Re: Warehouse 13 (External and Internal)
((OK moving this some.))
With the tour mostly completed, Chris led them through two final rooms.
The first room was a small, almost closet-like cubbyhole, and had three buttons inside of it. One was blue, one was yellow, and one was a black color.
"Ok, here we have one of the triggers for the self destruct, this one is the farthest one from the main room. Pressing the black button starts a count down to self destruct, but requires an access code, which you will each find inside of your rooms. Pressing the blue button triggers an alarm that indicates the warehouse may have been compromised. It's an added feature we placed in after Claudia's little performance of getting in unauthorized. Pressing the yellow button cancels the self destruct, or the alarm, but again requires your code."
Then he led them to a small elevator, which took them to the very depths of the warehouse. Here there were many rooms, each seemingly filled with personal belongings.
"These rooms were designed for those agents who decided they wanted to stay close to the warehouse, and not have to travel all the time. As you can see, most are still filled with personal effects from previous agents. We keep these rooms tidy, and filled with these in the event descendants of their family ever pop up and are granted enough clearance to get them back. Again, not my idea on that last part. Now then, are there any questions on what you've all seen today? If not, it's about time for dinner, then you'll want to get some rest. Tomorrow we head back into the field."