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Tentanari's Adventures (subject to change)


Re: Tentanari's Adventures (subject to change)

Do we have any rovers or vehicular whatsits or anything? We need to get to that mountain and strike the earth, and walking is for jerks.
 
Re: Tentanari's Adventures (subject to change)

B sounds good to me, though GargantuaBlarg raises a good point.
 
Re: Tentanari's Adventures (subject to change)

How could she get raped and such by tentacles if she's in a rover? They wouldn't be able to catch her.
 
Re: Tentanari's Adventures (subject to change)

That's why you attack her with a landkraken.
 
Re: Tentanari's Adventures (subject to change)

Welcome back TentanariX!

I say we go explore the caves, might be something in there :p

D
 
Re: Tentanari's Adventures (subject to change)

D
 
Re: Tentanari's Adventures (subject to change)

B), a nice safe start.
 
Re: Tentanari's Adventures (subject to change)

B hopefully the people there are nice and won't attack us
 
Re: Tentanari's Adventures (subject to change)

D, let's find a suitable place to set up a sex dungeon for our upcoming alien harem
 
Re: Tentanari's Adventures (subject to change)

B is locked in. I am just trying to figure out how far the settlement is and how i want to handle random encounters; and dind time to post.
 
Re: Tentanari's Adventures (subject to change)

Amuro checked her equipment and closed her helmet over her face before nodding and heading down the path. The settlement seemed to be several miles away from their landing site. In front of him a swamp land followed by plains and then finally the settlement on the end. She stayed on full alert as she began to head down the dusty trail to the marshland. The now high noon sun beat down on her and her suit furiously. She was beginning to perspire quite heavy and took a swig out of her canteen. She would have to watch her water supply and she had quite a ways to go yet. It was about 4 in the afternoon and she was starting to tire somewhat from her long trek. She would stop by a sickly looking tree to rest for a few moments before continuing on.

Roll(1d100)+0: 49,+0 Total:49 No enemy encounter this time
Roll(1d100)+0: 87,+0 Total:87
Roll(1d100)+0: 89,+0 Total:89 Power Node
Roll(1d100)+0: 3,+0 Total:3 100 credits
Roll(1d100)+0: 39,+0 Total:39 Small Medpac

After a few moments she would get back to her feet and proceed to stomp and sploosh and through the sticky dank swamp. It was now 6 PM and the sun was starting to set. As she splooshed along she would find the dead body of lost soldier, if she chose to inspect him she would find a Power Node, 100 credits, and a Small Medpac. After about a couple of hours. It was now 10 pm, and dark. She was growing tired, and would have to find shelter somewhere soon. To the east there was a large cluster of rock formations, to the west there were some palm tree in what looked like a small oasis, to the south there were only more plains stretching off towards the settlement.

A. Set up camp at the rock formation (minimal cover, minimal comfort- safer but less fatigue recovered overall)
B. Set up camp at the Oasis (No cover or protection from animals/threats, but more comfortable and higher chance of recovering stamina.

Hit Points: 100
Fatigue Points: 50
Arousal Points: 0/100
Corruption: 0/100
Alligment Score: 0 (Neutral)

Items:
Space Suit
Plasma Cutter (Standard, un modified) 6 shots, 2 spare energy cells
3 days worth of basic rations
100 credits
Power Node
4 small Medpacs

Status:
Hunger: Amuro is hungry
Fatigue: Amuro needs to sleep
Normal Status
 
Re: Tentanari's Adventures (subject to change)

A It pays to play it safe.
 
Re: Tentanari's Adventures (subject to change)

A for the same raison.
 
Re: Tentanari's Adventures (subject to change)

A for sAfety
 
Re: Tentanari's Adventures (subject to change)

A
 
Re: Tentanari's Adventures (subject to change)

B - what could possibly go wrong?
 
Re: Tentanari's Adventures (subject to change)

B! Water people, water.
 
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