Name: Six
Class: Warrior
Race: Part Demon
Sex: Female
Body: 40 [4+36]
Mind: 16 [6+10]
Spirit: 10 [6+4]
Hit Points (HP): 53 [40+(16+10)/2]
Pleasure to Orgasm (PP): 41 [16+(40+10)/2]
Spirit Energy (EP): 38 [10+(40+16)/2]
Speed: 27 [v-(40*10)+8-1]
Dodge: 33 [40+16+10/2]
Armor: 10 [0+4+4+2]
Resistance: 17 [40/2-3]
Perception: 17 [v-(40*10)-3]
Stealth: 30 [v-(40*10)+5+8-3]
Grapple: 37 [40-3]
Experience: 4
Corruption: 63+57=120-100=20
Talents:
Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
Pain Resistant (x2): The character has some sort of natural resistance to pain, be it deadened nerves, scars, scales, thick skin or what have you. Increase the character's AV by 4.
Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (after armor) on all attacks.
Heavy Hitter: The character deals +8 damage on all melee attacks.
Sneaky: The character gets a +8 bonus to their Stealth stat.
Quick: Increase the character's Speed stat by 8.
Hard to Hit: Increase the character's Dodge stat by 10.
Flaws:
Tainted Bloodline (Racial): The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that cannot gain corruption cannot take this Flaw.
Mutated x1 (Racial): The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Unlucky: The character takes a -3 penalty to all of their non-damage rolls
Bloodthirsty (RP) : The character cannot, under any circumstances, back down from a fight. Even if defeat seems certain, and/or engaging in battle endangers their allies, they must fight until they themselves fall, or every enemy has been defeated.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Mutated x2: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Phobia (Slimes) [RP]: There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it. Note that something that makes sense for you to fear can't be a phobia.
Mutations:
Demon (Racial): The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.
Reverse Jointed Legs: The character's legs are reverse jointed rather than forward jointed.
Tail (Racial): The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
-Dangerous Tail: The character's tail can be used to deal unarmed attacks. If so, it deals an additional +4 damage but has a -3 penalty to the attack roll. Using their tail to attack is optional.
Odd Skin (Racial): The character has unusual skin in some way, whether that be by just having an odd skin color, or by having fur or scales. (Black carapace fitted similar to bone structure)
Armored Hide: The character's skin has become strong enough to resist attacks. Whether this is through a tough hide, thick scales or skin becoming as hard as steel, the effect is the same. The character takes a -1 penalty to Speed, but they also get a +2 bonus to Armor. This mutation can be taken up to 3 times, and requires that the character have the Odd Skin mutation.
Fearsome Maw: The character has a mouth filled with Razor Sharp teeth. They deal -4 pleasure whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +4 damage.
Claws: Claws sprout from the character's fingers, causing them to deal +2 damage with unarmed attacks but to take a -2 penalty on any attack rolls made for Weapons and Spells.
Clawed Feet: The character has claws on their feet. They cannot wear shoes, which doesn't really matter all that much mechanically. They get a +2 bonus to Resistance checks made to resist being knocked Prone, but also take a -1 penalty to Speed.
Night Eyes (Racial) - You see very well in the dark, but not so well in the light. The character receives a -2 to Perception in very well lit areas, and a +2 to Perception in darkened areas.
Skyclad - You feel uncomfortable when wearing any sort of clothing or armor and take a -2 penalty to all non-damage rolls when not nude (save for belts or other gear)
Fetish (Overpowered) : The character gains a particular favorite thing that sets them off when they're in bed. That fetish has to be simple and within my ability to facilitate in game without horrifying people (so, no guro, golden shower, scat, ect.) Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls.
Warped: The character has started becoming something other than completely human. Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal. Racial Mutations and other Special Mutations do not count toward getting this.
Skills:
Sudden Strike (Activated) – The character can take a -10 penalty to their attack rolls and a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win, those attacks count as sneak attacks. Requires Stealthy.
Blinding Strike (Activated) – The character may trade their bonus damage from making a sneak attack in order to force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they gain the Blinded status until combat ends. Requires Stealthy.
Head Over Heels (Activated) – When the character makes a sneak attack, they can choose not to do damage, and instead knock the creature that they’re attacking on its ass. The creature must win a Resistance check against the character or be knocked Prone. Requires Stealthy.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter.
Inventory:
Empty...
Natural Attacks:
Dangerous Tail x1 - d20+37vsDodge (+4 Damage, Attack Roll -3)
Claws - d20+40vsDodge (+2 Unarmed Damage, -2 Weapon/Magic Damage)
Fearsome Maw - d20+40vsDodge (+4 Damage during Grapple, -4 Oral Pleasure)
'Unarmed' Damage Roll - 2d4+13+2 (For Mud Wrestle primarily, damage base as well)
Bio/Description:
Before her change, the being soon named Six was a explorer if little reknown, trying desperately to find a way to earn her fame and fortune finding the hidden secrets of the world. So she practically creamed herself upon hearing of a fabulous ruins that had been uncovered in the Pfithirian Jungle. Quickly as she could, she traveled into the wilderness after this treasure.
After spending weeks of looking, and a few bad run-ins with the local flora and fauna, she finally found the hints of the strange ruins- only to be suddenly attacked by a band of mercenaries. Easily overpowering her, she was led into the complex, where the true horror of the situation was learned.
A mad alchemist had made the ruins his home, and had stumbled upon a large collection of strange artifacts, which consulting some demons learned they were artifacts of a demon race known as Shadow Demons. Eager to find the power of these artifacts, he started the rumors to lead victims to the ruins, and already had a strain of failed subjects, left to fester into madness in their cages.
The new victim, dubbed Six by her captors, was then exposed to the Shadow Demon artifact, and the changes in the creature that resulted were remarkable. Transforming from a weak, scared human to a blacked, stealthy, monstrous killer, with dimly lit green eyes and biological weapons designed for murdering her prey.
However, Six wasn't the mindless victim they were hoping for. Though mind fragmented and shattered, with no memory of before her transformation, Six was nowhere near their puppet. Managing to break free as they came to try and control her properly, the halfbreed fled into the jungle, more then likely pursued by her captors...
The OOC section:
A. By her fetish, I mean a state in which a much stronger opponent (or in some cases, many weaker one) manage to capture her, forcing her to do their whims out of her, not nessisarily sexual, although it could also tie into rape, bondage, and monsters in some degree.
B. BIG thanks for Host in helping to tie in Six into Dark Gate

C. Six don't like cuddling, and finds signs of affection alien. Expect her to play hard to get for a while until she figures out that fact...