gemstoner75
Jungle Girl
- Joined
- Jun 21, 2014
- Messages
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- 70
Bought it like the good boy that I am.Did you buy it? or did you download it somewhere else?
Bought it like the good boy that I am.Did you buy it? or did you download it somewhere else?
Try if starting the game with Jap non-unicode helps.Ok wtf is wrong with this game? After I had to skip the tutorial due to it not processing I can't even go through level 1-1 now because after defeating the first two enemies nothing happens, I am just stuck, no more enemies appear and no button press will do anything
Ok wtf is wrong with this game? After I had to skip the tutorial due to it not processing I can't even go through level 1-1 now because after defeating the first two enemies nothing happens, I am just stuck, no more enemies appear and no button press will do anything, waiting won't do anything either. Am I missing something here or is the game really in such a sorry state despite the extra time?
Thank you, changing the format for time to japanese is what did it. My region was already japanese and it was already on an external HDD, but switching my format to japanese so it messes up my clock to show the japanese date somehow made the game work, very weird.I have correct the same problem, put the rar archive in a hard disk, change languaje system and regional to japanese. finally extrac in your hard disk and play normal
The game has an English machine translation you can select when you start it.Is this translated into English? The DLsite page has English listed as one of the tags, but there's nothing about a translation mentioned in the description or screenshots.
But if the female protagonist was about to be raped by an orc and then she wins the fight does she jump on his dick because she won? ExcessM games always setup the story as MC is in love with one of the girls or is otherwise completely uninterested in the predatory enemies he's fighting. When he defeats someone it was because he was just trying to get away from them and move on to the next thing rather than "it's my turn now." I can't even really think of oneshota games that are like what you described because even classics like monster girl quest didn't do that when Luka won.I get it, because he's got a particular fantasy that drew him to create; which is that of a smaller hero being overwhelmed by a horde of weaker female enemies who use their sexuality as a weapon against him. The problem is that if you don't have that particular fantasy, the scenario where the hero beats back the women attacking him invites a very obvious next step that the games never have as an option. As someone who is super into that specific next step it's almost frustrating that it isn't there. It's not cause I get what makes him tick, but oh man it's right there
Honestly, I don't know why, since he clearly gets it since defeating the enemies is just as much part of the game as the in combat sex parts, and it's not like he doesn't try to make it sexy. His entire body of work shows he gets that part, even if it doesn't show up as often as his clear driving focus. The post-battle scene is just a couple player actions away from being a prize and showcase for victory, something that hasn't showed up before either. But it's clearly an afterthought, since he put in a bunch of mechanics around "gettin' too horny mid fight" and has a simple scene post battle to be like "oh yeah, people are into this too, right?" But I know he knows and ugh, just a little more interactivity there and it satisfies the fantasy, cmon man, just give us a break. I mean he put the Delmos in the game, he knows what I'm lookin for
Gotta say, they did a nice work with the promo video
@TheUnsaid or @DarkFire1004 Story and Content for OP. Feel free to use/edit:
Missing gameplay and controls.A Unity click-based, 1st person POV fighting game, much like the previous Parade Buster. It includes some strategy and RPG elements.
Story:
You play as a gutsy shota ninja in medieval Japan, a master of three martial arts schools, and as immature as he can get in matters of the flesh...
MC previously attempted to overthrow the big bad boss, only to fail miserably and be cursed with the「Blessing」which makes him critically vulnerable to women' charms.
Now it's time for round two! It's just you against an army of assertive females, boosted by「Enlightenment」- a mysterious, mind-bending power. Luckily, as a ninja, you are an expert of both battles and schemes. Will you assault the enemy bases head-on, or outsmart the opposition before striking from the shadow? Failure will likely result in your being trampled underfoot, in more feet and more ways than one.
Content:
Onee x Shota, femdom, many-on-one, medieval Japan
There are 27 different enemies with a total of 156 CGs.
Most scenes are animated and voiced.
The previous was based on the trial. I've updated/revised the Story and content accordingly, did the Controls, and mixed up Gameplay and FAQs, since tutorial ain't exactly crystal-clear. Should be enough? I'd write about Gameplay alone but I'd just rant for 10 lines about them ditching the Strategy part.Added. But as you said, OP is still missing info. Thank you.
The previous was based on the trial. I've updated/revised the Story and content accordingly, did the Controls, and mixed up Gameplay and FAQs, since tutorial ain't exactly crystal-clear. Should be enough? I'd write about Gameplay alone but I'd just rant for 10 lines about them ditching the Strategy part.
Story:
You play as a gutsy shota ninja in medieval Japan, a master of three martial arts schools, and as immature as he can get in matters of the flesh...
MC previously attempted to overthrow the big bad boss, only to fail miserably and be cursed with 「Enlightenment」, which makes him critically vulnerable to women' charms. And he was turned into the shota version of him, forcing him to spend five years to re-learn what he knew.
Now it's time for round two! It's just you against an army of assertive females, boosted by 「Empowerement」, a mysterious, mind-bending power. Luckily, as a ninja, you are an expert of both battles and schemes. Will you assault the enemy bases head-on, or outsmart the opposition before striking from the shadow? Failure will likely result in your being trampled underfoot, in more feet and more ways than one.
Note that the sub-missions are gone, and are now integrated in the linear story.
Controls:
Mouse, with one-handedness in mind.
Some keyboard shortcuts exists, clearly displayed on-screen. Among them:
1,2,3 - switch to the Green, Blue or Red school/weapon
CTRL - activate 'shadow attack'
Basics of gameplay (for non-auto mode):
You attack holding L-click, defend holding R-click.
Your weapon's "range" is its area of effect.
Keep a close eye on on-screen indications, especially the Blue 'chance' which has conditions to pop up - often including a successful defense. Different icons indicate different types of attack.
There are also three icons which pop up if an enemy is using a style strong/weak against one of the schools (Bosses are known to switch styles during battle, like you do).
Enemies can use:
- physical attacks damaging HP, which you can Defend against.
- temptation attacks which can stun you. They need be interrupted.
- ranged attacks increasing Lust. They need be interrupted.
Note than some physical attacks still increase your Lust when guarded against, and that the ecchi attacks can have a high damage threshold to be successfully disrupted.
Too much Lust (Heart filled up) sends you to an HP-draining session/aroused state.
You can choose on the right menu what happens on-screen, and escape with the arrows in the top-right.
When your HP reaches zero, you can't escape anymore, unless you have Shadow Attacks left - which you can use to revive during missions (the R option, red cross). If not, you can only continue to watch/swap scenes, or return to base.
Your weapon has one of two guard types: Normal or Dodge.
Normal guard, you can just R-click and incoming damage will be reduced or negated.
Dodge needs a R-click right before the attacks hits, to trigger some invincibility time, which you can extend by aiming at a 'Chance'.
Green shool: Defend, counter when enemy is attacking or when you see a 'chance'. There's an upper limit of the number of strong 'counters' you can dish out, before you need to go on the defense again. This school usually sucks against non-physical attacks, especially with the weakest weapons.
Blue school: Attack fast. Each hit can trigger a flurry of strong blows for a time. You'll need to switch to R-click when enemies tough it out and attack anyway. This school is good against Stuns, but usually has a small AoE, so it isn't too good at disrupting spread-out enemies.
Red school: endure the hits, deal it back. "Anger" builds up as you defend, which you release in a powerful attack. Usually good at disrupting and hitting hard, but can be stunned much more easily.
You can change equipment and use items in battle with the icons on the bottom of the screen. Watch out: your weapons' special effects are always active, even when you're using another school. Experiment with different effects, as they can be highly confusing and some mean insta-defeat, or close.
Content:
Onee x Shota, femdom, many-on-one, medieval Japan
There are 27 different enemies with a total of 156 CGs.
Most scenes are animated and voiced.
Enemies share a limited pool of distinct animations, with four different moves per enemy, and variants based on the present onlookers.
You must have missed the 'HAGOKORO' difficulty you should have unlocked.-No aftergame mode. Example: The Tower in Parade Buster / The Dark Alley in Smashboy.
Short and easy. I ended up playing naked after an hour or so (MC, not actually meHonestly, this game was far too easy. I barely tried.