I have found that the old AGTH works to copy and suppress the looping.Visual Novel Reader sort of works with it... sort of. It does do a repetition or two of each sentence, but this is easy enough to ignore if you've read machine translated text often enough. Unfortunately it also occasionally fails to hook text randomly, which is more of an issue.
ITH also sort of works with it, but not as well as it doesn't have a built in way to suppress infinite cyclical repetitions. So you might end up having to manually copy each translated line into Atlas or whatever translator you're using.
I know there is a penalty of sorts for the easiest setting (disables something), but I did not see anything in the description saying anything extra for the harder ones. Someone in this thread did mention there may be a benefit for beating the hardest, but they were not sure.At the start I'm provided 4 options - I assume these are the difficulties from easy to hardest? Are there any benefits for playing on the higher difficulties?
Beside extra stage and difficulity, you can get all event on easiest.At the start I'm provided 4 options - I assume these are the difficulties from easy to hardest? Are there any benefits for playing on the higher difficulties?
Damage and weight. The heavier the weapon, the less likely attacking players get follow-up attacks.Is weapon advantage in the game? Because I don't see much difference in hit rates, no matter what kind of weapon used.
Hit rate is determined by character stat and how overweight your character is, so not a good idea to fill with weapon.Is weapon advantage in the game? Because I don't see much difference in hit rates, no matter what kind of weapon used.
Damage and weight. The heavier the weapon, the less likely attacking players get follow-up attacks.
No no no, what I mean is advantage in weapon triangle, like when sword vs lance, the sword user loses some hit rates and damage like in Fire Emblem games. Doesn't seem to work in the game.Hit rate is determined by character stat and how overweight your character is, so not a good idea to fill with weapon.
Bring the merchant kid along, he can swap out inventory
This game ISN'T Fire Emblem despite the many similarities, so coming in with preconceived notions of how the weapons work won't do you any good.No no no, what I mean is advantage in weapon triangle, like when sword vs lance, the sword user loses some hit rates and damage like in Fire Emblem games. Doesn't seem to work in the game.
He's not really, he can open any locked gate/chest, and can access inventory and swap out people's equipment.No no no, what I mean is advantage in weapon triangle, like when sword vs lance, the sword user loses some hit rates and damage like in Fire Emblem games. Doesn't seem to work in the game.
Oh, and the merchant kid is a dead weight.
Thanks for the useful info, though you said it's on the game's website, I can't seem to find it there. This makes the two other starting bandits and the heavy knight girl even more useless. Does this mean the developers are telling us to train sword users on higher difficulty?This game ISN'T Fire Emblem despite the many similarities, so coming in with preconceived notions of how the weapons work won't do you any good.
Sword: Average damage, not very heavy so wielder more likely to get extra attacks thanks to at least +4 combat speed difference.
Axe: Heaviest damage of the melee weapons but extremely heavy. Very unlikely to get extra attacks and more likely to receive them in turn.
Spear: If wielder charges into attack, there is a damage bonus. Charge needs to be least 2 hexes to get the bonus.
Mace: If wielder didn't move to attack, damage inflicted increases. The weapon is unfortunately very heavy so the heavily armoured classes tend to receive extra attacks from opponents.
Throwing weapons: More or less the same functionality with the melee counterparts, obviously there isn't a throwing mace.
Bow and arrow: Archers and snipers are helpless at melee range, but they can activate sniper mode on the appropriate hexes for a HUGE range bonus. Bonus damage against flying units. Archers on the receiving end of a ranged attack will get to shoot first thanks to "eyes of the hawk" special ability (except against other archers). Snipers get a damage bonus if they didn't move to a better position before attacking.
All of the above info is from the game's own website. Whether or not players can be bothered to go there and read it is another matter.
He still takes up one slot for someone else capable of fighting, and later when you get the female thief, merchant kid is totally obsolete; the only unique trick he has is access supply. If I were the developer I would rather make him a npc like the tactician in FE7 or give the access supply to the current lord like in FE8.He's not really, he can open any locked gate/chest, and can access inventory and swap out people's equipment.
He's support like the female red hair fighter, in that she can make a class double move, but have low space, Merchant kid has high mobility, so you can check bookcase for gears and stuff too.
Beside being a moving storage, lock pick and treasure chest opener, he is the few chara that can use the defense debuff stone(降防誘石) really useful against boss.Thanks for the useful info, though you said it's on the game's website, I can't seem to find it there. This makes the two other starting bandits and the heavy knight girl even more useless. Does this mean the developers are telling us to train sword users on higher difficulty?
On the other hand, what about magic book and light spell?
He still takes up one slot for someone else capable of fighting, and later when you get the female thief, merchant kid is totally obsolete; the only unique trick he has is access supply. If I were the developer I would rather make him a npc like the tactician in FE7 or give the access supply to the current lord like in FE8.
Do you mean that the text isn't showing up on VNR, or that it's not getting sent to the machine translator?Visual Novel Reader sort of works with it... sort of. It does do a repetition or two of each sentence, but this is easy enough to ignore if you've read machine translated text often enough. Unfortunately it also occasionally fails to hook text randomly, which is more of an issue.
ITH also sort of works with it, but not as well as it doesn't have a built in way to suppress infinite cyclical repetitions. So you might end up having to manually copy each translated line into Atlas or whatever translator you're using.
Skimming through the website doesn't really help you since you can't read, so here's theThanks for the useful info, though you said it's on the game's website, I can't seem to find it there. This makes the two other starting bandits and the heavy knight girl even more useless. Does this mean the developers are telling us to train sword users on higher difficulty?
On the other hand, what about magic book and light spell?
I haven't seen this problem since I posted mentioning it - I might have done something wrong the first time I tried VNR. I'll post more details if it happens again.Do you mean that the text isn't showing up on VNR, or that it's not getting sent to the machine translator?