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zartog

Jungle Girl
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Re: Akabur Games

Not sure if posted already... But somebody made something pretty cool.
hXXp://stregac.github.io/trainers_image_library/index.html
 

koczi

Demon Girl
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Re: Akabur Games

How do you make her work as a maid and how do you buy the open robe and bikini?
 

Raredragon

Jungle Girl
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Re: Akabur Games

How do you make her work as a maid and how do you buy the open robe and bikini?
most of the stuff you see on stregaC's image library are community made, not implemented in Akabur's vanilla game
 

loopy

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Re: Akabur Games

No, no. Those are things you can buy from the shop in Silver. I don't think they're implemented yet. It's sort of hard to say, and one thing that's bothersome about incremental releases like this. Is a feature a red herring, hard to unlock, bugged, or simply not finished? Search through the code (if available) or try everything and maybe find out. Then repeat when you pick up a new version.
 

Nicko

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Re: Akabur Games

I get that, but in not seeing any of those fans on here. It's actually entirely one sided, so who is everyone arguing against?
His fans are stupid, point taken. No need to hammer it in any further is what I'm trying to say :)
 

markus0i

Sex Demon
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Re: Akabur Games

I don't understand the hate on here. I've never given him a cent and likely never will. I like his free games and have fapped to them plenty.

When this thread gets bumped to the frontpage I come to see if there is new porn. Instead it's just RAGE RAGE RAGE for 100 pages. Honestly I like Akabur more due to the extreme level of hate/jealousy/impatience directed at him for putting out a big free porn game every 2 years or so.
 

SHerring

Demon Girl
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Re: Akabur Games

I don't understand the hate on here. I've never given him a cent and likely never will. I like his free games and have fapped to them plenty.

When this thread gets bumped to the frontpage I come to see if there is new porn. Instead it's just RAGE RAGE RAGE for 100 pages. Honestly I like Akabur more due to the extreme level of hate/jealousy/impatience directed at him for putting out a big free porn game every 2 years or so.
Well, it started out as a thread to keep track of Akabur's work in development, but since in the last year he has released absolutely nothing, what else is there than to complain? :)
 

SHerring

Demon Girl
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Re: Akabur Games

I get that, but in not seeing any of those fans on here. It's actually entirely one sided, so who is everyone arguing against?
His fans are stupid, point taken. No need to hammer it in any further is what I'm trying to say :)
Okay, but for me personally it is the bigger issue of why Patreon does not work. It's annoying, because I would love it if there would be more artists who can produce work of at least the quality that Akabur managed to produce (though preferably higher quality), and the idea that Patreon could be a platform for such artists to shine and actually live off their work (so that they can produce more of it) is appealing. But I think that it has shown not to have that effect, and instead is a platform for many to leech money of people with promises that they will not keep. Akabur is a typical example of this kind of behavior. He might still prove me wrong and release a shiny new version of PT, of which we can say "yes, that is definitely a full year's effort", but I doubt it.

So, in my eyes Patreon has failed, and in the eyes of many others too. Which is a pity for those legit artists who would have used the platform indeed as a means of living while producing art.
 

torkenstiem

Tentacle God
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Re: Akabur Games

So, in my eyes Patreon has failed, and in the eyes of many others too. Which is a pity for those legit artists who would have used the platform indeed as a means of living while producing art.
i dont think its patrons fault at all. when you have ppl like akabur sayin "donate to me but dont expect nuthin", if they want to give to him just for breathin, i say good for them. i just wish i had money theyre throwin away like that, id give it to somebody whos returnin their appreciation to the persons donatin.
 
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Xil

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Re: Akabur Games

So, in my eyes Patreon has failed, and in the eyes of many others too. Which is a pity for those legit artists who would have used the platform indeed as a means of living while producing art.
Sure it has failed, if you're looking just at Akabur. But look at artists like, Swegabe, Sierra/Nomo, YummyTiger, HentaiWriter and Eromancer just to name a few. They are already producing art and living from patreon. (with the exception of YT because he will start taking pledges after he releases Chapter 2 of his game).
 

Crawdaddy

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Re: Akabur Games

Honestly, people are massively misusing the word "hate". A bunch of people on a hentai message board grumbling about some artist's lack of delivery does not constitute hatred.
 

SHerring

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Re: Akabur Games

Sure it has failed, if you're looking just at Akabur. But look at artists like, Swegabe, Sierra/Nomo, YummyTiger, HentaiWriter and Eromancer just to name a few. They are already producing art and living from patreon. (with the exception of YT because he will start taking pledges after he releases Chapter 2 of his game).
Maybe for some, who have an established fanbase. But for others, who are new to this, the chance to get something going with Patreon is slim.

It may depend on how they set it up. If an artist says: "I will only make a round of collections when I release a major update to a game" or even "when I release a game", then I am fine with supporting. I mean, I would be willing to promise $25 to Akabur for a release of PT:G. It's a bit overpriced, but if it helps an artist produce something that I would be interested in seeing, it's fine. I can always drop out after I see what my $25 bought me.

But to promise $10 monthly and leave it to him to decide when to release something is almost a guarantee for disappointment and feeling scammed. I mean, by this time I would have sunk $120 into a game and would still have no idea if it was ever going to see the light of day.

The "tip jar" approach that Patreon advocates is simply going to attract scammers, and we already see quite a few scammers trying to get their chunk of the pie. They don't really need to do much, just give the impression that they are "working", and that will gain them a monthly income. It doesn't matter whether that's a lot or a little income, it's free money. Free money always attracts leeches.

I am not saying that Akabur is a scammer in this sense, but he definitely demonstrates that scamming like this is possible with Patreon. Which means that Patreon is a failure.
 

Shinobimon

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Re: Akabur Games

Maybe for some, who have an established fanbase. But for others, who are new to this, the chance to get something going with Patreon is slim.

It may depend on how they set it up. If an artist says: "I will only make a round of collections when I release a major update to a game" or even "when I release a game", then I am fine with supporting. I mean, I would be willing to promise $25 to Akabur for a release of PT:G. It's a bit overpriced, but if it helps an artist produce something that I would be interested in seeing, it's fine. I can always drop out after I see what my $25 bought me.

But to promise $10 monthly and leave it to him to decide when to release something is almost a guarantee for disappointment and feeling scammed. I mean, by this time I would have sunk $120 into a game and would still have no idea if it was ever going to see the light of day.

The "tip jar" approach that Patreon advocates is simply going to attract scammers, and we already see quite a few scammers trying to get their chunk of the pie. They don't really need to do much, just give the impression that they are "working", and that will gain them a monthly income. It doesn't matter whether that's a lot or a little income, it's free money. Free money always attracts leeches.

I am not saying that Akabur is a scammer in this sense, but he definitely demonstrates that scamming like this is possible with Patreon. Which means that Patreon is a failure.
........ Less scammer.
More Televangelist.

Difference is that the former never delivers on his product by launch date.
The latter waits till the end of days till results are verifiable.
 

loopy

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Re: Akabur Games

SweGabe is kind of a bad example. Gabe took a 6-month hiatus due to "bangings" in their apartment building, meanwhile collecting $3-5K/month after fees. Then took a month or so to finish Episode 1 of the latest game by essentially tweaking a few things and making some scripts accessible after completing them. Then took a month or two off to recover from that push.

One of the things Gabe stated when starting Patreon was that only $1,200 or $1,500/month would be taken as "salary", and the rest would finance the game, so there's something like $40,000 worth of commissioned artwork we should already be expecting to see in the finished game, since the same music and development tools are reused over and over. And that's not counting the money collected from the original Offbeatr campaign, which was nearly $49,000 before fees, so what, maybe $30K after fees and salary. I just don't see that happening. By the time the game is done through the third episode, probably sometime in 2017, the cost for each image in the game would have to be about $1,000.

SHerring said:
The "tip jar" approach that Patreon advocates is simply going to attract scammers, and we already see quite a few scammers trying to get their chunk of the pie. They don't really need to do much, just give the impression that they are "working", and that will gain them a monthly income. It doesn't matter whether that's a lot or a little income, it's free money. Free money always attracts leeches.
I don't think Patreon necessarily advocates a tip-jar approach. It's even stated in their terms that the service is meant to help creators fund their projects. Obviously, they want to be a blameless go-between, if it turns out a creator is nothing but a leech so the terms don't say much about what donors should expect, or what the creators obligations are in that regard. That's where the problem comes in.

I can't tell you the number of Patreons I've seen pop up, started by people with no game development credits to their name, and a crappy RPG Maker demo full of borrowed or derivative art, with goals like "$3,000/month - I'll quit my job and work on the game full-time." What's depressing is that they frequently get it. All they really have to do is find a fetish that hasn't been saturated with games already, and donors fall over themselves to give money.
 

Ronin89

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Re: Akabur Games

Sure it has failed, if you're looking just at Akabur. But look at artists like, Swegabe, Sierra/Nomo, YummyTiger, HentaiWriter and Eromancer just to name a few. They are already producing art and living from patreon. (with the exception of YT because he will start taking pledges after he releases Chapter 2 of his game).
The huge difference is that quite a few of those you just named are just in it for the money and most of them didn't even release something before.

"here i am, that's my game, gimme my money NOW!!!!"

They just appeared, showed off a very small demo, some art (some is good some is worse than average) and are still getting a shitload of money. Of course those who won't support them won't get access to demos and so on ;) and dare god if someone decides to upload their stuff. You can rob japanese artists all you want but not our "artists" who are looking at the forums.

If you look at Akabur you know that he wants money but he started his awesome games and released them for free.... WAY before fucking crowdfunding was even used.

That's why i am not supporting most of those you mentioned besides a few who i gave a small amount because i saw pontential in their artstyle at least. Why the fuck would i give money to them if they didn't even release 1 game out of passion?
Because i feel like they have potential and are earnest (that's why i stated that i only gave something to a very few people). That's the exception though. You can literally feel that more than 50% will fail hard and stop after or even before their very first game releases.

I still think the approach should be this:
Either you have the free time and release a game or you don't.

If it's good and people like it>>> GREAT. Turn your hobby into your job and ask for money.
Asking for money right away seems like really cheap to me.... People really like to abuse this crowdfunding stuff if you ask me.

The common approach seems more like this: "here is some art, i wanna make games but i need 1k dollar per update plz kthxbai"
What's worse is that some don't even release the fucking game for free afterwards.

I rather support great japanese artists and actually buy their games from DLSITE.

Supporting Artists just because they plan on releasing English games is just stupid.
Without mentioning names .... Do your research about the guys and see who seems reliable and honest and who's just in it for some fast cash.

Akabur will always get much more money than you guys give him credit for and that's because he created something amazing for free out of PURE PASSION.
Unlike some guys who created nothing and want money to create their very first fucking game.
 
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HentaiWriter

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Re: Akabur Games

The huge difference is that quite a few of those you just named are just in it for the money and most of them didn't even release something before.
Yeah, I'm just in this for the money, that's why I offer refunds to people that are dissatisfied with things and why I'm making less than minimum wage in my country monthly (i.e. I'm not making enough to live off of, RIP savings) :rolleyes:

A few months ago I was offered a practically full time video editing job that would have paid pretty solid money (around $3,000 a month probably, double what I'm making off of Patreon right now), but I turned it down because I enjoy making games, so I'm making games.

On top of that, don't assume that people haven't released stuff prior to this; almost everyone you named up there clearly has professional experience in whatever fields they do for their games (writing, art, programming, etc.) or their games would have crumbled long ago under the pressure of what it really takes to make a game.

Just because it wasn't an NSFW release, doesn't mean they don't have prior experience.

Finally, even with all that said, what exactly is bad about doing something to make money as well? There's this weird stigma that's been around for a long time now that if you do something creative, you can't do it for money, because somehow it's completely impossible that someone would want to make money while still being able to maintain creative control and make something good at the same time.

Like, do people think all artists and musicians and writers and so forth just suddenly suck the minute they start wanting money for their time and work?
There's "doing something JUST for the money and not giving a shit about the quality of it" (which, knowing them personally, I can at least say that YT and Eromancer and myself/triangulate/cheshire aren't that way), and "doing something because you want to make money off of something you're very passionate about, but the money won't make you change how you make your product either".
 

Crawdaddy

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Re: Akabur Games

There are certainly some "purists" who yammer on about this "selling out" shit, or millennial teens who think they should just get everything for free off the internet. But in this case, I think it's more about wanting a level of fiscal transparency. When people hand out money in good will as opposed to be guaranteed a product in return (as in normal retail) or with a promise of capital returns (as in finance), it's not very unreasonable to want to see some budgets or time tables, etc., in my opinion. When I give money to Save the Children each month, I want to see some level of proof that my contribution goes to what I donated it for. I'm not saying patrons should decide how you work or how you spend your funds, but I think it's fair to show them how it's done, without going into crazy detail.

That being said, the recipient of patreon money is not your friend, they're doing business, it's just that the patreon model is a lot "chummier" than most business models. That also means that there are no contracts or return policies, so such transparency is not legally enforceable.
 
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