Re: Umichan Maiko Class Cheat kickstart hentai project
On your spiralvortexplay forum.
I think I closed it down due to me wanting to try a different forum that integrated into my main site better. I only check it on the off chance someone posted something there. I was having issues with the MyBB software it was built on. however I am thinking about going back that forum after successfully sorting out some of the problems. And I noticed some other forums using MyBB also. what is your username there?
Hmm...Just watched the preview video for this project in full, and frankly I'm impressed with the amount of depth you have planned for this game. I usually find most if not all sim games to be quite boring/un-rewarding if you actually find the time to sit down and play them. This however, looks like it could be engaging because there seems to be so much to it. As far as the art goes, yes it could be a little better, but comparing it to some other sim games I've seen, it certainly isn't the worst. This game won't appeal to the people who want their hentai quick and dirty, but there are enough RPG luvin' clock-goblins here who will probably eat this up.
Although, I AM surprised a thread was made about this game here. You only mentioned "adult situations" briefly at the end of the video. I think that just shows that your game will gain some foothold in time.
there are a few quick and dirty options here initially though the message is not clear about them. The scene with the open legs is playable from the start and fully interactive. Also the first book Maiko needs to buy to read about sexual stuff you can afford pretty much at the start of the game. Inside the girls and boys lockerrom will be hopefully interesting to people also. Those thing are accessible form the start. But you are right it is a game based on progression and some of the stuff you will only be able to unlock later in the game.
I find a problem of how exactly to convey this without having a giant wall of text in my description (more so than I already have). if add in every detail of game will people even bother to read it? I would assume most major things folks might ask about are covered.
and yes my regular art is better then the in game art. I briefly touched hybrid animation because I can animation art that more closely matches my static image art. but adding that video into a flash game makes the file huge especially when adding audio like sfx and bg music. I will try hybrid animation again on a later project when there is less characters and not as much change of outfits. because each character and outfit change means a different video. it adds up pretty quickly especially for multiple scenes.
I never claimed to be some "Innocent reviewer" if you cared to try to read my posts. I said I was being blunt and at times a dick with my joking comment earlier.
I think you are a very likeable person and I don't really want be bickering with you like this, and I hope you feel the same way. I think we just got started off wrong for various reasons and our personalities just naturally clash a bit. Understand that I have done a lot deleting and rewriting on every post so far to be mindful of others even though it may not come off that way, I have toned it down quite a bit. Lucky or not, I will not endeavor to win over everyone here, however I understand what you are saying in terms of business, and I appreciate the time you are taking you comment back to me as I keep saying. however, I also have my own dignity. Alienation was not the intention of that one post you mentioned, it was to suggest people think about the game objectionably before jumping to conclusions. And know that these posts you are making now are something I have no problems having a proper dialogue with. Yes I can take a obvious joke, and I have no issues with harsh truths. And if you are keen on identifying new artists coming on here, and are fully aware of repercussions, then I might suggest you give the person a break and go easy on the dickish comments, at least initially, because I can tell you from this experience that they come off as highly offensive and naturally prone to a defensive retaliation. This is because the person does not know your personality and what is a joke and what is not. And if you made it clear that it was a joke, then I have for whatever the reason missed that part in your text completely. I don't claim to be some professional but I will take in what you said. Thanks for relaying your thoughts on my acumen.
I would much rather talk about the game itself though. the detachment of arms if due to my trying to be efficient on animations. It was the best way possible I saw of saving on memory resources and time. The game was at the point where it was loaded art such much that it would crash if too much more art was added. So I had to be resourceful and reuse arms and parts from other animations to make that one. It is not a excuse to justify it, but that is the reason it looks the way it does. It was due to memory overloading issues, and less about my ability to identify a not so good animation, though I realize my animation is not the best to even begin with. I have made arrangements to replace segment with what I would call a better animation. And I'm not so big on the KS promotion, I think I have gathered all the information I needed to know from there, I will decide what to do with it in a few days. I might a "leap" later on. Like I said (at least i think i did), I'd much rather work on the game then trying to justify a marketing campaign through dialogue. Like you already understand, I should not have to be saying much at all. I would ideally want my previous works to speak for whatever it is I am currently working on. Some people have seen some of my other stuff here already however the majority is hardly are familiar with anything I have done due to my nature of not exposing my work much, so I will need to flip that around over time. But that is something to do later.