Yeah, he moved on to Pixel Maker MV so that he could get camera zoom.I've played it, in contrast to the older versions the new content is actually in version B, which runs on a different engine.
The new monster here is called "puppy" and was already seen in a blog post of his, it's got a hyper paizuri scene with infinite animation. It's a simple "don't get detected" scenario, so nothing too impressive or groundbreaking. (still very hot though...)
Additionally, during the pink girl chase you can now actually make it into a safety room which has a short cutscene of MC meeting a seemingly friendly female NPC before teleporting back into the main hall, I believe she appeared in a blog post as well.
Nothing new in the A version from last time. I'm unsure whether I like the new engine or not since it seems to have longer loading times and no actual full screen support (yet). I just hope this isn't how slow actual development is considering there's supposed to be 4 levels of this.
What in the sweet Lord Jesus...
a new enemy for the game, those are some huge peaches![]()
Oh that's probably the hyper paizuri monster Nieldoe mentioned in this post.What in the sweet Lord Jesus...
Edit: This is a good reaction
I think it's good to encourage devs to experiment with better engines. I love Zell, and I don't ever want his creativity to feel limited by the capabilities of his engine.I've played it, in contrast to the older versions the new content is actually in version B, which runs on a different engine.
The new monster here is called "puppy" and was already seen in a blog post of his, it's got a hyper paizuri scene with infinite animation. It's a simple "don't get detected" scenario, so nothing too impressive or groundbreaking. (still very hot though...)
Additionally, during the pink girl chase you can now actually make it into a safety room which has a short cutscene of MC meeting a seemingly friendly female NPC before teleporting back into the main hall, I believe she appeared in a blog post as well.
Nothing new in the A version from last time. I'm unsure whether I like the new engine or not since it seems to have longer loading times and no actual full screen support (yet). I just hope this isn't how slow actual development is considering there's supposed to be 4 levels of this.
Properly speaking, content that's on previous month or older.Btw just a warning that if you pay on fantia you have to pay extra for already released content
Wrong thread.Annnnnd it's on DlSite !You must be registered to see the links
Annnnd the date is stated as early march.
imagine not reading the rulesYo, does anyone have the newest version to upload?
I don't think Succubus Affection has that much to do with the delays, but rather zell's efforts to move FOBS to a supported engine, since his current one is outdated and abandoned. From what I recall, he's currently tampering with PixelGame Maker MV, which is a good idea due to high support, but also risky since the engine is still in its infancy and thus prone to bugs and limitations. For now, he seems intent on porting the entire game to a better engine before making any further updates. And I, for one, can wait for him to do his thing. Considering his reluctancy to accept monetary support, I'm just grateful he's still so dedicated to his stuff.Hopefully with Succubus Affection released, he can focus on his own projects. Progress has been rather slow on this in my opinion.