This is the best news I have heard in a long time. I would offer financial support for this project if possible. But I'd like to know what the possibilities are. What about new enemies and new attacks/animations for the existing ones?
One thing I have always wanted is for any Enemy to be able to swallow the Heroine from off the ground like some Enemies can, like the bosses and the Delta/Slug. The Worm, Honey Larva and Lambda in particular would be very good for this. For example, if a Heroine is knocked down, the Honey Larva could just squirm up to them and swallow them from the feet/head first directly from the grounded/lying possition.
As for new Enemies, the Slimes and Jellyfish from the original prototype(Echidna Wars Mini) would be great. I always did love the Jellyfish, it was my favourite Enemy from the creators games.
Alternate versions of Enemies also sounds good. Fast versions, tough versions, ones that instantly swallow, ones with super jump/range, ones that one-hit kill(by swallowing) and so forth. I have more ideas, but I'd have to compose them properly later.
I wholeheartedly appreciate your enthusiasm and generosity! Allow me to elaborate the possibilities here and now.
Unfortunately, as it currently stands, I have no means of creating or editing maps or animations. To put it succinctly, those assets seem to have been created by Asimofu using another, separate HSP program he wrote and using the HSPDA (hspda.dll) library. To make matters worse, they appear to be
encrypted. I do not fully understand how the library is used to
read the assets into the game code, and as such, I have
no understanding how to edit the assets.
All of that being said, I have
100% confidence that it can be reverse-engineered, especially since Asimofu has used basically the same system for other games before; however, this is
not my specialty. I am waiting to see if anyone knowledgeable about HSP or reverse engineering will hear word of this project, but if too much time passes without any progress, I may resort to a
bounty (for which donations would be most helpful).
When new animations and maps are possible -- whether it be a couple months or a couple
years -- you
bet I will be adding new animations for the enemies and whole new enemies altogether. But for now, until more research is done into making that possible, I will be primarily focusing on gameplay. I believe it should help generate more interest from technically savvy individuals to help that process along.
Edit: It's on my Discord server, but just to let it be known here: the project's first playable demo should be finished next month. I will then be spreading it on
YouTube and perhaps opening a donation system then. (It would be kind of corny to take donations before then.)