the enemy. Also a shame is the fact that there's no real clothing damage system - The condition of their clothes only changes between stances (KO'd/0hp/standing iirc) and reverts when they change back.
Comparing this to my Adult GOTY, Timer Miko (Which did have its own shortcomings:
http://ulmf.org/bbs/showthread.php?t=26688 ) I'd rather the dev just focused on one character which would've allowed them time to create a clothing damage system and the art for it, and have several different CGs (Possibly depending on the level of damage) per enemy instead of 1 for each girl - It's probably my biggest gripe with adult games where it's the case, I find myself thinking "Is that really the only way that/he/she could fuck her/herself?".
The overall amount of effort it'd take would be comparable. 12 cgs per girl, or 48cgs for one character? 3(?) clothing damage states per girl, or 12 for one (Overlapping into the battle-H attacks)? Timer Miko, as I mentioned, went through a similar evolution; The dev's first game had 2 characters but as a consequence was somewhat lacking in content - what's there was satisfying as is the case here, but the difference is it didn't take several hours to complete, and the battle system was a lot faster.
Speaking of which, the battles in this game were fun in themselves surprisingly. Unfortunately, there's no higher levels of each enemy, so only the ones introduced in the level you're currently on present a real challenge. Eventually it just became a cycle of Blonde's max defense & area attack, Green's Attack up, healing and area, Pink's ice area attack and Purple's most powerful one. Never found myself running out of mana (or health, except the initial tree-monster encounters) in battles. What I did like though is that the enemies try to box you in on the "overmap" and are fast and numerous enough to pose a threat, but that's undermined by the fact you can simply retreat and the mob disappears. This is something that would've gone well in TM, because in that you would miss the first turn and start the battle with less TP if the enemy approached you from behind (And vice-versa).
Another complaint with the battle system is just how battle rape occurs, or rather the fact that it can go on endlessly - If the girls are all knocked down/post-orgasm, being raped or are stunned, it becomes an endless loop. Which would be kinda okay if you could skip through the CGs as quick as you like, but you have to wait for the sound effects and obnoxious flashing to kick in. The enemies seem to stick to H-attacking the same 2 girls, rarely going for the 3rd or 4th even if they're knocked down.
Anyway, I give this a 6/10. The art's good, it's relatively fun, but it drags on and drip-feeds you the CGs