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RPG Maker Ayame's Adventure - English H-Game (Heaven Studios)


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Re: Ayame's Adventure - English H-Game (Heaven Studios)

*pops in after deleting almost everything murky.*



I do, but that's cuz I know you.

Now, hostilities aside, if someone was less impatient than him and perhaps coddled you nicely while asking "Well, what exactly are the delays?" then what would your answer be? Cuz you got all up in arms and bent out of shape about him being impatient and kinda strawmanned him cuz he was missing information about a release date, but I'm guessing you guys had some trouble, received some unfair backlash for having to push it back, and decided not to give a tentative release date in the future to avoid that? Probably the smart way to go. I'm actually kinda surprised you didn't go with that in the first place cuz I know how much you've been on both sides of the 'releasing things' and 'waiting for releases' spectrum.

Still though, as logical and standard as that sounds for the industry, that still really didn't answer his question about what pushed it back. A simple explanation, instead of a cross and some nails might have sufficed.

I know you don't trust me but that has not much to do with my ability to create content.

Regardless, very good question.

I tried to be the most transparent about things, there was so much negativity about Akabur and a few other artists for not saying shit and going M.I.A. before releasing content, so I didn't want to be that guy. especially on Patreon.

That led to me not accounting for bugs and I kept giving estimates, most of the times sounding like it would be absolutely fail proof and we missed them by a few days but we DID release content, either the sprites that we outsource (yeah, we don't have sprite artist, we outsource them) weren't delivered on time, or we had to re-touch some images, and in my end what happened was, pretty much a few bugs, scripts clashing in the most awkward situations forcing us to re-write most of it, people are very skilled in breaking the games in the most funny ways and it happens, and I'm thankful that people do try to cause the most bugs possible because no one wants to play for hours only to have the game crash or become soft locked.

We don't release stuff that we're not 100% happy with, we don't want to put garbage out there, even if we're not good at something, or I'M not good, I want to put out MY BEST, good or not it's MY BEST.

So the delay was: Clashing scripts, overall bugs like saving midways through events softlocking the game, doing things the way they weren't initially intended causing the game to soft lock (that was most due to the fact that the guy that I'm teaching how to make games in RPG Maker usually not accounting for people trying to break the game) so yeah, we released a Patreon version, it had bugs and we started squashing them, and we don't work on weekends, we used to but regardless how much you want to work and dish out content, it's too much stress and after a while you just stop being productive, I worked through christmas eve and new year's eve and that took a huge toll on us, so we just believe that people will talk shit REGARDLESS, but our fans will still be around and still trust us because they know we're doing our best.

If you want more info, PM me and I'll tell you some shit OFF THE RECORD, publicly, all I can say is, soon™, we ARE working on it, right now.

Also, Toxic, I don't explode on people for nothing, I explode on people for being pretty obviously at just trying to insult me directly, sometimes with the most bullshit arguments, but if I act the way I act as a developer, is mostly because I was ALWAYS patient with other releases, ask Takimaru, I would ask him sometimes once every two months "is there any progress?" and honestly, people grinding his gears every day about it is what made him quit, hell, ask Yummy, I never asked him how his progress was going, it's out when it's out, having that type of patience towards developers I expected people to just, chill, specially when they're getting it for free, but not everyone reacts to the same things the same way, and people are really impatient about their porn!
 
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Re: Ayame's Adventure - English H-Game (Heaven Studios)

The way admin deletes all neg posts reminds me South Park Season 19 Episode 5 Safe Space
i'm not saying this bout rpgheaven, but as he just stated if some dev quits, its internets fault not devs, as it sound to me it's nice scapegoat...
 
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Re: Ayame's Adventure - English H-Game (Heaven Studios)

The way admin deletes all neg posts reminds me South Park Season 19 Episode 5 Safe Space, just saying.
i'm not saying this bout rpgheaven, but as he just stated if some dev quits, its internets fault not his, as it sound to me it's nice scapegoat...

That depends the amount of credibility you give a dev, sure, Takimaru wanted to quit and that was ultimately HIS DECISION, but that "the internet" was a huge reason for him to quit, don't doubt it for a second.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

I don't understand people who can wait for a FREE content, just wait a little and we can get pleasure from a demo without bug.

Keep working on your game and when you fell good with it release it, so good luck with your work and let see the demo ^^
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

That depends the amount of credibility you give a dev, sure, Takimaru wanted to quit and that was ultimately HIS DECISION, but that "the internet" was a huge reason for him to quit, don't doubt it for a second.

And i think that's the reason of all negative comment's and distrust, because patreons don't give any guaranties, that one day they will not burn out because of internet and all invested money will go down to sewerage. don't get me wrong i'm not calling you scammer, but for a people with pretty limited funds, it's kind of hard to trust someone who may just disappear 1 day, with reason like that
p.s. i probably shouldn't speak my mindset because i know that your supporters will eat me alive now. but well...
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

And i think that's the reason of all negative comment's and distrust, because patreons don't give any guaranties, that one day they will not burn out because of internet and all invested money will go down to sewerage. don't get me wrong i'm not calling you scammer, but for a people with pretty limited funds, it's kind of hard to trust someone who may just disappear 1 day
p.s. i probably shouldn't speak my mindset because i know that your supporters will eat me alive now. but well...

I understand, and that's why Patreons are supposed to give you timely content or else you can just drop out, it's your own decision, true, you have no guarantees that the game will ever be completed and no ammount of "trust me" can ease your mind, but it's just a risk you have to decide if you want or not to take.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

i'm neitral about this all patreon thing, honestly i time to time go there to look at cheap soap opera where, where 2 sides are fighting witch each other, in some way it's entertainig, so please don't box me in with people who are inpatient and only want free stuff.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

I know you don't trust me but that has not much to do with my ability to create content.

Regardless, very good question.

I tried to be the most transparent about things, there was so much negativity about Akabur and a few other artists for not saying shit and going M.I.A. before releasing content, so I didn't want to be that guy. especially on Patreon.

That led to me not accounting for bugs and I kept giving estimates, most of the times sounding like it would be absolutely fail proof and we missed them by a few days but we DID release content, either the sprites that we outsource (yeah, we don't have sprite artist, we outsource them) weren't delivered on time, or we had to re-touch some images, and in my end what happened was, pretty much a few bugs, scripts clashing in the most awkward situations forcing us to re-write most of it, people are very skilled in breaking the games in the most funny ways and it happens, and I'm thankful that people do try to cause the most bugs possible because no one wants to play for hours only to have the game crash or become soft locked.

We don't release stuff that we're not 100% happy with, we don't want to put garbage out there, even if we're not good at something, or I'M not good, I want to put out MY BEST, good or not it's MY BEST.

So the delay was: Clashing scripts, overall bugs like saving midways through events softlocking the game, doing things the way they weren't initially intended causing the game to soft lock (that was most due to the fact that the guy that I'm teaching how to make games in RPG Maker usually not accounting for people trying to break the game) so yeah, we released a Patreon version, it had bugs and we started squashing them, and we don't work on weekends, we used to but regardless how much you want to work and dish out content, it's too much stress and after a while you just stop being productive, I worked through christmas eve and new year's eve and that took a huge toll on us, so we just believe that people will talk shit REGARDLESS, but our fans will still be around and still trust us because they know we're doing our best.

If you want more info, PM me and I'll tell you some shit OFF THE RECORD, publicly, all I can say is, soon™, we ARE working on it, right now.

Also, Toxic, I don't explode on people for nothing, I explode on people for being pretty obviously at just trying to insult me directly, sometimes with the most bullshit arguments, but if I act the way I act as a developer, is mostly because I was ALWAYS patient with other releases, ask Takimaru, I would ask him sometimes once every two months "is there any progress?" and honestly, people grinding his gears every day about it is what made him quit, hell, ask Yummy, I never asked him how his progress was going, it's out when it's out, having that type of patience towards developers I expected people to just, chill, specially when they're getting it for free, but not everyone reacts to the same things the same way, and people are really impatient about their porn!

Thank you for the post. I'd disagree on a little (like the release of translations, but that's semantic since I'm sure you did actually have them done, so I don't really question you as a developer in that fashion, or that you only blow up on obvious trolls, which you have for the most part since you came back, but is certainly not true in reference to how you got banned in the first place) but it was informative and patient. Cheers for the breakdown

If i don't get an honest answer from the mods who facilitate this guy my friends and my fellow World of hentai users who are in the hundreds will react accordingly.

Hey Murky, how ya been. Sorry ya got banned before I could finish talking to you, but I guess that's kinda what happens when there's a lot of leaders on a board and you've been kind of an obnoxious asshole. Listen, we don't really get strong-armed by anyway. Not Starke, not Baka, and certainly not you. Even if we were to investigate HRPGHeaven and find their methods not only non-contributing to this site AND illegal, as parts of it may seem, you're still going to be banned.
 
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Re: Ayame's Adventure - English H-Game (Heaven Studios)

I can understand the devs now when it comes to people doubting you or constantly asking for progress. It has gotten so bad that I dont even want to post that I am translating anything and if I do I have to leave the tab open so I can update how many maps and things are left to finish as I do them. It makes it really repetitive but at least people can see that the map counts change and things. Stuff like that wouldnt really work for a game dev though since coding is so much more time consuming. But still I can understand that when a troll constantly hammers you it makes it hard to continue. So I wont ever bother devs about progress ever again, been waiting since the tech demo for this game and I honestly am not worried about another week or two for a polished, playable demo.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

Thank you for the post. I'd disagree on a little (like the release of translations, but that's semantic since I'm sure you did actually have them done, so I don't really question you as a developer in that fashion, or that you only blow up on obvious trolls, which you have for the most part since you came back, but is certainly not true in reference to how you got banned in the first place) but it was informative and patient. Cheers for the breakdown

Oh and we had 2 outside and 1 inside maps to finish.

Forgot that part.

Also when I said I didn't want to be that guy, I didn't mean I didn't want to be that guy Akabur (sure, I wouldn't want to be anyone but myself) I mean "that guy" as THAT GUY, that doesn't say shit to his fanbase and just ignores people entirely while they work.
 
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Re: Ayame's Adventure - English H-Game (Heaven Studios)

You know that you could make just a little bit more research. When I created this thread one year ago it was to announce the community and our followers that we were going to start working on a project, keyword: start.

We had so little that Darkfire closed the thread temporarily until we had proof of concept, the reason I created the thread was just to announce to our followers and people that kept asking us to make our own game that we were doing it.

Also you can't possibly be comparing the complexity of NTRPG and our game in ANY field. I hope the game does get leaked in Pornolab, because 1) Lawsuit. 2) Free publicity is good publicity, everyone hates us and our game but apparently everyone is dying to get it and launching a crusade against it.

I can compare a realy great content with nothing, cause you know, nothing is never going to be better. You say that people are trying to insult you, but thats not true. You just can't accept the critics about yourself and your project. You know, i kinda read your message about copyright and stuff, but to tell you the thruth, it's going to be leaked and you can do nothing about that, try all you want, and thats not a threat just a reality you have to accept. You say things about Akabur, but you know the difrence betwen you and him? He already show people what he's capabale off. So whats about you? No offence, it's just my opinion, sorry if it's not good enough for this thread, sorry for my english and good luck.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

I can compare a realy great content with nothing, cause you know, nothing is never going to be better. You say that people are trying to insult you, but thats not true. You just can't accept the critics about yourself and your project. You know, i kinda read your message about copyright and stuff, but to tell you the thruth, it's going to be leaked and you can do nothing about that, try all you want, and thats not a threat just a reality you have to accept. You say things about Akabur, but you know the difrence betwen you and him? He already show people what he's capabale off. So whats about you? No offence, it's just my opinion, sorry if it's not good enough for this thread, sorry for my english and good luck.

You don't know me, you haven't seen my work, doesn't mean that it's not out there. What usually gets to me that triggers a response is not criticism, because I can take criticism, in fact I encourage people to criticize, but there's good critics that I learn from, bad critics that I accept and move on from, and there's people that do absolutely no research and talk completely out of their ass, most of the times just in spite of me or my forum or patreon model or whatever, that's what I usually don't take lightly.

Also, and this is personal opinion, sometimes nothing is better than something, I know plenty cases in which this olds true, I personally didn't like NTRPG, I tried to play it but to me it was unplayable in every single aspect, dialogue was basic, mapping was a clusterfuck even for RPG stuff, mechanics were nonexistent (talk to A on specifc day time, rinse repeat), and no art (well, drawing or CG art, I guess RPG Maker sprites are an art in its way, just not for me), writing is awesome? Write a book.

Want to know another difference about me and Akabur even tho I'm not in the slightest trying to compare myself to him? And I hope he does really well, all I did was use his well known name and MO in one small mention. He has been around making games for what? 4/5 years or more? My first original project began May last year and right after that my computer broke so I started about early June. And I do know most of the stuff about him is 4chan / random person exaggeration, but it's "the word on the streets", I don't want the word on streets against us to go left unnoticed, if people have any doubts about me, feel free to approach me and I'll dissipate them all.

Also, I know our game is going to be hit by piracy, it's just the natural course of things, there is a couple of people however that luckily I know that live in European sovereign countries that I would love to file a lawsuit against, but that's only a couple individuals who do nothing but try to be complete assholes to others.

Sure, at start (as soon as the game is released) I will try to bring down links from everywhere because it's not fair to patrons and/or people who purchase the game, might even DRM it so it takes a few days to crack, but those few days at least the people who actually support us have the right to have in advance on anyone else, after a few days / weeks, it's playball, won't even care if it's released here on ULMF and a dozen other places which I won't be the very least surprised about.

And overall it's okay, we have plans to give our most loyal followers stuff to compensate, Ayame Dakimakuras, t-shirts, physical original drawings signed by us, etc. but, that is irrelevant, just helping you see the big picture here.
 
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Re: Ayame's Adventure - English H-Game (Heaven Studios)

i havent read very much of this arguing here but maybe its just better to work on your game Starke and not give these fuckers any attention. I am no patreon supporter so i will wait until i have a public demo and buy the game later on. of course i am excited to see your work like everyone else.
its sad to see that some guys try to give their shit about all this.
if you are not pleased with the work of hrpgheaven just dont be a patreon supporter. nobody forces you to. and if people want to support him then let them, its their business.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

you deleted your negative patron posts in your patreon page :) :) :) .. way to go hentairpgheaven

if theyre about butthurt ppl talkin bullshit, id deletem too.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

if theyre about butthurt ppl talkin bullshit, id deletem too.

Just like the one on this thread, no?

I mean, let's face it, most - if not all - of those accounts used to fllam- er, criticize starke, only have single digit post count.

As if they're spam accounts made by a butthurt twelve years old who can do nothing except fla- er, I mean criticize starke.

Not that I'm defending hrpgh here, but looking at those post is just annoying, y'know
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

same here man its annoying. the best thing would just be if just EVERYONE in this thread ignores these guys. not answering anything or to anything what they say. Maybe thats a valid option.
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

just do like me and ignore the releases date, wait one month return, and see if there is something, if not, repeat the same again, and again, and again xD. It really works with indie projects :p
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

just do like me and ignore the releases date, wait one month return, and see if there is something, if not, repeat the same again, and again, and again xD. It really works with indie projects :p

yeah... no XD not all indie projects are scammers :v i understand you can miss a couple of deadlines, not all of them, lmao, but heyy.. "these peeps at ulmf are so retarded.. they'll believe all the shit i tell them" - fat guy from.. you know!
 
Re: Ayame's Adventure - English H-Game (Heaven Studios)

You guys defending Heaven Studios are just really salty and can't handle criticism. They missed multiple deadlines, it's a fact. Criticism is perfectly justified in that case.

Now, I'm not saying that it's okay to call them lazy fucks because of that, but it's true that they've disappointed us several times and I can understand the reaction of certain posters.
 
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