This is one of those games where I could feel the
exhaustion setting in as the game went on.
The beginning of the game, had a group loss scene where both of the enemies had a CG scene together,
and had 2 boss CG scenes. So in total 5 CG, and 2 animations. Well hmmm... if you split the animations into pre-amble, action and cum then it's 6 animations.
Oh and 2 background animations.
That's a lot... and I would've been happy if they kept that up, but as the game went on you got less and less to the point that the last region is only 1 enemy and that 1 enemy is also the boss. No background animations either.
Story wise, I would've prefered something more in the vein of Cornelica or their Battlefuck RPGs. Those actually had romantic interests that mattered, and I felt some emotional weight there in those scenes.
Gameplay wise, I do feel like this game had tons of unused potential. It gave you a lantern in the beginning that I thought would be a mainstay item, only for them to take it away. The slot stays on your screen too. If you hold the V key it even gives you arrow keys as if there might be other items to put there. Nothing.
Battles were pretty disappointing.
Mash Z to escape isn't challenging or engaging, and you can quite literally dash through the entire game.
This game is visually stunning though. I like this CG artist a lot. His character designs were on point, and even though he does CG he conveys motion well in his still images. The voicework and general visual aesthetic were all top-notch.
Sadly, this is one of those games where I feel like the mobs are much more erotic than the bosses just because of those fullscreen animations. They have no voicework and no actual "scenario" but the boss scenes still pale in comparison. Little fairy girl comes a bit close though.
All in all, I can understand being on a tight time crunch and all. Their general goal is to release games consistently and often to make as much as possible, but the game definitely wasn't fully satisfying. Still a visual marvel that I'd be crazy to ever delete from my harddrive tho.
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Btw, which enemy was your favorite?
Mine's gotta be the
black slime. That preamble where her slime juice makes you insanely huge and then her appearing on you was just the best to me.
Boss wise it's the
dark skinned fairy. I liked her whole region where little fairy girls are just riding dicks in bottles in the background, and when she minimizes you, she tightens up so hard she's able to pull your body up into the air with just her hips, and slams you into the ground.
Hmmm for least favorite... It'd probably be the robot girls' room? Both background animations were foreplay, and both enemies were foreplay animations. It's still pretty hard to choose considering how good the game is as a whole though.
Least favorite boss is probably the jailer. While I love the design they didn't really do anything unique with her. Though it could just be because I don't understand japanese. Her voice actor wasn't as good as the other ones as well.
Either way, I hope these guys put a bit more effort into their future games.
Does anyone know how much time is usually in between each game?
what translation machine will work for this game?
This is a Dieselmine game man. You don't need a translation to play. They're straightforward and you'll be done playing in 30 minutes or less guaranteed.
i keep getting a "failed to load img/tilesets/001" every time the first cutscene ends
Don't try to translate the game in translator++ or whatever. You can't translate the main dialogue since those are located in the scenario .sl files, and there's no way to currently batch machine translate them. Just play the game as is. Hopefully extracted with 7zip so your files have the proper characters.