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RPG [とらうま商事] JumbleStrikers (RJ294780)


A prototype demo has been released!

Although no info regarding release date, man been doing the game for 3 years already and still no luck (Didn't he mention he would take less time to make the game since it's just 1 girl?)
 
I read that there were some basic bugs. Like the V sensitivity and A sensitivity were swapped. Perhaps most of the art were done, but the game is far from done.

Could be a long wait. End 2025 maybe? (I hope not)
 
I read that there were some basic bugs. Like the V sensitivity and A sensitivity were swapped. Perhaps most of the art were done, but the game is far from done.

Could be a long wait. End 2025 maybe? (I hope not)

It's always the weirdest games that take the longest. We'll have stuff like monster girl quest paradox where it barely uses anything beyond standard RPGM systems and we know for a fact he just commissions artwork taking a decade to come out (based on my knowledge and given enough money for what is mostly subpar quality artwork anyway, I could probably recreate everything in both parts of MGQ in a year + another at most to properly edit and iterate the story), yet something random game with fully custom animations on a raw game engine featuring multiple convoluted systems will come out in a year or two, lol.

Still blows my mind that many games like Stardewvalley, Terraria, and Hollow Knight exist with 1/1000th the budget size and development time of many other indie games, ero or otherwise, and yet are several multiverses apart in terms of quality.

Those with patraeons have an obvious reason for taking so long of course, but I dunno why the rest do, especially already successful ones like MGQP.

This game in particular makes no sense, the previous two games were barely games at all and used 99% basic RPGM assets. Bugs like V and A sensitivity being swapped should be simple variable, formula, or class fixes that should be solvable within an hour and even that would be hella long, unless this guy years and multiple games later is still taking basic coding courses.

Not trying to flex, my whole point is that it'd make far more sense for some games to flounder, and base on what we've seen, this is not one of those games. He should have had this out hella quick.
 
Still blows my mind that many games like Stardewvalley, Terraria, and Hollow Knight exist with 1/1000th the budget size and development time of many other indie games, ero or otherwise, and yet are several multiverses apart in terms of quality.

Pretty sure those were made by people with experience in professional game development. The vast majority of H-game devs are part-timers with little to no knowledge, plus a shit H-game with good porn will still sell. Also coming from small studios helps, big game dev companies suffer from a number of problems: attempting mass appeal, worry over political correctness, too many cooks in the kitchen, producers/investors screaming "maek me dollars nao!" to name a few.
 
Also in the preview, human enemy confirmed

Ugh! Game ruined! What am I supposed to do?

Maybe it's bait and the human is actually an inter-dimensional horrific tentacled mimic pretending to be a human.
 
Ugh! Game ruined! What am I supposed to do?

Maybe it's bait and the human is actually an inter-dimensional horrific tentacled mimic pretending to be a human.
The human is proof that debugging is ongoing, all right.
 
New CI-EN update

Google-translating it up mentions that the game might be short-medium sized.... Really feels weird waiting for 3/4 whole years for a small game but this dev tends to do that

Price is going to be like 1300+tax yens, almost being like 9-10 dollars, same price as Jumble Jokers, perhaps the same size content, which might suck

He also mentions that there are no erotic events, i don't know what did the dev meant but it feels that there are no "events" like the side-scenes from jumble strikers
 
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