"Finished" The game up to pretty much the boss run thing.
The goods?
--Perfect voice acting. Every rape scene made me feel uncomfortable, which was great for the purpose of the player realizing whether or not they pretty much let her get boogey'd. The Succubus scenes were just pure, cold evil. I like how it makes everyone unanimously realize how bad things were getting.
--Good level art. Reminds me if someone too Kirby Crystal Shards and beefed up the graphics.
--Good story. Everything was great, minus fighting the big baddie/the whole character plot twist at the end. Felt really forced at the end.
Main gripes?
--I'm completely biased with action platformers that spawn enemies in dick-move places that make you reset progress-- specifically when they respawn once you're too far away, meaning if you're dogshit at platformers, pitfalls are just cringeworthy.
--Why would you add a hidden crystal/ability system in a map area that takes 10+ minutes to beat, let alone locate them-- without adding some sort of teleportation system? This gets very frustrating when it's a map like the Quarry/Cart Ride maps where the crystal is behind an area that is completely unaccessible should you do the one thing the game wants you to do, but for those-- it punishes you for not doing the exact thing it wants you to do, with little to no reaction time. Quarry map hides the crystal behind the Red one, meaning once you do the thing you naturally do, you have to start all over. Cart Ride does the usual "Jump at X point in time" that most cart games go for-- but this only happens once on the entire map, then never reappears on the other ones.
--Piggybacking off that last point, any level where you deliberately go out of your way to check each individual corner for an item that you need to get, but have no way of knowing if you're traveling down something just to get useless items are a big oof. Some of the crystals were hidden in such terrible, unwarranted places that I refuse to go back to get them, or each and every ability, since it would take too much irl time to get them. My favorite example is the stage where you have to help Claret in front of her house-- the crystal in the tree. You have to
force Claret to move right to even see the tree, then
somehow keep her there long enough to beat the tree for a minute to get the crystal.
--I often felt like I was forced to wait for the game to let me continue through the map on a few levels. Very slow platform movement for a game that wants you to explore. Most adults don't have that much time to try to get the game's final stages.
--
Why would you add a pitfall to a bossrun game mode that takes the one life it gives you, you absolute donkey.
Agony.
Game loses points just for the unneeded rage.
Despite the long list of gripes, I still give it a 9/10. It's worth the playthrough, and the developer is a phenomenal storywriter-- just never repeating the story due to the amount of time it would take.