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DG1 Character Sheets


Stratiros

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Re: Character Sheets

This sounds like a lot of fun, I hope I mathed everything out right.

Name: Lia
Full Name: Aya'liatrin
Class: Succubus
Race: High Elf half demon

Body: 19
Mind: 13
Spirit: 42

Hit Points: 59
Pleasure to Orgasm: 36
Spirit Energy: 57
Speed: 9
Dodge: 37
Armor: 4
Resistance: Spirit-21
Experience: 0
Corruption: 0

Talents: ^ is from class
^Succubus: Gives the "Soul Drain" special power: Whenever a succubus causes pleasure damage to an a opponent, they also steal half that many Energy Points from that creature (rounded up.) If a creature orgasms because of this, the amount taken is doubled. This comes at a price however: A succubus EP does not restore itself on its own like a normal persons does. A succubus at 0 Energy is driven into an animalistic state rather than knocked unconscious, in which they hunt until they find something to feed upon or they die.
Spunky: Instead of using Body as their base stat for pleasure damage, the succubus uses Spirit.
Succubus Magic: Sexual Healing: When your character drains EP, they may forsake the regenerated EP and instead gain 1/2 as much HP.
Superior Spirit: Demonologist
Lucky: Get +3 to all non-damage rolls.
Suck You Dry: The succubi deal an additional 12 pleasure per round during foreplay. (Hands, feet, mouth, or tittyfuck.)
Healthy: Grants an additional 15 max hit points.
Strong of Spirit: +8 to spirit
Side-Skill: Spirited Fighter: You can use your Spirit in place of your Body stat to determine how much damage you deal on a successfully hit with a melee attack. Requires: Spirit 20+.

Flaws: * is from race, ^ is from class
*Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.
*Sensitive: Pleasure taken is increased by 4.
*Mutated: Your character starts the game with 3 mutations of your choice.
^Horny Slut: {RP} Your character is unlikely to pass up consensual sex, and more likely to give in should she be raped and start to enjoy it.
Idealistic {RP}: Your character never fails to be kind and giving, to a fault. You will go out of the way to aid someone in need, even if it seems likely that they won't give you anything in return, or even attack you. You will never betray your word or leave your companions in a spot of trouble, even if it is detrimental to your health.
Poor Grappler: -12 to all Grapple rolls.
Sensitive: Pleasure taken is increased by 4.

Mutations:
Fertile Mouth: If a character swallows a creatures cum, they get a pregnancy roll (even if that monster normally wouldn't need one.)
Masochist: when a character takes health damage, d4+1 of total taken is taken as pleasure damage as well
Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales.

Powers:
Summon Demon: Summons a demon of the type of the casters choosing to peform some task. Costs 4 EP to make the call, plus some additional fee depending on the demon. When summoned, the demon obeys the casters order to the best of their ability, even going up against other demons, though they won't throw themselves to their deaths. Multiple demons of each type can be summoned for the price of a single calling, but each must be payed before they will depart. The demons are:
Stalker/Goblin/Demon Soldier - A minor demon warrior with moderate combat skills. Requires some form of sexual release as additional payment, though foreplay is generally sufficient.
Succubus/Stalker Lightmage/Devouring Slime - A more powerful demon, capable of powerful magic. Requires that the caster allow the demon to feed off of them until they are sated once their task is fulfilled.
Hellhound/Nightmare/Greater Tentacled Horror - An incredibly dangerous creature, capable of besting most other demons in single combat with relative ease. Requires that the user bear them a litter once their work is done, however.
Demon Lord- An incredibly powerful and dangerous opponent with almost unlimited options. Unfortunately, requires that the user return a favor to the demon lord of the demons choice once their obligation is fulfilled.
Fell Might: The user is filled with the power of Chaos! Costs 3 + X EP to activate and X EP to maintain. Increases melee damage, to-hit, Dodge, and Grapple by 3X, but causes the character to lose X HP per round in addition to the EP upkeep.

Inventory:
Spear: (+21) 16 + 2d4 Piercing
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.


Description:
Lia is very tall for her race, at around 6'3" she'd outclass most of the other high elves people would see. Though this still makes her very short compared to many demons. Her hair and skin are both pure white, marking her heritage from a frost demon. she typically wears very little, just barely covering all of the important parts. With solid DDs for breasts this frequently results in her spilling our of her top.

Personality:
Lia is very happy-go-lucky, idealistic, and more than a bit naive. She's always had everything given to her and doesn't really understand how people take advantage of each other. She also really wants to help out everyone and make their lives great. Unfortunately for them Lia considers being captured and raped by demons to be one of the best things that can happen to anyone. After all, being hurt feels really nice and they'll take care of you.

Bio:
Lia was born around 50 years ago to a High elven woman who was kidnapped by demons. Since she can remember her mother has always been broken, always willing to serve them. Her father had different plans for Lia though.

She was trained as a succubus, harnessing her innate demonic powers. Yet, there were two restrictions placed on her, she was never allowed to have vaginal sex and she was only to have sex with other captured mortals. Her father did not want her to get pregnant so soon, it would apparently ruin several of his plans nor become incredibly corruped. Unfortunately, exactly this did happen 1 year ago. Somehow her body had become changed and despite being a virgin Lia had been impregnated. Disgusted her father removed all restraints on the other demons. Over the next five months she learned much more and her preferences changed significantly, though she never got broken.

Then one day she was summoned to him. He needed a pawn in the mortal world, someone willing to bring more mortals back to them. Lia'd always wanted to please her father so she happily agreed. After being taught basic summoning along with some combat training she set out.

Now Lia will wander around the world finding fine young women and bringing them the greatest joy possible.
 
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ranger

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Re: Character Sheets Chloe DG 2.0

Character sheet for Chloe
Name: Chloe
Class: Mage
Race: Crolian
(human)

Body: 14 = (7x2)
Mind: 26 = (13x2)
Spirit: 18 = (5x2)+8[talent]

Hit Points: 51 = (14 + (26/2) + (18/2) + 15[talent])
Pleasure to Orgasm: 42 = (14/2 + 26 + 18/2)
Spirit Energy: 53 = ((14/2) + (26/2) + 18 + 15[talent])
Speed: 6 = (14/2)-1[encumbrance]
Dodge: 29 = ((14 + 26 + 18)/2)
Armor: 4 (tp 30/30 Dur 3)
Resistance: 13 = (26/2)

Experience: 0
Corruption: 0

Talents:

General
Strong Spirit (+8 spirit)
Healthy (+15 hp)
Greater Energy pool (+15 max energy)

Magic
Healer When casting a spell that temporarily increases a stat or restores lost HP, they are treated as 1 spell level higher for the purpose of how much HP they restore or how much the stat goes up by.
Focus In Body Gives a +12 to Base Casting when casting any spell of the chosen element. also allows up to 2nd Level spells in that Element to be cast without casting rolls.
Concentration: Increase Base-Casting by 8.

Flaws:
Sensitive Pleasure taken is increased by 4.


[MAGES ONLY]
Bc: 21 = (26/2)+8[talent]
Favored Elements: Body
Bc: 33 = (26/2)+8[talent]+12[talent]

Body
Level 1: BC= 33 Epcost= 0
Least Magic Might {Buff}

Far Talk {Utility}

Eavesdrop {Utility}



Level 2: BC= 33 Epcost= 2
Lesser Magic Might {Buff}

Lesser Healing {Heal}

Allsight {Utility}

Level 3: BC= 33 Epcost= 4
Magic Might {Buff}

Healing {Heal}

Bone-Snap {Bolt}*


Level 4: BC= 33 Epcost= 6
Greater Magic Might {Buff}

Greater Healing {Heal}

Quake of Agony {Emanation}


Level 5: BC= 33 Epcost= 8
Greatest Magic Might {Buff}

Greatest Healing {Heal}

Granulate {Bolt}*


Inventory

(hit)[damage]{spec}
Melee weapon: Dagger (14) [2d12 + 5] {Piercing/Slashing}
Ranged weapon: n/a
Armor: Leather[AV = 4 EV = 1 TP = 30; DU = 3] Weak against Piercing. Strong against Blunt.
Shield: n/a
Minor item
extra sets of cloths x2
Bedroll
Dried food rations x10
backpack
water skin
Journal/notebook
50 Denarii

Bio/Description
Chloe stands at 5'3 and has a slim build. She has straight black hair which flows to the small of her back which contrasts with her bright green eyes and pale skin. While most men from her region would consider her cute she is often passed over for more endowed women much to her frustration.
Chloe wears a long black travelers shirt covering her pale skin tucked under some basic brown leather armor. As well as a pair of brown trousers which are soiled with travel. Muddy leather boots cover her feet and a gray hooded cloak covers her back. A small backpack and dagger appear to be her only belongings.
History: N/A
 
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Hafnium

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Re: Character Sheets

Yay! I've wanted to do this forever! It's basically the entire reason I registered!

Edit: I may or may not be using this as a place to throw possible DG 3.0 Tamonten now... :3

Demonologist stuff prone to change to Priestess depending on how the rest of the adventure goes.

Character Sheet:
Name: Tamonten
Class: Warrior (Tree Pruner)
Race: Part-Demon

Body: 62 (32 + 4 + 16 + 10)
Mind: 14 (8 + 6)
Spirit: 24 (10 + 6 + 8)

Hit Points (HP): 81
Pleasure to Orgasm (PP): 57
Spirit Energy (EP): 62
Speed: 25
Dodge: 50 (60 when Unarmed)
Armor: 2
Resistance: 31

Experience: 0
Corruption: 0

Mutations:
*Masochist: when a character takes health damage, d4+1 of total taken is taken as pleasure damage as well
*Sadist: character takes d4+1 pleasure damage each time she inflicts health damage to something
*Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales. (Pitch-black left arm. Ghostly pale skin that gives off a dull glow in the light for the rest of her body.)
Vestigial Wings: The character has grown vestigial wings. Not very useful, but can look however the character likes.
-Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at half their speed.
Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
-Venomous Attack (Horny): The character's can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect.
Pheromones: -4 to Stealth checks and friendly characters are more interested in sex (xivvix)

Talents:
[Gen] Strong of Body: +8 to Body Stat
[Gen] Strong of Body: +8 to Body Stat
[Gen] Strong of Spirit: +8 to Spirit Stat
[Gen] Natural Spirit (???: Lets you a Talent from the selected Classes Talent pool.

[War] Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
[War] Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed weapon.
[War] Skill with Weapon (Two Handed Sword): Adds a +12 to hit with the selected weapon.
[War] Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.
[War] Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.
[War] Skilled: Gain your choice of 3 Skills, so long as you meet the requirements for them.

Flaws:
[Race] Mutated: The character gains 3 mutations of your choice.
[Race] Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that cannot gain corruption cannot take this Flaw.

[Talent] Open Soul x3: The character takes an additional 12 EP damage whenever anything would cause them to take any.

[Extra] Mutated: The character gains 3 mutations of your choice.
[Extra] *Fey Lover: Any pleasure dealt to the character by Fey creatures is increased by +8.
[Extra] *Plant Lover: Any pleasure dealt to the character by Plant creatures is increased by +8.
[Extra] Obvious: The character takes a -16 penalty to their Stealth stat.

[Maybe] *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.

[WARRIORS ONLY]
16 Skills (62/10 + 1 + 9 = 16.2 rounded down.

[Heavy] Whirlwind (Activated) - The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.
[Heavy] Slay (Activated) – The character takes a -20 penalty on their attack roll, and a -10 penalty to Dodge until their next turn. They deal double damage on any attacks that hit until their next turn. Requires Heavy Weapons Specialist.
[Heavy] Supreme Might (Activated) – The character can trade points from their attack roll for additional damage. These points are traded at a 1 to 1 rate, and the character cannot trade more than 20 points per round. Requires Heavy Weapons Specialist.
[Heavy] Charge (Activated) – The character can move up to twice their Speed this round, so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to attack rolls and damage. The character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.
[Heavy] Cleave (Passive) – Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls. Requires Heavy Weapon Specialist.

[Unarmed] Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Every creature that is hit by such an attack, and takes damage has its grapple action automatically fail. Requires Unarmed Fighter.
[Unarmed] Stunning Blow (Activated) – The character can take a -8 penalty to their attack rolls and damage on their attacks, but if they hit, their target must make a Resistance check against them or be Stunned until after your next turn . Requires Unarmed Fighter.
[Unarmed] Trip (Activated) – The character can choose not do damage on a successful attack, and instead force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they are knocked prone. Against opponents who are Stunned, an attack made with this skill automatically hits, deals damage, and the target does not get a Resistance check to resist it. Requires Unarmed Fighter.
[Unarmed] Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

[General] Focused [Two-Handed Weapon] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.
[General] Specialized [Two-Handed Weapon] (Passive) – The character deals an additional +3 damage with the selected weapon type. Requires: Focused with the selected weapon type.
[General] Quick Draw (Passive) - The character can draw their weapons without spending a turn.
[General] Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs the character or be unable to attack that round. Failing 2 such checks in a single combat causes a creature to either retreat, or surrender. The character takes a -10 penalty on this check, but also gains a bonus to the check equal to the damage done on the killing blow /10, and multiplied by the tier of the monster. Characters with the Foul aura mutation get a +5 bonus on this check.
[General] Challenge (Activated) - The character chooses a single enemy with 30 feet that they have line of sight to. That enemy must win a Resistance check against the character or be unable to attack any creatures other than the character. The character gets a +4 bonus to damage against creatures they have challenged, but a -8 penalty to Dodge against attacks from all other creatures until their Challenge target is dead. This Skill can only be used when there are at least 3 actors in the combat.
[General] Ranger (Passive) – The character gets a +5 bonus to Perception, and can track creatures so long as they have stayed on the ground.

[Weapon] Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls. Requires Skill with One Handed Swords, Two Handed Swords, or Bastard Swords (Talents) and the Quick Draw skill.

[SPIRIT USERS ONLY]
Spirit Ceiling: 12
Powers: Dunno yet

Inventory:
Greatsword (78) [2d12+47 Slashing Damage]
Unarmed (62) [1d8+33 Blunt Damage]
Hunting Dagger (62) [2d6+31 Piercing or Slashing Damage]
Clothes: AV = 2, EV = 0, TP = 25, DU = 3
(Broken?) Sealing Armlet [Fluff Item]
(Unresponsive?) Regulating Bracelet [Fluff Item]
(Destroyed?) Journal [Fluff Item]
50 Denarii

Bio/Description:
Ohoho.

Old Description/Personality
Description: Tamonten stands at 5'5" (165 cm) with a lean build from years of training in the art of the sword. Much to her disappointment, this lean build also extends to her petite breasts. Her hair is milky white and extends to her waist. Her eyes are green and she has a youthful face. She wears roomy clothing, pants and a shirt, that flare out at her wrists and ankles, mainly intended for mobility. Her clothes are a faded grey and are becoming threadbare from use. Over her clothes Tamonten usually wears a heavy black cloak made for general protection against the elements. The young woman tends to forego underwear (for mobility, honest!).

Her skin is ghostly pale and when she's in the sun it reflects light to give her a pale glow. Odder than Tamonten's pale glow is that her left arm is a different color entirely. There is no left sleeve on her worn, grey shirt, having been torn off at the shoulder and revealing a left arm that is literally pitch black. Despite the color of her left arm it is still a fully functioning and healthy arm. On her left arm are a heavy, cast-iron armlet with a chain that links it to a similar cast-iron cuff on her left wrist, both literally fused to her skin, these being the reason she can't wear clothing over the arm in question. If any attention is paid it's easy to notice that Tamonten's left arm is constantly shaking, even if it's only slightly.
Biography
Tamonten didn't have the beginnings one might expect of someone classified as a part-demon. She was born to a retired Amazonian soldier turned farmer and his wife on a plain farm. For several years her life was average, or perhaps above average as she was the only child her parents conceived and spoiled because of it. Occasionally she would stir up quite a bit of trouble but beyond that things of note rarely happened on the farm.

One day, the young girl snuck away from the farm to explore a nearby forest on one such trouble-making expedition. On her search she stumbled across a strange skull in the middle of the woods. The thing gave off such a foul aura that even the wildlife wouldn't approach it but curiosity overwhelmed young Tamonten and she inched closer to it. Against her better instincts she moved to touch it. As soon as her finger touched the skull plantlike vines poured out of it's mouth and sockets, one grabbing her left arm and digging into the skin with it's thorns before she could react. The rest of the vines moved to restrain her but by pure instinct Tamonten managed to not only dodge them but to pick up a particularly sharp rock and cut the tendril that already had gripped her arm. With nothing but escape in mind Tamonten ran all the way back to the farmhouse, stopping only to remove the thorny tendril that was still in her arm. She never told her parents about the event as it was against their rules for her to step foot in the forest.

The event was not as over as Tamonten would have liked to believe, however. After that day Tamonten began to hear a voice in her head. It was a distinctly male voice that seemed to have a full range of emotions but preferred the tone of patience. It told her things, directions around the forest, information about the lands, and taught her fun games. As it worked it's way into her confidence the memories of the event seemed to fade day by day, not entirely by coincidence. Her parents wouldn't know of the voice until one day at dinner the girl's father spoke about a far away land he had been to when he was still a career soldier and Tamonten repeated something her 'friend' had told her about the place, which she had never been to. After explaining the voice in her head her parents were quick to wave it off as an imaginary friend. After a while it seemed true even to Tamonten, all according to the voice's plan.

By the time she was a teenager she had all but forgotten about the voice. Her old "imaginary" friend seemed like just a part of her mind. During her teenage years she began to take an interest in her father's former profession and begged him to teach her in using a sword. After some resistance her father eventually relented and taught her. Tamonten was a quick learner, thanks in part to her unseen friend, and within a few years was showing promise as a warrior. The voice couldn't have asked for better fortune than to have a host that already had some experience in sparring. Not more than five years after she had began learning Tamonten's father confessed to being unable to teach her much else and things became uneventful again as Tamonten began training on her own. Things wouldn't remain uneventful for too much longer, as it was less than a year later, on her eighteenth birthday, that the creature struck.

Striking when she was on her way to town with her parents to celebrate, her "friend" possessed her. There was no warning, no way for her to fight back. She convulsed, her hands turned into claws, her skin turned a pitch black, she gained tails, wings, and claws. The possessed Tamonten immediately lashed out, killing their cart's horse in a single blow. The demon turned her to do the same to her parents with an eye on rampaging throughout the entire town but her father was quicker than the creature had expected. Tamonten's father fought his possessed daughter for several minutes and eventually gained the upper hand and subdued her, knocking her unconscious. Much to the demon's surprise, the former soldier still had a lot he could have taught his daughter.

By this point the guards had been called and they had no intention of letting a possible demon go free. Tamonten's father, who still cared for his daughter and hoped to save her, escaped them carrying the young woman's unconscious form. By luck he happened to know a talented inventor who dabbled into magical and spiritual power from the town that owed him a big favor. Taking the young girl to the inventor he requested that she be saved. The man managed to craft the woman a seal after many days of work. Made of cast-iron with no small amount of enchantment on it. The inventor predicted that the seal would keep the creature from taking her body again without her inviting it in for some time.

When she finally came to her skin had changed, previously tanned from working on the farm, it was now ghostly pale. Her hair had gone from black to a milky white. The last surprise came from her left arm, which was now pitch-black with the iron cuff literally fused to the flesh of her upper arm. The arm had also begun shaking uncontrollably as soon as she had come to. Despite the inventor's attempts over the next few days he was unable to remove the spirit from her body entirely, though he was able to make a cuff for her wrist intended to stop the shaking. Tamonten, who had become aware of what a danger she was to those around her, eventually resolved to leave in the night to keep her family safe from her.

For several years after her choice to leave her family Tamonten lived as a wanderer. She stole a greatsword and some clothes and only traveled into civilization when absolutely necessary. The experience of surviving on her own in the wild turned her into an impressive warrior. For a time she even began to think that she could live in the wild for the rest of her life. It wasn't to last, however, as the voice returned, sounding as patient as it always had. Worse, the voice's influence was seeping through the seal little by little. She began to take perverse pleasure in causing pain as she hunted and from feeling pain. The shakiness of her arm even began to return.

With the realization that the thing inside of her would eventually consume her entirely if she didn't do something about it she vowed to find a way to seal the creature entirely and get her left arm back. Unable to find a mage, priest, or inventor capable of or willing to help her, Tamonten now seeks out information about demon incursions in the hopes of finding someone, or something, that can help her.
 
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Keylo

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Re: Character Sheets

Enigma returns for DG 2...Let the tale of the "Mad" Wanderer (or Devourer to some) continue.


Character Sheet:
Name: Enigma
Class: Spirit (Necromancer)
Race: High Elf

Body: 12+0 = 12
Mind: 10+4 = 14
Spirit: 30+20 = 50

Hit Points: 12+ 14/2 + 50/2 = 44
Pleasure to Orgasm: 12/2 + 14 + 50/2 = 45
Spirit Energy: 12/2 + 14/2 + 50 = 63 + 20 = 83
Speed: 12/2 = 6
Dodge: 78/2 = 39
Armor: Whatever you get from armor and talents.
Resistance: Your classes primary stat divided by 2. If you're a succubus, you can choose which stat determines your resistance, but the stat can never be re-chosen. If you are a succubus, please indicate which stat you choose here.

Experience: Starts at 10
Corruption: 0

Talents:
Soul Drain Resistant
Necromancer: Life Leech and Call Spirit
Strong of Spirit x2
Soul Sense
Additional Power: Animate and Nightmarish Image
Massive Energy Pool
Demonologist


Flaws:
Open Soul (Race)
Honorable
Sensitive

[SPIRIT USERS ONLY]
Powers: Animate, Life Leech, Call Spirit, Nightmarish Image, Gorgon’s Gaze, Summon Demon



Inventory:
50 Denarii
Melee weapon - Ceremonial Metallic Staff Nil. Base damage is 1 + 1d4 + 6. Always deal Blunt damage.
Ranged Weapon – x2 Evisceratory Throwing Knives - A quintet of blades that are easily concealable. Base damage is 2d6 + (50/4 = 12.5 = 13), range is 20 feet, come in packs of 5, and up to three can be thrown per round. Note that they must be retrieved from dead enemies to be thrown again.
Wanderer’s Enchanted Robe (Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.)

Minor item [quantity in digits]

Enchanted blindfold: Binds and conceals Enigma’s eyes, which now turn the weak-willed before her to stone, after beginning to delve into the realm of demon magic. Although Enigma can see through them, others can not.

Enchanted Traveler’s Cloak (Part of her “armor”): The old cloak returns to obscure her face…although is now a bit more water and stain resistant than before.

Tea leaves: After the last trip without a good cup of tea…Enigma makes it a point to keep a ready supply with her. If she could do the same with scones, she would.

Rope: Self explanatory

Collar: For any potential “pets” she may decide to keep, although she may be quite satisfied already with Lanai.

x2 Specimen Jars: To collect odds and ends for experiments.

Bio/Description:

"Enigma" is the name by which others address this traveling high elf. A name most fitting given her the mysteries that shroud her, for all that is known about her is speculation at best. Some say she is an exile from her home, for the practice of the necromantic arts. Others claim that she is in actuality, male, and a spy for the Badarian Empire. The only facts that are for certain is that she wanders around from town to town across the land, and is searching for something relentlessly... Either way, "Enigma" is a highly shady character, and should not be trusted by anyone...

That is, if you believe what most people say about her. "Enigma", in truth, is merely a highly inquisitive individual, albeit one that has little respect for cultural traditions, diplomatic relations, and such. From acts such as learning necromancy to sate curiosity despite the protests of her family and friends, to practicing the staff to see if a frail bodied person could fell a bear by herself (a feat that she nearly paid her life for), "Enigma" is highly whimsical and perhaps... insane person who does anything that happens to strike her fancy. Her travels across the land and her "searching"? A desire for knowledge at best, or simply because she "wanted" to travel to a certain destination. The "code of honor" she follows? Purely on a whim, where she decided that a "code of honor" was an excellent thing to have. Throwing her name and past away? Merely an experiment to see if anyone would ever be able to connect the dots. All in all, if anyone ever came to know who "Enigma" truly was, they would find her to be a horrible eccentric and perhaps "lunatic." The fact that she is traveling to a place infested with demons and monsters "for science" does not help in the slightest...

Asides from her bizarre mentality, there is also the matter of her physical appearance. From an average passerby's glance, she would appear to be a fairly normal elf, possessing the slim dainty frame and pointed ears that all elves had, albeit with a slightly disappointing bust size, but an elf nonetheless. That is...until one took a look at her face. Possessing long hair a mixture of purple and white with pink streaks and a pair of impossible heterochromic eyes (one eye being purple, while the other was red) due to a breast enhancing experiment gone wrong (in which her bust also decreased a size to barely a B-cup), her appearance is a fashion designer's worst nightmare, as well as the most probable reason for which she keeps her face hidden at all times...

(Keylo's tl;dr for "Enigma": Insane lovable eccentric I suppose?...)

DG 2:

To be determined based on wrap up of DG 1.
 

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Re: Character Sheets

(Having hypnotism (from full blooded demon) seems slightly strange, but Tassadar didn’t remove it last time he went over this sheet so it’s in there for the moment.)

Character Sheet:

Name: Nerzalil
Class: Shadow Warrior (inventive of me, huh? :rolleyes:)
Race: Shadow Demon (Full Demon)
Gender: Female

Body: 28
Mind: 16
Spirit: 22

Hit Points: 62
Pleasure to Orgasm: 41
Spirit Energy: 44
Speed: 9
Dodge: 23
Armour: 12
Resistance: 24
Stealth: -1

Experience: 0
Corruption: Full / N/A


Talents:
Natural Spirit (Shadowmancer)
Skilled
Two Weapon Fighter
Resistant
Pressure
Healthy

Flaws:
Full Blood Demon (Odd Skin, Tail, Claws, Whip-Tongue)
Mutated (Wings, Fetish (Dominating), Deadly Maw)
Plant Lover
Easy to Hit

Skills:
Scissor Defence{Activated}: When using two weapons at once, you can sacrifice your attacks and take -10 on Dodge for that round, but gain +10 on Armour, and you automatically attack any enemy that successfully hits you with both of your weapons..

Rend{Activated}: When wielding two weapons at once, you can take -5 on both attack rolls so that, if you hit with both weapons in the same round, you deal an additional 2d10 damage to your target.

Whirling Death{Activated}: Gain +10 to Dodge and damage per hit, but lose 5 HP each round for as long as this remains active. You choose when to turn it off.


Powers:
Dark Armor: Costs 3 + X to activate and X to maintain, summons shadowy armor to protect the user. Increases melee damage, grapple rolls, and Armor by 3X.

Piercer: Sends a shard of shadow at a single target within 50 feet, costing X energy and dealing 2Xd10 damage. Can also be used against multiple targets, but each additional target after the first decreases 1 by 2 for the purposes of damage and requires an additional to-hit roll.


Special Ability:
Hypnotize: Once every three rounds, the character can make an opposed Mind check against a single enemy. If they win, their opponent loses their next action.


Mutations:
Odd skin
Tail
Claws
Whip-Tongue
Wings
Fetish(Dominating)
Deadly Maw


Inventory:
SD Shortsword (+26) [2d12 + 10] {+ 4 to-hit & damage for each hit on the targeted enemy (Pressure)}
SD Shortsword (+26) [2d12 + 10] {+ 4 to-hit & damage for each hit on the targeted enemy (Pressure)}
Made out of the same strange, organic material as the carapace of the Shadow Demons themselves, these 60cm blades (12cm hilts) are fierce weapons. The blades are two-sided, with one side being smooth, sharp and straight, while the other is serrated and harshly uneven; it starts wide, thinning for the first half of the blade, and then suddenly becomes wide again, till thinning to a point. This unusual 'ditch' allows it to catch the blows of enemy swords and prevents them from easily sliding off and recovering, giving the wielder more time to hit with their off-hand weapon (or, for one-weapon users, it helps in pulling the opponent’s weapon away from them). The blade itself is thicker and wider than would be usual to cope with the structural stress of taking blows in such a manner, but the material is lighter than typical metals so it ends up evening-out. The weapon only has a guard on the uneven side, if the wielder isn’t careful they can lose a few fingers that accidentally creep up the straight side.

Ceremonial Golden Plate Armour (Chainmail) [AV = 12, EV = 5, TP = 40, DU = 5] Weak against Piercing. Strong against Slashing.
The origins of this armour are unknown even to the surviving Shadow Demons themselves, dating back to a time before the Devourer, believed to be either created as an experiment after seeing armour on the enemies of the Shadow Demons, or taken as spoils of conquest from some forgotten victory and modified for their use. The armour is probably not intended for anything other than ceremonial or decorative use, as it has a number of flaws none going into combat would want. Not only is it incredibly gaudy, marking the location of the wearer in any melee, but the armour has gaps in all the locations where the body of a normal spawn glows blue-white. It practically emphasises the weakest spots on the spawn’s body! Indeed, the armour does not seem to be designed to cover the whole body so much as shield some of the more likely to be struck spots. It does –look- really cool, though…
Due to this minimalistic design, the armour’s integrity and ability to absorb damage is lessened, but so is its weight; it also unintentionally solves part of the problem of plate armour’s tendency to turn into an oven in the presence of a heat source, but at the trade-off of failing miserably against anything able to pierce into the artistic gaps in the armour. The wearer themselves typically cannot sneak for hell in it, but due to its ability to attract a gaze, others in the battle have an easier time of it.
And it’s a right pain in the arse to get on.

The armour itself is not made totally out of gold as it looks, but a compound of copper, silver and gold, in unknown proportions, and created through a forgotten method. This left it with its golden colouration, and somewhat around the durability of steel, but without the ability to be tarnished. …In other words, the suit of armour is basically made out of .
There is supposed to be a matching set of ‘horse’-armour for a Stag Beetle, but it was left back in hell…

50 denarii – The travelling Shadow Demon population briefly encountered a human in its journey away from the city. He insisted that they take a bag full of small metal ingots and then leave, in some strange parody of trade, and spoke hysterically of his offspring. According to his dialogue, he found these ingots to be valuable, and indeed, as he repeatedly pointed out, he believed them to be the only valuable thing on his person. After a few moments of this, his hysterics elevated and he proceeded to hurl the bag with undue force at Nerzalil, then immediately fled from his act of unwarranted aggression before the Shadow Demons could retaliate.


Bio/Description:
Nerzalil is a Shadow Demon, one of a near extinct insect species from the world Beyond the Dark Portal. Like most of her breed of the species, she is a humanoid covered in a thick, black carapace, with a pulsing, blue-white glow coming from various places on his body; the location of her eyes, claws both hands and feet, ribcage both front and back, breasts, abdomen, and the underside of her tail. Unlike most of her species, she has a pair of fairly large, but ultimately useless ‘wings’ of black carapace growing from her back, three pairs viciously sharp tusklike-mandibles surrounding her mouth, and, finally, free will; while most of her species are tapped into the Shadow Demon’s all-controlling Hive Mind, Nerzalil was an experimental creation, forced to endure the autonomy her brethren went without. Nevertheless, she is fiercely loyal to her kind and wishes only for their safety and proliferation. She has a considerable dislike of both sex and demons, the latter of which is tempered somewhat with pity considering that they’ve recently lost their all-encompassing deity, something the Shadow Demons can understand… and demons are more familiar to them effectively everything else on this world.

Nerzalil is a warrior, and she is built like one; not a waif, but neither what amounts to an overly muscled man with breasts – her muscles are defined, but so are her curves.
Nerzalil has breasts that would look unrealistic on a thin, incredibly feminine form, but are believable if still large on hers. E is probably a good real-world measurement. She has a certain air of maturity and command, which combined with her body type, gives her a somewhat MILFy feel – but while certainly fulfilling the “I’d like to fuck” part of the acronym.

Fighting style:
There are two usual types of combat involving dual-wielders. The first is the berserker style, using the overwhelming ability of dual-weapons to overcome defences, attacking madly and without reservation, stopping the enemy from sufficiently retaliating simply by the maddened zeal of the blows. The second is the rogue style, which uses the superior ability of dual-weapons to block single weapons, allowing them to nearly never be hit with enemy attacks while still being able to get in parries now and then.

Nerzalil uses modified versions of either style depending on the situation. Unlike a berserker, when attacking all out with her twin swords, she is entirely in control of her mind. The main difference is she attacks more with finesse than berserk fury… though despite being in control of her own actions, she still holds no regard for her own injuries, allowing her armour and natural resistance to soak damage as in one action, she makes a swipe, gets blocked, and guts the opponent with her offhand. She is similarly heedless towards her own damage while fighting in the rogue style, focusing on the movements of opponents but allowing her body to take a good deal of the damage, while she strikes back in the moment they are the most vulnerable. It would seem her self-preservation instinct is not all that strong…



Extra stat penalties and the like unlisted on the sheet:
+4 damage bites (Deadly Maw)
+2 damage unarmed non-bites (Claws)
-2 oral pleasure bonus = +2 pleasure oral (Whip-Tongue) -4 pleasure oral (Deadly Maw)
+10 pleasure taken when dominating (Fetish)
+8 pleasure taken from plants (Plant Lover)
Pleasure given to opponent becomes their corruption (full demon)
Does not gain corruption (full demon)
Cumulative +4 to to-hit and damage on any enemy for each successful melee hit made by the character onto them. Lasts till the end of the encounter. (Pressure)
Armour’s AV and DU is 1.5 times lessened against Piercing (armour)
Armour’s AV and DU is 1.5 times increased against Slashing (armour)
 

TentanariX

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Re: Character Sheets

Hisien-ko

Name: Hisien-ko of the Marallith
Class: Succubus
Race: Naga

Body: (14)+20=34
Mind: 20
Spirit: 10+6=16

Hit Points: 34 + 10 + 8= 52
Pleasure to Orgasm: 17 + 20 + 8= 45
Spirit Energy: 17 + 10 + 16= 43
Speed: 17-12=5
Dodge: 35-10=25
Armor: Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.*
Resistance: *17

Experience: 0
Corruption: 0

Talents:
Grapple Expert
Strong of Body
Natural Warrior
Superior Warrior
Succubus Magic

Suck You Dry
Pull Out
Fuck Me
Hard Hitter
Unarmed Fighter

Succubus
Side-Skill

Flaws:
Easy to Hit
Sluggish
Mutated

Mutated
Horny Slut
Bloodthirsty


[WARRIORS ONLY]
Skills: Disarm{Activated}: When wielding no weapons against an armed opponent, you can choose to have your attack deal no damage that round if it hits, and instead have it pluck the enemies weapon out of their hands, allowing you to use it or throw it aside. Requires: Unarmed Fighter.*

Succubus Powers
Mental Domination: A Succubus can attempt to dominate the mind of another creature in exchange for half of her max EP. A character that fails a Resistance Check vs the Succubus is stunned for a round. A character with less than half of their EP cannot use this.

Inventory:
The weapons and armor you have, along with any other minor items you gain in your travels.*
Please list them as either:
Melee weapon (+34) [d8+27] Claws ; (+34) [2+d12+10] Ninjato
Ranged weapon N/A
Shield N/A
Minor item N/A


Bio/Description:




Coming Soon

SeaGreen=Talents/Flaws at creation.
RoyalBlue=Racial Talents/Flaws
Red=Class Talent/Flaw
Black=Talents gained through Flaws
DarkOrchid=Talents from Natural/Superior Warrior

Let me know if this is correct.
 
Last edited:

Archer

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Re: Character Sheets

(Finally got mine done)

Character sheet
Name: Vivian
Class: Succubus
Race: Part-Demon

Body: 16
Mind: 18
Spirit: 24

Hit Points: 37
Pleasure to Orgasm: 38
Spirit Energy: 41
Speed: 8
Dodge: 25
Armor: 1
Equipment: Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Polished elm staff: Base damage is 1 + 1d4 + Body/2. Always deal Blunt damage.

Resistance: Spirit 34

Experience: 0
Corruption: 0

Talents:
Succubus
Succubus Magic x2
Lucky
Spunky
Fuck Me
Pull Out
Soul Drain Resistant
Resistant

Flaws:
Horny Slut
Mutated
Idealistic
Mutated
Sensitive

Powers/Skills
Charm: In exchange for 10 EP, a target creature must make a Resistance check vs the Succubus or be forced to attempt to immediately have sex with the Succubus that used this power. (Special restriction, Vivian must be able to dance or sing to charm someone)

Sexual Healing: When your character drains EP, they may forsake the regenerated EP and instead gain 1/2 as much HP.

Bio/Appearance
Vivian is the daughter of the retired mercenary known as the Red Asp and her lover Tabitha. The details of her birth are sketchy but it most likely had magic involved in it. Regardless Vivian has grown into a young woman who has fully embraced her demonic roots. She's developed much differently than either parent showing herself far more outgoing than Tabitha but turning away from serious combat and instead embracing the desert culture that Mina has taught her. The stories of her travels have taken root in Vivian's head though and she yearns for a chance to strike out on her own and have her own exciting adventures.


Mutations
Favored Enemy (Succubus) : The character gets a favored enemy which they must have had some kind of sexual congress with before. That enemy always deals +10 pleasure damage against the character. (Growning up around them Vivian has grown accostomed to the grace and beauty of succubi)

Massive Breasts: Vivian has a DD Cup bust

Soft-Skin: Your character causes +2 pleasure during non-oral foreplay.

Fetish (Exotic Women) : The character gains a particular favorite thing that sets them off when they're in bed. Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls. (Basically if her opponent is a woman thats far different from her, i.e. Naga, Fey, Aluraune etc. Vivian can't help but be fascinated by them)

Tight: The character deals +2 pleasure to your opponent during penetrative sex. Can be taken up to 3 times.

Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2.
 

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Re: Character Sheets

B-B-Bubble Toast...
 

Courage Wolf

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Re: Character Sheets

New Sheet

Name:Anthriel
Class:Spirit Wielder
Race:Angel
Sex:Female

Body:12
Mind:12
Spirit:106

Hit Points (HP):71
Pleasure to Orgasm (PP):71
Spirit Energy (EP):148
Speed:11
Dodge:75
Armor:0
Resistance:53
Perception:33
Stealth:11
Grapple:6


Experience:0
Corruption:0


Talents:Spirit Warrior
Shadowmancer
Massive Energy Pool (+30 EP)
Hard to Hit (+10 Dodge)
Strong of SpiritX5 (+40 Spirit)


Flaws:Tainted Bloodline (Corruption Gained 1.5X faster)
Idealistic
Honorable
Open Soul (+4EP Dmg)
Infertile
Plant Lover (+8 PP From Plants)
Bloodthirsty
Mutated



Mutations: Odd Skin (See Description)
Strange Face (See Description)
Skyclad (-2 Penalty to all Non-Dmg rolls when not nude)
Greater Wings (Flight at half speed)
Warped (Half Pleasure dealt also taken as corruption)
Faerie (Resistance 5 to Cold and Electricity)



Spirit Ceiling:30 (29.6 rounded naturally)
Powers: [ Battle Aura ]
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
[ Instant Transmission ]
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP, and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.
[Energy Blade]
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.
[Dark Armor]
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X.
-This power can be used while the character is Bound or held in a Submission Hold.
[Piercer]
The character hurls shards of shadow at their enemies.
-The character pays X EP. In addition, they can pay 1 EP to target one additional creature with this power. This additional cost can be payed as many times as the character likes, but each creature can only be targeted once.
-One target creature within 60 feet of the character takes (1d12 + 2) * X damage.
[Shadows Made Manifest]
Summons a creature made out of pure shadow to serve the character.
-The character pays 4 + X EP.
-Then, the character chooses one of the following:
1) The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X.
2) The character summons a tentacle that has the Grapple Expert Talent and a Body stat equal to 10X. This creature cannot move, but can attack any creature within 20 feet.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

Inventory:50 Denarii


Bio/Description Anthriel, arriving in the middle of a swamp on this plane would have normally caused quite a stir among the populace, The angel simply popping into existance in a blinding flash of light, Nude save for the swirling tribal tattoos burned into her pale skin, a deep black against the alabaster white, constantly changing shape slightly with the time of day, and changing color when she used her power, burning a bright blue. Her enormous white wings draped around her, she surveyed her surroundings, "Greeeaaat, a swamp, why a swamp. You would think that the Angel of balance and harmony would be sent to somewhere a little more comfortable than a swamp" Continuing her rant, she beat her wings slowly in time and floated off trying to find somewhere a little drier to set down.
Full Description: At 5'10" Anthriel is tall and slender, with defined curves and a generous chest, her hair a short cropped raven black. The tattoos that adorn her entire body with their thick curving lines and detailed swirls shift slightly based upon the time of day, sinking more towards her back during daylight hours and shifting more forward on her form at night. Her eyes have no pupils, instead they're jet black with golden flecks throughout the entirety of the eye, reminding anyone looking into them of the night sky between summer and fall. Her Wings are Long, Wide, and gloriously thick, their feathers straight and true. Her facial structure is calming, neither antagonistic nor overly plain, with wide cheekbones and a high brow, her nose small and her lips usually formed into a tight thoughtful expression. As Anthriel is the Angel of Balance she is both parts Mercy and Wrath, Always showing kindness to those who require it and bringing down mighty retribution on those who would dare challenge her authority.


The OOC section:Really just looking to have some fun. Anything goes.

Name:Corresta
Class:Warrior
Race:Arachne
Sex:Female

Body:56
Mind:14
Spirit:10

Hit Points (HP):78
Pleasure to Orgasm (PP):47
Spirit Energy (EP):45
Speed:22
Dodge:40
Armor:8
Resistance:28
Perception:12
Stealth:54
Grapple:68


Experience:
Corruption:


Talents: Sneaky X2(+20 stealth)
Stealthy (+6, auto-hit double damage on sneak attack),
Unarmed Fighter (Improved unarmed damage +10 dodge)
Grapple Expert (+12 grapple)
Healthy (+20HP)
Strong of Body X2 (+16)
Skill with Unarmed (+12)
Flaws: Selfish, Honorable, Lustful, Fertile
Bloodthirsty, Fey Lover, Demon Lover

Mutations: Fertile Mouth, Clawed Feet X2(+4 resistance to being knocked prone -2 to speed), Razor Fingers (+10 to unarmed damage), Fearsome Maw (-4PP dealt when using mouth, May bite while in grapple for +4 dmg), Venomous Attack (Paralysis)

Special Mutations:
Spider:The character's lower body is that of a spider. They can climb walls, and gain the ability to use the Web Shot special ability. The character also gains a +8 bonus to armor, but takes a -10 racial penalty to their max HP.
Web Shot: The character makes an attack roll against a single target creature within 30 feet. If this attack hits, it deals no damage, but the creature takes a -10 penalty to all non-damage rolls, Dodge and Speed. If this penalty ever equals or exceeds the character's Body stat, they gain the Bound status with a grapple stat equal to twice the penalty. These webs can be removed by spending the character's turn

Egg Layer: The character has an ovipositor that they can use to lay eggs in other beings.

Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Skills:
Ranger (Passive) – The character gets a +4 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Focused [Unarmed] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type.

Pummel (Activated) - The character can choose to forsake all other actions and allow a creature that they are grappling to take their turn before them. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use attack rolls rather than grapple checks to determine success, and are treated as if the character was not grappled. Requires Grapple Expert.

Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, and takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple. Requires Unarmed Fighter

Sudden Strike (Activated) – The character can take a -10 penalty to their attack rolls and a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -6 penalty against any creatures that they attack, and if they win, those attacks count as sneak attacks. Requires Stealthy.

Thief (Passive) – The character gets a +4 bonus to Stealth, and can pick locks and disarm traps.


Inventory:50 denarii,


Bio/Description:, Corresta had been quite happy to simply ambush the humans foolish enough to take a shortcut through the swamp she had made her home, Hiding her shiny black lower body and its many thin legs under the murky water, her light blue nude torso with its supple breasts displayed above the water calling desperately for help made things ridiculously easy. But the people were starting to notice, and that meant it was time to move on. New hunting grounds were required...
Corresta's lower body is a polished onyx color, its segmented legs slender and powerful. Her hair falls to her mid back and is only a few shades darker than her upper body, the soft skin of which bearing a teal hue. Her eyes are large and emerald green with thick lashes and a narrow brow, her cheekbones upswept giving her narrow face a predatory look to it.



The OOC section: WOOT SPIDERS


Name: Dusk
Class:Warrior
Race:Badarian
Sex:Female

Body:30
Mind:10
Spirit:10

Hit Points (HP):40
Pleasure to Orgasm (PP):30
Spirit Energy (EP):30
Speed:17
Dodge:35
Armor:0
Resistance:15
Perception:10
Stealth:53
Grapple:30


Experience:0
Corruption:0


Talents:
Stealthy (+6 stealth,Auto-hit and DD on sneak attack)
Skilled with Pistols X2 (+24 attack)
Sneaky X3 (+30 Stealth)
Sniper X2 (+16 ranged Dmg)
Two Weapon Fighter (May attack with both weapons at -4dmg and hit to each)
Flaws:Idealistic
Beast Lover (+8 PP from Beasts)
Plant Lover (+8 PP from Plants)
Tainted Bloodline (Corruption X1.5)



Mutations:


Skills:
Sudden Shot (Activated) – The character forsakes their normal attacks for the round. Instead, they automatically attack the first creature to attempt to attack them. They may make a Stealth check against that creature, and if they win, the attack counts as a sneak attack. Requires Stealthy AND Skill with (any ranged weapon.)

Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round. Requires Skill with (any ranged weapon.)

Pistolero: Reloads both pistols at once

Called Shot (Activated) – The character acts last in the current turn, and takes a -10 penalty to their attack rolls and Dodge until their next turn, but if they hit, their attacks deal double damage. This doubling stacks with the doubled damage from a sneak attack, if the attack is a sneak attack. Requires Skill with (any ranged weapon.)


Inventory:50 Denarii
Badarian Revolver X2 2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV

Throwing Knives
2d12 + Body/4, 20 foot range, deals +2d6 damage if used in a sneak attack

Black Clothing (Pants, Tunic, Boots, Belt Etc.)


Bio/Description: Dusk had been in Badaria her entire life, born and raised in Artmist, Homegrown. So when everything went to shit she rose up in defense of her home until it was apparent that staying would be bad for her health... Managing to escape entirely unscathed by a very thin margin the same could not be said for her husband. Having been married for only a week she had known a mans touch, and a good mans love... When he had fallen defending her she had screamed at the loss of her love, the shock of it nearly shattering her mind, and gone into a rage. Snatching up his revolver as well she had fired 10 rounds into the demon that had slain him faster than the stunned abomination could react, 9 rounds hitting the creatures chest, the last she had planted into its head to make sure. After collecting herself and saying one final goodbye to her husband she had fled into the outlying forest, hiding from what she could, and killing anything she couldn't. When things calmed down a little and it was possible she snuck back into Artmist, hiding in a cellar underneath her own home and using the nights darkness to get around the city. She has managed to stay hidden this entire time through a combination of skill and luck. Before the attack her skill with her revolver had been renowned, after the attack, anyone who had met her could verify that skill had stood the trials of her situation... Now she stays, killing any demon who dares give her the opportunity, wielding her husband's and her own weapon with a skill that could only come from Hatred. But even she knows that the time to leave is fast approaching and where she goes will be up to fate, and fate alone, to decide.
At 5'7" Dusk is neither overly tall or short, her unruly straw-blond hair falls just past her shoulders and is bound with a thin strip of leather. her pale skin and dark blue eyes are offset by the well fitted black clothing. The wide leather belt that holds her revolvers is well secured, the weapons themselves sitting crossed at the small of her back. Dusk is never relaxed, always ready to move or attack at the first sign of trouble and never leaving the safety of the shadows, a habit picked up during the fighting and after, as such her posture is usually hunched. With wide hips and a decent chest she strikes quite the figure. she tends to sneak everywhere, never trusting the intentions of anyone and rarely revealing herself with anything other than a strike from the shadows...


The OOC section:Was Bored, still a playable character though

Name:Kor'Ensiloth
Class:Warrior
Race:Half Breed (Vampire-Sidhe)
Sex:Male

Body:32
Mind:20
Spirit:20

Hit Points (HP):72
Pleasure to Orgasm (PP):51
Spirit Energy (EP):51
Speed:15
Dodge:66
Armor:6
Resistance:16
Perception:51
Stealth:8
Grapple:32


Experience:0
Corruption:~


Talents:
Duelist (+10 Dodge, +2 Damage rolls whilst wielding a weapon in one hand and nothing in the other)
Hard to Hit X2 (+20 Dodge)
Perceptive X3 (+30 Perception)
Natural Spirit Wielder (Spirit Warrior)
Skilled with (One Handed Swords) (+12 to attack mod with these weapons)
Healthy (+20HP)

Attack Mod= 49

Flaws:
Obvious (-10 Stealth)

Mutated X2 (6 Mutations)

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.


Mutations:
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This mutation cannot be used to grant or acquire other special mutations. This can be used to hide the more unsightly greater mutations, however.

Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. All damage against the character is reduced to 1/4. Av is subtracted from damage before this division, not after, and attacks that ignore AV also ignore this damage reduction. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation, they can also inject venom while feeding. This can either be extremely painful, or extraordinarily pleasurable to the one being bitten at the players choice. If the player chooses pleasurable, the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to no greater than 1/2 of their maximum HP. The character can see perfectly in non-supernatural darkness, and takes no penalties to Perception due to darkness.

Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Ironbane: The character cannot wield weapons that can only be made out of metal, but this only restricts them from using guns. In addition, they take a +8 damage from any weapons made from iron or steel.

Faerie: The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type.

Odd Skin (See Description)
Funny Ears (See Description)
Strange Face (See Description)
Armored Hide X3 (+6 Armor -3 Speed)


Skills:
Defensive Stance (Activated) – The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.

Battle Dance (Activated) – The character gains a +10 bonus to Dodge and attack rolls, but must attack every round, and takes 4 damage per round that ignores their AV. Requires Duelist.

Focused [One-Handed Swords] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.



Spirit Ceiling:10
Powers:
Battle Aura
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.

Instant Transmission
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP, and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.

Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.



Inventory:50 Denarii
Black Hooded Cloak
Black Boots
Black Silk Clothing



Bio/Description:Kor'Ensiloth couldn't tell you where he came from, or what his past had been up until only recently, He didn't know, What he did know was that he was outside Artmist, hunting demons, and he did know his own name. His name, it was the only certain thing about him, The only thing he knew beyond any shadow of a doubt was his own... As a shapeshifter Kor'Ensiloth wasn't even sure what his original appearance was, if he concentrated he could tailor his appearance to suit his needs as naturally as breathing, and that troubled him more than it comforted. As useful as the ability was, he had trouble holding onto his own sense of self. The only thing that seemed to help was victory, in any form. Fiercely competitive and wary, always expecting a trap or a blade from the shadows he hunted the mutations and demon-kin in the surrounding area.
Description: Kor'Ensiloth usually appears to others as a tall slender man in black clothing, well fitted with long sleeves and onyx buttons he strikes a fine figure at 6'0", His chest broad and his arms long, as he can change his appearance he usually looks fairly tan to hide his vampiric heritage and does his best to move around during the day to avert suspicion


,
The OOC section: 3 way with Tiff and Blarg
 
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Alkalannar

Mystic Girl
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Messages
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Re: Character Sheets

Character One: Su-Ku-Ta/Orc Warrior
Name: Arrenhan
Class: Warrior
Race: Half-breed (Su-Ku-Ta/Orc)
Sex: Female

Body: 32+8 racial
Mind: 8+2 racial
Spirit: 10

Hit Points (HP): 50
Pleasure to Orgasm (PP): 35
Spirit Energy (EP): 35
Speed: 20 + 8
Dodge: 30 + 10 + 3
Armor: 3 (+ 7)
Resistance: 20
Perception: 10
Stealth: 20 + 6 + 4 + 10
Grapple: 40 + 12
Unarmed attack: 40 + 12 + 5 + 3 + 4
Unarmed damage: 2d12 + 4 + 8 + 10 + 3 + 3 + 4 + Body/2


Experience: 0
Corruption: 0

Talents: Italics mean from race
Quick (+8 speed)
Natural Spirit Warrior (2 spirit warrior talents)
Stealthy (+6 stealth)
Unarmed Fighter (Improved Unarmed Damage, +10 dodge when unarmed)
Grapple Expert (+12 grapple)
Heavy Hitter (+8 damage for melee)
Skill with Unarmed (+12 unarmed attack)
Skilled (take 3 skills you qualify for)
Sneaky (+10 stealth)

Flaws: Italics mean from race, Underline means I'm not getting a talent by taking them
Mutated (3 mutations)
Beast Lover (+8 PP from beasts)
Fertile (2+ on pregnancy roll means knocked up)
Honorable (given word/contract invioble)
Bloodthirsty (never back down from combat)
Tainted Bloodline (1.5 * corruption gained)
Idealistic (kind/helpful outside of combat)
Lustful (after she has sex for the first time)
Fetish: Impregnation (after her first pregnancy)

Mutations: Italics denote racial mutations which do not count towards Warped/Supernatural
Natural Attack (2d12 + 4 + Body/3 damage)
Tail (feline)
Funny Ears (feline)
Claws (see below)
Greater Claws (see below)
Razor Fingers (no weapons, spell attacks at -6 penalty, +10 unarmed damage)

Skills: (5 from Body, 3 from Talents)
Focused Unarmed (+5 unarmed attack)
Specialized Unarmed (+3 unarmed damage)
Thief (+4 stealth, pick/disarm traps)
Knight (+3 AV, Dodge, melee attack/damage)
Berserker (+4 melee attack/damage)
Shattering Blow (-10 attack/damage to double damage (after reduction) if successful hit)
Pummel (let grappled opponent go first, make 3 unarmed attacks against them)
Sudden Strike (-10 attack/dodge, -6 stealth, sneak attacks)

Spirit Cap: 7
Spirit Warrior Powers:
Battle Aura (X EP/round, gain 3X melee attack/melee damage/speed/dodge, no stealth)
Instant Transmission (Non-combat: 6EP to teleport anywhere in memory or LoS. Combat: X EP to teleport anywhere within LoS up to 15X feet away.
Energy Blast (X EP to deal (3d4+1)*X damage to a critter in LoS)

Succubus Powers:
I bet you thought this was a listing of succubus powers!
Nope! Chuck Testa!

Inventory:
Battlemage's--er--Ninja's Robes, anything else appropriate


Bio/Description:
Illegitimate daughter of a Su-Ku-Ta nobleman, kept secret and trained as his ninja/assassin. Mostly orc-like, but with a feline tail, ears, and claws that prevent her from using any weapon.

The OOC section:
Fae, Demons, Angels, and Cat-Beasts preferred (for PC races, certainly open to them, but prefer to have faster pregnancies).

Character 2: Karkastan Succubus
Name: Vaerithrae
Class: Succubus
Race: Karkastan
Sex: Female

Body: 46 + 72
Mind: 2 + 8
Spirit: 2 + 8

Hit Points (HP): 128
Pleasure to Orgasm (PP): 74
Spirit Energy (EP): 74
Speed: 34
Dodge: 69
Armor: 3 + (7)
Resistance: 59 (Body)
Perception: 34
Stealth: 34
Grapple: 118


Experience: 0
Corruption: 0


Talents:
Strong of Body * 8

Flaws:
Lustful Wants sex.
Sensitive +4 pleasure damage dealt to her
Mutated
Mutated*3
Fertile (2+ on pregnancy roll to conceive)

Mutations:
Soul Eater Cannot normally regain EP beyond 1. Must feed if EP is at 1.
Shapeshifter Gain/lose basic physical mutations and change appearance at will
Supernatural Cannot gain corruption, deals corruption equal to pleasure dealt
Discordant Fertility half the time is considered fae, half the time is considered demon
Demon Reduce Fire and Force damage by 5
Faerie Reduce Cold and Electricity damage by 5
Greater Wings (and prerequisites, from Mutated flaw)
Tight/Large * 3 (+6 pleasure given to penetrated sex)
Whip Tongue * 3 (+6 pleasure when using tongue)
Soft Skin * 3 (+6 pleasure from foreplay)

Skills:
Thief +4 stealth, pick locks, disarm traps
Quick Draw (Draw weapon as free action)
Stranglehold (submission hold + foregone actions + resistance check = amount I won by done as resistance damage to opponent)

Spirit Ceiling: 14
Powers:

Succubus Powers:
Dazzling Beauty (-10 perception to anyone who can see her, +6 to pleasure dealt)
Stunning Gaze (5 + 5X EP = +X bonus to resistance check, winning stuns opponent within 20' for X + 1 rounds)
Charm (10 EP, opponent within 20' must pass res check or be charmed)

Inventory:
Naginata (polearm), Dirk (1HS), Repeating Crossbow, Battlemage's Robes

Bio/Description:
A Sidhe Lady was questing, when she fell prey to a demon lord. She killed him and escaped, but not before becoming pregnant. Vae has grown up fast, knowing she was different, but not how much so until she spend a sleepover at a friend's house. Sex ensued, with her friend and friend's mother both ending up pregnant due to succubus powers manifesting (Supernatural Shapeshifter Futanari and Pheromones). She was...requested to leave her village because of that and she is currently exploring the world, trying to come to terms with what she is. Ebon skin with glowing red markings, dark red hair, silvery horns that come out from her head and and curl like ram's, and Bat wings capable of carrying her in flight.

The OOC section:
Finding an angel as a travelling companion would be the most fun, I think. Seduction, corrupting while the angel tries to redeem her...
 
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Courage Wolf

The Admin who is Raid Boss
RP Moderator
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Re: Character Sheets

Name:Anthriel
Class:Spirit Wielder
Race:Angel
Sex:Female

Body:12
Mind:12
Spirit:106

Hit Points (HP):71
Pleasure to Orgasm (PP):71
Spirit Energy (EP):148
Speed:11
Dodge:75
Armor:0
Resistance:53
Perception:33
Stealth:11
Grapple:6


Experience:0
Corruption:0
Purity:0

Talents:Spirit Warrior
Shadowmancer
Massive Energy Pool (+30 EP)
Hard to Hit (+10 Dodge)
Strong of SpiritX5 (+40 Spirit)


Flaws:Tainted Bloodline (Corruption Gained 1.5X faster)
Idealistic
Honorable
Open Soul (+4EP Dmg)
Infertile
Plant Lover (+8 PP From Plants)
Bloodthirsty
Mutated



Mutations: Odd Skin (See Description)
Strange Face (See Description)
Skyclad (-2 Penalty to all Non-Dmg rolls when not nude)
Greater Wings (Flight at half speed)
Warped (Half Pleasure dealt also taken as corruption)
Faerie (Resistance 5 to Cold and Electricity)



Spirit Ceiling:30 (29.6 rounded naturally)
Powers: [ Battle Aura ]
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
[ Instant Transmission ]
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP, and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.
[Energy Blade]
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.
[Dark Armor]
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X.
-This power can be used while the character is Bound or held in a Submission Hold.
[Piercer]
The character hurls shards of shadow at their enemies.
-The character pays X EP. In addition, they can pay 1 EP to target one additional creature with this power. This additional cost can be payed as many times as the character likes, but each creature can only be targeted once.
-One target creature within 60 feet of the character takes (1d12 + 2) * X damage.
[Shadows Made Manifest]
Summons a creature made out of pure shadow to serve the character.
-The character pays 4 + X EP.
-Then, the character chooses one of the following:
1) The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X.
2) The character summons a tentacle that has the Grapple Expert Talent and a Body stat equal to 10X. This creature cannot move, but can attack any creature within 20 feet.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

Inventory:50 Denarii


Bio/Description Anthriel, arriving in the middle of a swamp on this plane would have normally caused quite a stir among the populace, The angel simply popping into existance in a blinding flash of light, Nude save for the swirling tribal tattoos burned into her pale skin, a deep black against the alabaster white, constantly changing shape slightly with the time of day, and changing color when she used her power, burning a bright blue. Her enormous white wings draped around her, she surveyed her surroundings, "Greeeaaat, a swamp, why a swamp. You would think that the Angel of balance and harmony would be sent to somewhere a little more comfortable than a swamp" Continuing her rant, she beat her wings slowly in time and floated off trying to find somewhere a little drier to set down.
Full Description: At 5'10" Anthriel is tall and slender, with defined curves and a generous chest, her hair a short cropped raven black. The tattoos that adorn her entire body with their thick curving lines and detailed swirls shift slightly based upon the time of day, sinking more towards her back during daylight hours and shifting more forward on her form at night. Her eyes have no pupils, instead they're jet black with golden flecks throughout the entirety of the eye, reminding anyone looking into them of the night sky between summer and fall. Her Wings are Long, Wide, and gloriously thick, their feathers straight and true. Her facial structure is calming, neither antagonistic nor overly plain, with wide cheekbones and a high brow, her nose small and her lips usually formed into a tight thoughtful expression. As Anthriel is the Angel of Balance she is both parts Mercy and Wrath, Always showing kindness to those who require it and bringing down mighty retribution on those who would dare challenge her authority.



The OOC section:Really just looking to have some fun. Anything goes.
Full Backstory and Mechanic notes
Anthriel, Power of the Third Choir, Sire of the Grigori, Last of the Nephilim.

Many people remember tales of Fallen Angels, But few remember the fall of the Grigori, The Watchers, from grace and the birth of the Nephilim, The Titans. When the Grigori, who were tasked with the observation of the mortal races, looked upon their charges they came to love them so much as to exercise their free will and take mortal bodies. The Grigori taught the lesser races the forbidden arts of weapon and armor smithing, sorcery, astrology, and the reading of signs. These Angels also took human wives (As the Grigori were one and all Male) and these women sired immensely powerful half-breed children known as Nephilim. As these beings aged they began to consume. First all available food, than the flesh of mortals, finally coming to turn on one another. For their sins the Grigori were cast from the halls of heaven and the Nephilim and their mortal followers were wiped from the face of the land by a catastrophic flood, any survivors being put to the sword by Archangel Michael himself.
One of the Grigori, Asaradel, who taught mortals the motions of the moon, was the last of the Grigori to sire a child, and rather than beg forgiveness, appealed to Archangel Gabriel, asking that his daughter be spared. The infant, being innocent in Gabriel's eyes, caused the Archangel pause and he consulted with Michael. Michael, being unable to find the infant guilty of any sin conceded and Gabriel took the child into the Halls of the Divine. Because of this choice Archangel Michael became responsible for Anthriel until she came into her authority as a Power, an instrument of the collective Archangels' will and divine enforcer of heavenly wrath.
As Anthriel is not actually a pure angel she is not bound by certain rules, and as a sire of the Grigori, her love of the mortal races, specifically humans, runs very deep. This is a problem, Unlike her forebears she cannot choose to fall, and bears a collar wrought of silver as a mark of her father's shame, and a reminder to watch her own behavior carefully. Anthriel bears an overwhelming hatred of demons AND angels, never having been truly accepted and having spent several several hundreds in purgatory in penance of her father's sins, Where she acquired the tattoos that mar her flesh and follow the motions of the moon, she has never loved her fellow divine, Only showing respect to the Archangels and the Seraphim.
Should Anthriel truly become a pure angel, her collar will release her and she shall have power rivaling that of her adoptive father Gabriel. Bathing her enemies in holy fire and defending humanity regardless of the cost. Should she ever fall her collar will grow into a gilded mask bearing the Eye of the Grigori and her contact with the Divine will forever be lost.
This is Anthriel, Child of Mercy. Enforcer of Divine Wrath.

Spoiler

As this character is unique, she must be RP'ed accordingly. And apart from the regular penalties of Corruption, she also has a purity level that must be watched constantly. Numbering from -50 to +50. Anthriel will start at 0, for every good act her purity will increase based on the severity of the act. Giving a beggar a single Denarii adding 1 or 2, saving 30 orphans, old people, and kittens from a burning building, adding 10. At full purity Anthriel will lose access to both Shadowmancer and Spirit Warrior and will gain 6 powers from the Holy Magic Tree instead. Moving in the opposite direction has similar results, (And yes, Anthriel will attack other angels should sufficient reason present itself). At Full Impurity, which automatically happens if she becomes Fallen, Anthriels stats will change as she loses her connection to the Divine which grants her so much power, and her physical form will become substantially more powerful, As she gains 6 powers from Demonology rather than Holy Magic. At +or- 25 she will lose shadowmancer and gain 3 from either Holy Magic or Demonology accordingly. Every Time Anthriel Gains Corruption I will flip a coin and note whether or not Anthriel's Purity changes. If the Corruption comes from one of the Gemini or a pure Demon than the Coin Flip is negated and her purity will automatically change. If it would come from one of the Fey, the same applies, but her Corruption will actually decrease and her purity will improve.

Purity Changes based on Combat
Angels and Demons [anything below tier 3 not counting] +/- 10
Mutated Animals [0]
Gemini [+3]
Gemini Empowered [-2] (Although she may be called to do so, she despises ever having too as these being were once normal mortals and doing so shakes her faith)
Humans [Entirely Class Based, Mages are heretics in her eyes and slaying them is seen as divine will [+1] Warriors are neutral [0] and Spirit Wielders are respected in Anthriels Eyes [-1]
Everything else is entirely up to the GM's discretion with the exception of Fey Lords, which are variable depending upon their interference upon this plane
Special Note. Anthriel will attack Vampires and other undead on sight without a single thought to the consequences, This includes the Lich King, the only one who can stop her from making said attack is a direct intervention from Gabriel, Should Michael show up he will also be attacked as Anthriel has not forgiven him for his slaughter of the Grigori and the Nephilim
 
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