Re: Claire's Quest
Are the patterns of the monster's movement going to be the same as the ones on the caves? Because if so, its going to be really hard. Can't find the pattern for their movements. I was only able to obtain the silvers on the chest guarded by slimes through sheer luck.
The sleep counter sounds fine. You could also apply level of drunkness (i.e. being tipsy has minimum duffs or debuffs then being drunk of you ass) and the type of drunk Claire is (i.e. Defiant Claire is a mean drunk and Depraved Claire is more flirty)
It is largely complete. We are, however, toying with the idea of adding monster encounters + their relevant scenes to the fores to make it harder to navigate.
Are the patterns of the monster's movement going to be the same as the ones on the caves? Because if so, its going to be really hard. Can't find the pattern for their movements. I was only able to obtain the silvers on the chest guarded by slimes through sheer luck.
We're toying with the possibility of either adding a "sleep counter" that causes Claire to have detrimental effects if she does not sleep for prolonged periods of time, or increase the price of alcohol products so sleep is much cheaper, or just remove the EP quality of alcohol, or even add rape/attack risks to being in a state of drunkenness.
The sleep counter sounds fine. You could also apply level of drunkness (i.e. being tipsy has minimum duffs or debuffs then being drunk of you ass) and the type of drunk Claire is (i.e. Defiant Claire is a mean drunk and Depraved Claire is more flirty)