derakino999
Demon Girl Pro
- Joined
- Jun 12, 2010
- Messages
- 1,468
- Reputation score
- 617
Judging by the amount of shilling that is going on on a few hentai forums, I think some shit thrown at them actually hitNew Version: https://f95zone.to/masked/mega.nz/1...qmjZIOmLFwNKQaoV6_sgoLqzGBy6wKUpUJp3Aftb5Zrbg
Changelog:
Known Bugs:
- Added early version of FemCop + MaleCop vs Onyx H Scene to the Gallery. Expect a significantly extended version + SFX and improved anims in the end-of-month release!
- Added optimized (LOD) model for Onyx (should be a solid FPS boost during H scenes).
- Changed key toggling in-game console to use key to the left from the 1 key on every keyboard layout. This should resolve difficulties that AZERTY/QWERTZ (French/German) users had with finding the open/close console key.
- Surveillance disks no longer drop if you already have the scene unlocked
- Fixed critical issue that could bug out (heh) Larva/Crawler enemies, preventing their AI from restarting and making them un-killable.
- Added SFX to Larva/Crawler enemies
- Added splat FX when Larva enemies are squished.
- Added Bite animation + improved GroundHit animation for Larva/Crawler enemies.
- Larva/Crawler enemies will no longer "walk" backwards.
- Added Spit attack to Crawlers
- Added Ground Slam attack to Crawlers
- Added time system. In-game time (shown in top-right of menu) now passes when Onyx travels between areas (distance-based), and after H Scene fade-outs. Day/Night artwork hasn't been added yet.
- FemCop can no longer be hit while winding up to perform her Mule Kick counterattack
- Eliminated nasty flickering shadow artifacts that often appear at edges of shadows on Onyx and FemCop
- Improved Debug Viewer (F1 key) so that collider meshes are actually representative of the enemy's physics colliders + update in real-time.
- Console command history may now be accessed via the up/down arrow keys (while console is open).
- Console message log now scrolls using the Page Up/Down keys instead of up/down arrow keys.
- Console commands may now be autocompleted/selected via Intellisense with the Tab key. Shift+Tab selects in reverse.
- Improved console text and color formatting
- Overhauled code services/subsystems; mostly backend benefits but performance gains are possible for lower-end hardware
- FemCop's forcefield now casts a reflection
- Due to some code changes, Street Lord Wraxe can currently get stuck navigating around Onyx and the shop.
- Still have to add some SFX + liquid FX for the latest H Scene.
- Blocky shading artifacts appear on both FemCop and Onyx if they are covered in liquid while lit by FemCop's forcefield. This is due to a shader conflict with the newly optimized liquid and the lighting technique used for the forcefield. We're working on a fix ^-^.
- Larva/Crawlers (and Vioreapers too) currently use humanoid bystander behaviors.
- Crawlers' spit attack has a splash AoE where the projectile lands, but FX graphics aren't in for it yet, so it can appear as if Onyx is hit by nothing if she's standing nearby a landing spitball.
- FemCop's force field doesn't emit light properly when the scene is mirrored.
- Reflection on Onyx's shorts looks weird during FemCop H scene. Will fix in next update (I failed >_> soon)!
- It's possible for FemCop's forcefield to spawn on top of bystander enemies.
- Splicer Thug needs new bystander animations before his section of the Chain Splicer's H scene.
- At minimum zoom, you can see the incoming/outgoing Ball Drone used in the Runt's section of the Chain Splicer H scene before it's meant to appear.
- Some of Wraxe's combat FX need to be updated to work with new animations. Some may display as being rotated improperly or slightly out of position.
- Charger's hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
- Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
- Liquid won't show on Onyx during the Thug's solo H scene. This will be fixed soon.
- The liquid spurt FX on one of the Thug's H scene finishers sometimes doesn't play. We're aware of the cause and seeing if it pops up anywhere else before fixing it.
- Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
- Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he's a bystander.
2 Releases with less than a month between them. Did they get their shit together or are they losing patrons?
I find it hilarious that four posts up is the previous version, which also happens to be from a year ago.New version:
You must be registered to see the links
OP is also updated.
The link is broken, can you post the files somewhere else?You must be registered to see the links#7RQuvY4_UYaQ_MzILCpUdftFA3w3APNLUCAgg3FjviE
- Added first iteration of Onyx w/ Bunnies (futa version) H scene to gallery
- Added first iteration of new title screen sequence (main menu still needs revamp)
- Added Mr. Black as new H Scene Disk shopkeeper in Slums Street
- Onyx no longer catches against environment colliders when moving diagonally against them.
- Onyx no longer majorly speeds up or is moved backwards at silly speeds when moving against environment colliders.
- Improved Onyx's diagonal motion so that player maintains horizontal speed
- Added unique loot container graphic for H scene unlock disks + thickened outlines on loot containers
- The green car in Slums Street map can now be destroyed (more interactive version with visual damage states coming soon)
- Extended right side of map (tunnel area) on Slums Street + updated background art details
- New more detailed environment colliders on Slums Street allow for more exploration
- Can no longer see black bar at top of Slums Street when camera shakes
- Improved camera tracking position on Slums Street map
- Can now see characters/objects moving behind car windows on Slums Street.
- Charger added to ability system (improved logic for choosing abilities)
- Improved rock fall FX so that rock mesh doesn't grow as it falls, but rock's shadow grows properly and at correct position
- Added rock fall as a trap + telegraph trigger FX/SFX
- Improved falling rock hurtboxes
- Shop system upgrades to handle long item names + instant-use items
- Stamina no longer regenerates during running jumps
2023-05-27 Patched ReleaseThe link is broken, can you post the files somewhere else?
OKWe already know the link is down. We don't need multiple people posting about it.
Perhaps we could implement a "Link Down" tag for threads.We already know the link is down. We don't need multiple people posting about it.