What's new

ACT Shota [ExcessM] 廻るハゴコロ / Mawaru Hagokoro (RJ325142)


Gotta say, they did a nice work with the promo video :whistle:

@TheUnsaid or @DarkFire1004 Story and Content for OP. Feel free to use/edit:
A Unity click-based, 1st person POV fighting game, much like the previous Parade Buster. It includes some strategy and RPG elements.

Story:
You play as a gutsy shota ninja in medieval Japan, a master of three martial arts schools, and as immature as he can get in matters of the flesh...
MC previously attempted to overthrow the big bad boss, only to fail miserably and be cursed with the「Blessing」which makes him critically vulnerable to women' charms.
Now it's time for round two! It's just you against an army of assertive females, boosted by「Enlightenment」- a mysterious, mind-bending power. Luckily, as a ninja, you are an expert of both battles and schemes. Will you assault the enemy bases head-on, or outsmart the opposition before striking from the shadow? Failure will likely result in your being trampled underfoot, in more feet and more ways than one.


Content:
Onee x Shota, femdom, many-on-one, medieval Japan
There are 27 different enemies with a total of 156 CGs.
Most scenes are animated and voiced.
Missing gameplay and controls.
 
Last edited:
Ok wtf is wrong with this game? After I had to skip the tutorial due to it not processing I can't even go through level 1-1 now because after defeating the first two enemies nothing happens, I am just stuck, no more enemies appear and no button press will do anything, waiting won't do anything either. Am I missing something here or is the game really in such a sorry state despite the extra time?
 
Last edited:
bough the game, have a lot of bugs, when im in the battle story and I defeat the enemies, no more enemies appears,cant escape and im stuck, cant do nothing than close the window, when i've defeted, cant scape, the button is wrong
 
Ok wtf is wrong with this game? After I had to skip the tutorial due to it not processing I can't even go through level 1-1 now because after defeating the first two enemies nothing happens, I am just stuck, no more enemies appear and no button press will do anything
Try if starting the game with Jap non-unicode helps.
 
Ok wtf is wrong with this game? After I had to skip the tutorial due to it not processing I can't even go through level 1-1 now because after defeating the first two enemies nothing happens, I am just stuck, no more enemies appear and no button press will do anything, waiting won't do anything either. Am I missing something here or is the game really in such a sorry state despite the extra time?

I have correct the same problem, put the rar archive in a hard disk, change languaje system and regional to japanese. finally extrac in your hard disk and play normal
 
I have correct the same problem, put the rar archive in a hard disk, change languaje system and regional to japanese. finally extrac in your hard disk and play normal
Thank you, changing the format for time to japanese is what did it. My region was already japanese and it was already on an external HDD, but switching my format to japanese so it messes up my clock to show the japanese date somehow made the game work, very weird.
 
Is this translated into English? The DLsite page has English listed as one of the tags, but there's nothing about a translation mentioned in the description or screenshots.
 
The game seems unnecessarily difficult. I remember back in January people had complained in a poll about it being hard and I guess he took 6 months to switch from wolf engine to unity but it's still very confusing. I don't see why the stun needs to last 5 seconds or why it should drain your health, that should have been the girl's H attack like in Parade Buster. I rarely even get the chance to use block because if I don't attack and kill the girl before she removes her clothes I'll lose the fight. What a boner killer. If it ain't broke don't fix it but after reading this thread I guess the dev was trying to please the people that thought Parade Buster was too easy even on highest difficulty.

Is this translated into English? The DLsite page has English listed as one of the tags, but there's nothing about a translation mentioned in the description or screenshots.
The game has an English machine translation you can select when you start it.

I get it, because he's got a particular fantasy that drew him to create; which is that of a smaller hero being overwhelmed by a horde of weaker female enemies who use their sexuality as a weapon against him. The problem is that if you don't have that particular fantasy, the scenario where the hero beats back the women attacking him invites a very obvious next step that the games never have as an option. As someone who is super into that specific next step it's almost frustrating that it isn't there. It's not cause I get what makes him tick, but oh man it's right there

Honestly, I don't know why, since he clearly gets it since defeating the enemies is just as much part of the game as the in combat sex parts, and it's not like he doesn't try to make it sexy. His entire body of work shows he gets that part, even if it doesn't show up as often as his clear driving focus. The post-battle scene is just a couple player actions away from being a prize and showcase for victory, something that hasn't showed up before either. But it's clearly an afterthought, since he put in a bunch of mechanics around "gettin' too horny mid fight" and has a simple scene post battle to be like "oh yeah, people are into this too, right?" But I know he knows and ugh, just a little more interactivity there and it satisfies the fantasy, cmon man, just give us a break. I mean he put the Delmos in the game, he knows what I'm lookin for
But if the female protagonist was about to be raped by an orc and then she wins the fight does she jump on his dick because she won? ExcessM games always setup the story as MC is in love with one of the girls or is otherwise completely uninterested in the predatory enemies he's fighting. When he defeats someone it was because he was just trying to get away from them and move on to the next thing rather than "it's my turn now." I can't even really think of oneshota games that are like what you described because even classics like monster girl quest didn't do that when Luka won.
 
Last edited:
ok so i just completed the game it was pretty fun though one thing that breaks the balance of the game are the super fast weapons and i don't just mean the blue weapons i mean the weapons catogrized as super fast in attack speed oh and the english translation helped a lot
one major issue i have is the amount of reused animations though i mean in both sex scenes and the fact some enemies like the cammy enemies are reusing models from other enemies but i forgive that due to all the effort in this game
 
Last edited:
Gotta say, they did a nice work with the promo video :whistle:

@TheUnsaid or @DarkFire1004 Story and Content for OP. Feel free to use/edit:
A Unity click-based, 1st person POV fighting game, much like the previous Parade Buster. It includes some strategy and RPG elements.

Story:
You play as a gutsy shota ninja in medieval Japan, a master of three martial arts schools, and as immature as he can get in matters of the flesh...
MC previously attempted to overthrow the big bad boss, only to fail miserably and be cursed with the「Blessing」which makes him critically vulnerable to women' charms.
Now it's time for round two! It's just you against an army of assertive females, boosted by「Enlightenment」- a mysterious, mind-bending power. Luckily, as a ninja, you are an expert of both battles and schemes. Will you assault the enemy bases head-on, or outsmart the opposition before striking from the shadow? Failure will likely result in your being trampled underfoot, in more feet and more ways than one.


Content:
Onee x Shota, femdom, many-on-one, medieval Japan
There are 27 different enemies with a total of 156 CGs.
Most scenes are animated and voiced.
Missing gameplay and controls.

Added. But as you said, OP is still missing info. Thank you.
 
Would someone be kind enough to explain how the combat system works, specifically around the naked and h-attacks? I can't seem to figure out how to stop/avoid the h-attacks beyond the special ability. Read the translated game info, tried hitting enemies when the white heart comes up, and nothing I do seems to stop them.
 
Hm the final, final boss doesn't seem to work for me.
She does attack, but she doesn't do any damage to me weirdly enough.
 
yea I was wondering if there is a full version english translated version?
 
Whatever do these "Exploit: Enemy xxx" actually do?
edit: OK, it's all explained in オプション&エディット補助解説書.pdf. These increase your damage and seal/weaken their special move (like the pesky clones the small kunoichi summons to no end).

And ugggh, why didn't they make some .csv or excel files? The (awful) MTL is editable in \HAGOKORO_Data\StreamingAssets, but you neeed to open both files to get the Japanese.
I still note and appreciate the effort. Hopefully the community will pay them back in return, like they ask in the title screen.
...this game is still a downgrade from Parade Buster. Very, very linear, and few to no sideshows as a distraction, like the other games had. And much less art: I was at least expecting every enemy to have her exclusive CG/animation. Text is different though :cautious:

Added. But as you said, OP is still missing info. Thank you.
The previous was based on the trial. I've updated/revised the Story and content accordingly, did the Controls, and mixed up Gameplay and FAQs, since tutorial ain't exactly crystal-clear. Should be enough? I'd write about Gameplay alone but I'd just rant for 10 lines about them ditching the Strategy part. :cry:
Story:
You play as a gutsy shota ninja in medieval Japan, a master of three martial arts schools, and as immature as he can get in matters of the flesh...
MC previously attempted to overthrow the big bad boss, only to fail miserably and be cursed with 「Enlightenment」, which makes him critically vulnerable to women' charms. And he was turned into the shota version of him, forcing him to spend five years to re-learn what he knew.
Now it's time for round two! It's just you against an army of assertive females, boosted by 「Empowerement」, a mysterious, mind-bending power. Luckily, as a ninja, you are an expert of both battles and schemes. Will you assault the enemy bases head-on, or outsmart the opposition before striking from the shadow? Failure will likely result in your being trampled underfoot, in more feet and more ways than one.

Note that the sub-missions are gone, and are now integrated in the linear story.

Controls:
Mouse, with one-handedness in mind.
Some keyboard shortcuts exists, clearly displayed on-screen. Among them:
1,2,3 - switch to the Green, Blue or Red school/weapon
CTRL - activate 'shadow attack'


Basics of gameplay (for non-auto mode):
You attack holding L-click, defend holding R-click.
Your weapon's "range" is its area of effect.
Keep a close eye on on-screen indications, especially the Blue 'chance' which has conditions to pop up - often including a successful defense. Different icons indicate different types of attack.
There are also three icons which pop up if an enemy is using a style strong/weak against one of the schools (Bosses are known to switch styles during battle, like you do).

Enemies can use:
- physical attacks damaging HP, which you can Defend against.
- temptation attacks which can stun you. They need be interrupted.
- ranged attacks increasing Lust. They need be interrupted.
Note than some physical attacks still increase your Lust when guarded against, and that the ecchi attacks can have a high damage threshold to be successfully disrupted.

Too much Lust (Heart filled up) sends you to an HP-draining session/aroused state.
You can choose on the right menu what happens on-screen, and escape with the arrows in the top-right.
When your HP reaches zero, you can't escape anymore, unless you have Shadow Attacks left - which you can use to revive during missions (the R option, red cross). If not, you can only continue to watch/swap scenes, or return to base.

Your weapon has one of two guard types: Normal or Dodge.
Normal guard, you can just R-click and incoming damage will be reduced or negated.
Dodge needs a R-click right before the attacks hits, to trigger some invincibility time, which you can extend by aiming at a 'Chance'.

Green shool: Defend, counter when enemy is attacking or when you see a 'chance'. There's an upper limit of the number of strong 'counters' you can dish out, before you need to go on the defense again. This school usually sucks against non-physical attacks, especially with the weakest weapons.

Blue school: Attack fast. Each hit can trigger a flurry of strong blows for a time. You'll need to switch to R-click when enemies tough it out and attack anyway. This school is good against Stuns, but usually has a small AoE, so it isn't too good at disrupting spread-out enemies.

Red school: endure the hits, deal it back. "Anger" builds up as you defend, which you release in a powerful attack. Usually good at disrupting and hitting hard, but can be stunned much more easily.

You can change equipment and use items in battle with the icons on the bottom of the screen. Watch out: your weapons' special effects are always active, even when you're using another school. Experiment with different effects, as they can be highly confusing and some mean insta-defeat, or close.


Content:
Onee x Shota, femdom, many-on-one, medieval Japan
There are 27 different enemies with a total of 156 CGs.
Most scenes are animated and voiced.
Enemies share a limited pool of distinct animations, with four different moves per enemy, and variants based on the present onlookers.
 
Last edited:
The previous was based on the trial. I've updated/revised the Story and content accordingly, did the Controls, and mixed up Gameplay and FAQs, since tutorial ain't exactly crystal-clear. Should be enough? I'd write about Gameplay alone but I'd just rant for 10 lines about them ditching the Strategy part. :cry:
Story:
You play as a gutsy shota ninja in medieval Japan, a master of three martial arts schools, and as immature as he can get in matters of the flesh...
MC previously attempted to overthrow the big bad boss, only to fail miserably and be cursed with 「Enlightenment」, which makes him critically vulnerable to women' charms. And he was turned into the shota version of him, forcing him to spend five years to re-learn what he knew.
Now it's time for round two! It's just you against an army of assertive females, boosted by 「Empowerement」, a mysterious, mind-bending power. Luckily, as a ninja, you are an expert of both battles and schemes. Will you assault the enemy bases head-on, or outsmart the opposition before striking from the shadow? Failure will likely result in your being trampled underfoot, in more feet and more ways than one.

Note that the sub-missions are gone, and are now integrated in the linear story.

Controls:
Mouse, with one-handedness in mind.
Some keyboard shortcuts exists, clearly displayed on-screen. Among them:
1,2,3 - switch to the Green, Blue or Red school/weapon
CTRL - activate 'shadow attack'


Basics of gameplay (for non-auto mode):
You attack holding L-click, defend holding R-click.
Your weapon's "range" is its area of effect.
Keep a close eye on on-screen indications, especially the Blue 'chance' which has conditions to pop up - often including a successful defense. Different icons indicate different types of attack.
There are also three icons which pop up if an enemy is using a style strong/weak against one of the schools (Bosses are known to switch styles during battle, like you do).

Enemies can use:
- physical attacks damaging HP, which you can Defend against.
- temptation attacks which can stun you. They need be interrupted.
- ranged attacks increasing Lust. They need be interrupted.
Note than some physical attacks still increase your Lust when guarded against, and that the ecchi attacks can have a high damage threshold to be successfully disrupted.

Too much Lust (Heart filled up) sends you to an HP-draining session/aroused state.
You can choose on the right menu what happens on-screen, and escape with the arrows in the top-right.
When your HP reaches zero, you can't escape anymore, unless you have Shadow Attacks left - which you can use to revive during missions (the R option, red cross). If not, you can only continue to watch/swap scenes, or return to base.

Your weapon has one of two guard types: Normal or Dodge.
Normal guard, you can just R-click and incoming damage will be reduced or negated.
Dodge needs a R-click right before the attacks hits, to trigger some invincibility time, which you can extend by aiming at a 'Chance'.

Green shool: Defend, counter when enemy is attacking or when you see a 'chance'. There's an upper limit of the number of strong 'counters' you can dish out, before you need to go on the defense again. This school usually sucks against non-physical attacks, especially with the weakest weapons.

Blue school: Attack fast. Each hit can trigger a flurry of strong blows for a time. You'll need to switch to R-click when enemies tough it out and attack anyway. This school is good against Stuns, but usually has a small AoE, so it isn't too good at disrupting spread-out enemies.

Red school: endure the hits, deal it back. "Anger" builds up as you defend, which you release in a powerful attack. Usually good at disrupting and hitting hard, but can be stunned much more easily.

You can change equipment and use items in battle with the icons on the bottom of the screen. Watch out: your weapons' special effects are always active, even when you're using another school. Experiment with different effects, as they can be highly confusing and some mean insta-defeat, or close.


Content:
Onee x Shota, femdom, many-on-one, medieval Japan
There are 27 different enemies with a total of 156 CGs.
Most scenes are animated and voiced.
Enemies share a limited pool of distinct animations, with four different moves per enemy, and variants based on the present onlookers.

Exactly what I was looking for. Thread moved. Thank you for the assistance.
 
So i 100%'d the Game.

I had a pretty annoying bug where if i even had the item, if it had a game changing effect, it took its effect even if i didn't have it equipped at all.
I first encountered this with a ring i picked up, in one of the final levels.
It increases your attack, but everytime the girls do damage on you you suffer -5 level drains. This can be a problem, fast.

I somehow fixed the bug however when cleaningup the extra missions you can do. (the green button)
Dont ask me how, but i get the feeling if you didn't equip it and simply restart the game, it will get rid of the effect.

Also im not gonna provide a save file since i recommend for everyone who have caught the general idea of how the game works, to play trough it themselves on normal mode.

And finally a note to anyone getting close to finishing the game or have finished it themselves.
If you finish the "Afterwar" missions, you get a choise between princess Izumi and Otsuu.
Doing so, the game states you have become lovers, (Haven't figured out if it has any effects outside of flavor text.)
If you didn't pick Izumi, you're a sucker for characters on title screens. No seriously Izumi is great.
But also...i checked both endings and on a H-standpoint; Picking Izumi is just more interesting in general, so.

Tldr: Izumi wins.

Cheers to a pretty solid entry to his list of games.
Pros
+
Nice art in between to keep story more engaging.
+H-content maybe not the highest number of all of Excessm's games, but dang are they pretty good quality this time around.
+Making your own edits on the girls can make the same enemy feel fresh again.

Cons
-
No aftergame mode. Example: The Tower in Parade Buster / The Dark Alley in Smashboy.
-Hard to understand the flow of gameplay the first minutes/hour of playing.
-Required to extract the game in japanese (from your zipfile) and use Japanese language settings, to make the game work properly.
 
Honestly, this game was far too easy. I barely tried. I lost one time due to it being a special mission to not get hit, and the only reason I did was because I wasn't paying attention to what I was doing. I encountered no real issues with any fight at all, as I could rather easily smash through everything with the Power style just about after getting the big axe from one of the early bosses.

The H-scenes also disappointed me as I was hoping this game was going to be like Parade buster, but enemies share scenes. As such, each enemy blurred into each other for me.

I still think PB was the best one so far. This one was definitely harder than PB, but honestly, it didn't require much effort from me in the slightest. Yumesame challenged me a lot more than this one did. Either way, still a decent game, still worth buying if you ask me. But still too easy. Then again, I could see how this game could easily throw you over a cliff if you make a few mistakes by locking you in a fight you can't fight back effectively in. But, alas, when you have a weapon that ignores an entire mechanic that can hit the entire screen and does an absurd amount of damage with little threat to yourself, it kind of becomes trivial.
 
-No aftergame mode. Example: The Tower in Parade Buster / The Dark Alley in Smashboy.
You must have missed the 'HAGOKORO' difficulty you should have unlocked.
It allows you to replay the story (multiple runs are possible) with different enemy sprites (like Onis and Succubi). You also gain Deva gauntlets, with random properties.
But true, no actual extra content beside that.

Honestly, this game was far too easy. I barely tried.
Short and easy. I ended up playing naked after an hour or so (MC, not actually me :ROFLMAO:) since I didn't even need the Wind Armor anymore.
Sadly, not many builds are actually possible. They haven't learnt much since Yumesame's mostly useless weapons... :cry:
 
Back
Top