Re: Trapped in the Underdark ~ Out of Character discussion
i'd like them to be as stealthy as possible as well as self sufficient. I'd like them to be able to hold their own in coat with decent DPR and the ability to debuff enemies as well.
Possible, but not with a build like that, most of your classes don't get anything out of the stealth or give you self sufficence and you don't focus enough on dex to have a decent ab. Attack bonus is always a question if you multiclass a lot, I realize you rely on stealth, but thats why I put one opponent that has both tremorsense and glitterdust up, how do you deal with that, correct me if I'm mistaken, but I don't see a way for your character to even deal with flight.
I don't understand this, the mesmerist is the debuff bard, how doesn't it have offensive casting?
Two words: Spell resistance. Your character needs a lucky roll to make it through even basic SR.
Anything to change that, besides Iron Will or buffing Wis?
First of all, playing towering ego and a rage class is just plain weird in conjunction. If you have one class feature directly opposing another, it better be for good rp reasons and not powerbuilding, else you just took bloodrager because you -think- its powerful. And btw, I assume it was urban bloodrager because you build dex synergy, made no sense otherwise.
Second of all I kind of looked at this -assuming- gear for a 20th level character, including something for mind blank and against energy drain, else the fastest way to kill your character is a group of low level shadows, or perhaps a simple unholy aura I don't see strong dark vision or detection abilities or a way to counteract drain with deathward, etc, so a simple grade 1 spell will make it so you can't move under the weight of your own gear.
Finally, theres easier ways to get survival high..
Anyway.
Improvement options:
Any race that tries for stealthing has to measure its benefits and drawbacks against
You must be registered to see the links
Which also have the insanely good damage mitigation/repositioning ability Roll with it, which gains scary potential in conjunction with flight. (up is a direction, after all). Finally, if you HAVE to have furry catfolk, why not
You must be registered to see the links
Its comparable to your race, if you go for int casting, with cat hengeyokai, but you can also turn into a kitteh for infiltrations and sneak bonus, talking low levels that can make a huge difference depending on whom you sneak up on. Look at the cute kitteh!
Now you will say but ma charisma casting..
I will say, yeah, your build is skillpoint heavy, can I interest you in buying survival and other things cross class and going int heavy? You can easier dump charisma than wisdom as well. Yes, theres charisma drain enemies, but they are far fewer than things that'll mess up your will safe.
Abilities: But why though? Your entire build depends on dex, you start with 20 dex, 22 as goblin, put enough into int to comfortably cast and keep increasing dex. Dex is armor, initative and in your build, ab and damage why the fuck wouldn't you start with it as high as you possibly can? Unless you aim for actual spell DC or actually strong ability synergies you never need more than your highest spell grade in ability score, aka, your character don't need anything more than her starting charisma, heck thats a bit high already, if I read your multiclassing right, do you even have grade 5 or 6 spells? If you want higher charisma, just get a nymphs cloak in gear, done.
Feats: Am I wrong or do you lack Hide in plain sight? That means you stealth once and after attacking or being discovered, that was it. Without a high level ranger, rogue splash, etc you badly need:
You must be registered to see the links
Classes:
Oook, where exactly does your damage come from? See, the question is, if you use high stealth.. why do you use it? You gotta have more than 'I like being hidden' if its a primary focus of your build. Now you said 'I want versatility lategame, I want the stealthyness'
Well, with the switch from charisma to int in mind still, can I
You must be registered to see the links
Ignoring the part where it gives you poison immunity which also helps low ability characters, I guarantee that I can do what you do, and more damage, with a vivisectionist, beastmorph alchemist of at least lvl 14, propably more likely lvl 16, splashing in some martial classes (for example I'd splash in 4 of whirling dervish swashbuckler, gaining me all I want for the dex bonus powers, if limiting my weapon to a scimitar). Alternatively, rogue chameleon is the king of stealth and stacks up your sneak attack damage with a 3 level splash, or you go chameleon 1 ninja 3. At level 20 its a +20 stealth whenever you really need it, or a lower bonus for multiple encounters depending on your playstyle.
What this gives me what you -don't- have:
Scent, pounce, blindsense, flight (to name but a few favoured options, you can change those about with your beastmorph mutagen and gain a dex bonus equal or greater than urban rager), at least 8d6 sneak attack (I believe that exceeds your damage potential), a feat space or two to help your spells work on high level, while at it, Grade 6 alchemist spells, to replace your lower grade, low penetration mesmerist stuff.. now alchemists 'spells' may seem odd, but they give you a lot of the versatile answers you are looking for.
Also, we aren't done yet, in addition to damage and spells, things you can arguably get too, alchemists gain discoveries, which add to their versatility, in both
You must be registered to see the links
and
You must be registered to see the links
And of course, if you are just out for raw ability pumping power, compare your urban ranger bonus to:
You must be registered to see the links
plus
You must be registered to see the links
to be clear, you can pick Beast shape no. III as beastmorph alchemist anyway, but what you are looking here is a +16 to dexterity(+6 cons, +2 str, -2 to all mental), putting your base on 42, 48 with items(Assuming goblin and high point buy, still some left for cons and int ofc). Keep in mind we also have pounce, sneak attack and if I have my say, simply spam natural weapons with crippling strike. While at it, throw in hellcat pounce feat, just for the lulz and cause you meet the prerequs anyway. If you go for more power, less cool, drop in improved initative to gain a +10 bonus up on the build you present there.
Either way, that was my random first idea, I think the most efficent build for lategame versatility plus a strong focus on stealthyness is a Goblin Alchemist-vivisectionist-beastmorph, 16, Ninja(with whatever DaBomb wanted) 3, Rogue -Chameleon 1, for high bab plus natural attack 10d6 sneak attack in offensive punching power and the usual alchemist body modification nonsense to deal with versatile threats. Pounce deals with short range teleporters and you can at least keep up with etheral and other nonsense enemies with Dustform or potentially Elude Time. Finally Walk Through Space deals with obstacles and makes your stealth/repositioning really scary, which would be your job in a high level group, scouting, mobility, secondary burst damage source, plus a suprising amount of survivability even if hit past evasive powers due to alchemical discoveries. (you can't compete with the high str murderweapon of your party, or the epic caster damage output, but you don't need to, not your job.)