Re: DoP Style RP beta sign up
I'd like to join.
Character: Host
Species: What The Fuck Is That Thing (humanoid, reptilian demon-esque creature)
Gender: Male (or so he likes to think, but he counts as Herm - see description)
Long Physical Description:
Host is a large, reptilian humanoid, standing at around 1.9-2.0m high, and covered in black scales, very similar in appearance to those on a suit of scale mail. (see this:
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) His head is similar to that of a lizard, very closely resembling this one,
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(warning pic is huge), only without the spikes.
His head is covered in the same black scales as the rest of his body, only far smaller. Host does not immediately appear to have lips, however, when an activity requiring lips is encountered, two patches of flesh from either side of the inside of Host's mouth will extend, allowing him to preform actions like whistling and drinking. His hands and feet all end in claws, and his body is fairly muscular, making him a fairly imposing figure.
Host has no ass, as his digestive system can eventually turn anything into a nutrient; however, if he over-eats, he will either throw up, or convert the excess into an iridescent substance that secretes out of his skin like sweat and hardens soon after, giving him an unusual rainbow coloured look. (this does not hinder his movement nor protect him from attacks; the substance is weak and flexible.) He can later consume the stuff for food, assuming it doesn't fall off and get lost first.
Host's sexual organs are hidden inside his body - however, moderate arousal and even light touching in the areas that the organs are under will cause them to involuntarily pop out. (This way, he can still be raped - when he gets hit with a successful rape attempt, the enemy touches him in the crotch/ass area, his organs pop out and he gets raped.)
Host's two sexual organs are:
a phallus that comes out of the front of his crotch, in the same place you would expect a normal phallus to be. It's 7.2 inches long, ends in a point and is somewhat curved; it's length is split into segments in a similar way to that of a centipede’s body, only far fewer and overlapping.
Host's other sexual organ is a tail with an opening on the end, serving the same sexual functions as a vajina; when excited, the whole tail comes out of Host's back. The end of the tail is situated where the tailbone is in humans, just above the ass. It is roughly as long as his torso, about 0.8m, and about 14 cm in diameter. Despite having female genitalia, Host cannot get pregnant as he has no womb or similar in which to birth a child - his tail connects to his stomach, which immediately begins digesting the foreign material.
Short Physical Description:
A large, black scaled reptilian humanoid, standing 2m tall, and with a head similar to a lizard's. He has no ass, and both a dick, and a cunt on the end of a tail; both are in the positions you would expect a dick or tail to be. Both of his sexual organs are hidden inside his body, but will shoot out if the area they are underneath is touched. He cannot get pregnant.
Personality:
Host is me, but to extreme extents; he hates the idea of having female anatomy, and the thought of getting raped in it is even less enjoyable for him. (He has some rather conflicting fetishes in this regard; dickgirls are one example.) He tends to be either a bitter character or an excitable one, sometimes both at the same time... It is primarily dependant on the situation he's in at the time. (Seeing as he's trapped in a dungeon he's going to be rather pissed; when he finds out that there's females he might get happier, but when he runs into a male that tries to rape him, he's gunna
RAAAAGE!)
Now, for suggestions:
Make clothes give you varying levels of not-being-raped - when the enemy first successfully hits the character, they have to get past an item of clothing, so the first turn's rape is negated; the character does not take fatigue damage or have a chance of pregnancy. If you had two pieces of clothing (or one piece of clothing that counted twice,) then the second successful rape attempt would be negated as well. However, this will not come back after it has been used, and when the clothing runs out of this 'defence' stat, it has become too damaged to provide protection. (Any other abilities that the clothes give, such as adding 2 to speed, would still remain even though the clothes were damaged.)
Give males a chance of getting a STD while being raped instead of being damaged, in the same way that females get pregnant. This STD could randomly do one of several things, like lowering stats or doubling fatigue taken, before finally running out several turns later. This puts it more in line with pregnancy. As for why the females don't get any STDs, the best reason is because the strains present are engineered to only affect males.
Things for when the game gets working:
New item categories:
Glasses/Masks - raises awareness
Shoes/Leggings - raises speed
Rings/Amulets - various effects, including possible special abilities and bad effects
Pants/Boxers etc. - this is the category that stops the rape-age
Shirts/Chest Armour etc. - raises stamina (or possibly just health)
Perks:
These would be special abilities that are chosen on character creation, but can sometimes be given to players through special events. There would be good perks, which cost you a perk, and disadvantageous 'perks' that let you choose one more perk. Things like permanently having one level of rape resistance, or taking one less damage from every hit.
Multiplayer:
Just like Waust was doing, put everyone in the same dungeon and give them a chance to run into each other. Note that you don't need to create a set dungeon map to do this; you can simply add a chance for the next room a character enters to be the room that another player is in. Currently, the contents of your next room are decided by a die roll, so just change the percentages around to that there is a small chance that the next room is one with another player in it. Then, if someone does get a room containing another player, you would run the random number generator again to see which person's room you end up in.
Example:
You have three characters, Character A, Character B and Character C. Character B moves onto the next room and the random number is generated; it says that he will be moved to the room of one of the other characters. There are two other characters, so a random number generator is used to give a 50/50 chance to either character. Character A is chosen, so character B gets a post telling him that he moved into a room containing (whatever is in character A's room at the time) as well as (a physical description of character A). Then character A is given a post saying that (physical description of character B) has entered the room. There are more details to it than this (mainly involving how players in the same room behave), but this is the basic idea for getting the game to work multiplayer.
Sorry about the massive character description, but Host is one of my favourite characters (case in point, I'm using his name as my Avatar).
Edit: Adding Stats,
Str: 13
Int: 8
Awe: 7
Spd: 9
Sta: 13