jakelone23q
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hey does anyone know what the bottle in the house does in side b. i picked it up and can select it but i dont see anything change?
For people that need to know it in the house at the beginning of side b
Honestly, I'm a little saddened by this. What I would really want is to have version A and B put together so that version B is an extension of the first one. That's just my own wishful thinking really, but I think it'd be cool.Version A is going to be only tweaks and bug fixes from now on. All entirely new content will be in B.
The Dev would have liked that too. IIRC, the issue was that the program he uses has some upper limit on the file size it can handle, and he hit it. the program would crash when he tried to add the minotaur girl (first girl of Ver B). so rather than find a new program, learn how to work with it, transfer all the old girls to the new program, and deal with all the bugs that would likely sprout up because of it, Zell decided it would be better for everyone involved if he just split the game.Honestly, I'm a little saddened by this. What I would really want is to have version A and B put together so that version B is an extension of the first one. That's just my own wishful thinking really, but I think it'd be cool.
If you're referring to the "invisible ghost in the library, you need to find the switch that deactivates the barrier in the basement. Run to the right and hit the switch to turn on the lights. Then you can return to the library and the poltergeist will be visible. Attack her so she drops her book and glass, then approach her and jump the moment she moves to avoid her counterattack. If she has no items left on her, spray her with a cumshot and you can grab her.Also, anyone know how to capture the poltergeist?
This relates to the capture method above. Once the lights are on, you can find another switch in the library with the double jump. Hit it and you can explore the "rest" of the mansion (which is just a save point and a shortcut).I can't seem to see the switch to deactivate the last barrier in the spooky mansion. Is there a trick or something?
I don't quite remember, but I think the reason he had to separate them was because of memory limitations within the engine he's using. He never intended two versions, so maybe if he ports it to a different engine.Honestly, I'm a little saddened by this. What I would really want is to have version A and B put together so that version B is an extension of the first one. That's just my own wishful thinking really, but I think it'd be cool.
Still has an error message when I try to unzip it. Using 7zip.Edit: I updated the save download
There's still hope since he's experimenting with gamemaker MV, and he did a small demo a while back. Might as well end up merging both in the new engine eventually, but speculation at best.I don't quite remember, but I think the reason he had to separate them was because of memory limitations within the engine he's using. He never intended two versions, so maybe if he ports it to a different engine.
Whaaaat? You can masturbate in front of those blue boob monsters on the wall and they'll take you then and there? Shit, I never knew or heard any sort of hint about that. Thanks for sharing those.Also, if anyone wants to see some of their favorite scenes in a semi-theatrical moment with sound, check outYou must be registered to see the links:3
Whaaaat? You can masturbate in front of those blue boob monsters on the wall and they'll take you then and there? Shit, I never knew or heard any sort of hint about that. Thanks for sharing those.
That has to be new because I've tried that before and it didn't workWhaaaat? You can masturbate in front of those blue boob monsters on the wall and they'll take you then and there? Shit, I never knew or heard any sort of hint about that. Thanks for sharing those.
I believe Zell still plans to update version A, so you may get that eventually.Red Harpy still uncapturable eh...