Re: 魔法の谷のエムリス(ACT)
Don't know if I'll receive any flak for it, but that felt like an extremely disappointing demo to me. There are only two enemies, and the game does seem to run a little slowly, though not enough to be a problem, i.e. all of the controls were responsive and I didn't notice any input lag. I managed to break the heroine by spamming the S move, by the way - she could still move around afterwards, but was frozen in that pose and couldn't attack or be hurt, meaning I had to restart. Seems like it's easily reproducible, so just mash the S key for a little while and it should work for you, too.
And on that note, what's even the point of the S move? It doesn't seem like it does anything but keep the heroine from being hurt during an attack, which is pretty much pointless in this game because the enemy is still in your face and going to hit you as soon as you stop spamming it (if there's another use for it, someone let me know). I was also annoyed by the fact that after being hit, you evidently can't hurt an enemy with your attacks until your invincibility wears off, which usually meant I was getting hit even more because I couldn't do anything to push back the enemies until I was vulnerable again (in other words, you have to back away after being hit until your invulnerability ends, which is completely counter intuitive when compared to just about every other game ever). Then there was the fact that if I wanted to see any of the animations, I had to lose first, and then I had to sit through what I assume is a plug for the full game before I could play again (well, actually, I don't even know if it ever ends - I shut the game down and relaunched it after sitting there for a good 30-40 seconds because I'm impatient).
Maybe I'm cranky right now and just need to get some sleep, but I'm not impressed. It's not nearly as bad as some of these run or rape type of games, but it's also not nearly as good as the better ones.
Edit: scratch my rant about the invincibility frames thing - turns out it was just a problem with the hitbox of the wolf enemy (or a problem with the hitbox for her attack), now that I went back and tested it out a bit. For some reason her attacks sometimes go through it at close range.