Utgardoutcast
Jungle Girl
- Joined
- Jul 22, 2012
- Messages
- 13
- Reputation score
- 5
I think the major problem with Ahriman's latest attempts is that he saw what made his third game great, and went a bit too far with it.
Let's be honest, Ahriman gets a significant amount of mileage out of the VX-Ace engine. His third game took the bondage and essentially made it a part of the battle system. And it worked pretty well.
I think he saw how much we liked that, and took it a bit too far. Now, in his latest games, the battle system and the bondage system are so intertwined that it becomes really complex. Not only does it slow down his coding, but it also becomes way too complex for, say, multiple characters. That's probably why he only has one PC in the latest games. Not that I have a massive problem with that, but still.
Truthfully, I would have been happy with a sequel to Asagi, his third game. It ended on a bit of a cliffhanger, so a sequel wouldn't be too difficult. Keep Asasgi and Ura, maybe add a few new characters, or make Whip and Blade somehow join up again. But most importantly, keep the same tried and tested battle system. We know it works, after all. Add a new story, but use the same system. Or just make a new story, but keep the same system.
Now, I'm not saying he should go the way of CircleKAME and use the same tired system over and over again, but the same system in just two games in a row isn't something we'll beat him up over. Make a new game with the old system while experimenting here and there with some new stuff.
In conclusion, I think he overreached himself a bit. Still, he seems sensible, so maybe he'll realize that making an entirely new system from scratch the way he's been doing isn't the best idea, and tone it down a bit from here on in? I wont hold my breath, but I'll wait until I see more before I decide, I think.
Let's be honest, Ahriman gets a significant amount of mileage out of the VX-Ace engine. His third game took the bondage and essentially made it a part of the battle system. And it worked pretty well.
I think he saw how much we liked that, and took it a bit too far. Now, in his latest games, the battle system and the bondage system are so intertwined that it becomes really complex. Not only does it slow down his coding, but it also becomes way too complex for, say, multiple characters. That's probably why he only has one PC in the latest games. Not that I have a massive problem with that, but still.
Truthfully, I would have been happy with a sequel to Asagi, his third game. It ended on a bit of a cliffhanger, so a sequel wouldn't be too difficult. Keep Asasgi and Ura, maybe add a few new characters, or make Whip and Blade somehow join up again. But most importantly, keep the same tried and tested battle system. We know it works, after all. Add a new story, but use the same system. Or just make a new story, but keep the same system.
Now, I'm not saying he should go the way of CircleKAME and use the same tired system over and over again, but the same system in just two games in a row isn't something we'll beat him up over. Make a new game with the old system while experimenting here and there with some new stuff.
In conclusion, I think he overreached himself a bit. Still, he seems sensible, so maybe he'll realize that making an entirely new system from scratch the way he's been doing isn't the best idea, and tone it down a bit from here on in? I wont hold my breath, but I'll wait until I see more before I decide, I think.