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ACT [八角家] ハチナ怪異譚 (RJ431925)


Is there any way to fiddle the save to respawn the bosses in this game?
 
@zufield I don't believe anyone's found a way to do so but as it was a Demo without all features working/implemented possibly then we can't be sure. In the previous game as it was level based then Bosses were repeatable. What could be done is after completing the game you can repeat bosses via some interaction in the boss's room as that's been done in other games. Alternative and more of what I would hope for in most if not all battle games is an arena like in Eris Dysnomia or similar as that I found to be great post game content that could be very little work compared to adding a few more extra post story dungeon/area.
 
The last game also made is so that, after beating a level with a boss, it put a teleporter behind the start of the level that went to just outside of the boss room.
So instead of having to run through the level again, you just walked left and were suddenly at the boss.

They are confirmed to have added floating little motes that tell you the unique loss conditions. So it wouldn't surprise me if some other little motes spawned that asked if you wanted to re-fight the boss. If that isn't there, I bet it would be heavily asked for on release, and added in an update.
 
Fingers crossed for it to appear in the release as the demo didn't have a way to quickly get to the boss like in the last game so if it's just a note to get the unique loss conditions then a bit of an step back since I would also presume that with those notes then the boss is possible to re-fight as there wouldn't be a point for them if you had to wait for an new game or to save scum to get them....as we also have limited save slots.
 
Hot dang for those extra slots (demo had like 3-5 no?) , shame that they felt the need for another bugtest but for the best. Hope then that they have it done before Friday as then they get it in for being looked at over the weekend instead of ignored till Monday.
 
Hot dang for those extra slots (demo had like 3-5 no?) , shame that they felt the need for another bugtest but for the best. Hope then that they have it done before Friday as then they get it in for being looked at over the weekend instead of ignored till Monday.
My guess is it'll be the end of the month rather than this coming weekend. Thankfully with all the QA being done it sholud be a pretty clean release with few/no major bugs, which is a lot better than many AAA studios can say of late.
 
Hurls money at the screen.

I hope this bug test doesn't take that long.

The last game also made is so that, after beating a level with a boss, it put a teleporter behind the start of the level that went to just outside of the boss room.
So instead of having to run through the level again, you just walked left and were suddenly at the boss.

You just blew my mind despite all the times I've played through it. I never noticed that.
 
Continued bug fixing

It should be noted that they don't know how long the extra translation lines will take to arrive and implement, so they're tempering their expectations to the start of October.
The chart lists itself slightly before that, but it's important to remember that DLsite has to approve the game, as well, and that would take time after when the chart ends.
 
Man I wish more and more for DLsite to only require censorship if it's being sold in countries requiring it so that two versions can be made and censorship doesn't hold up the game's release......especially as I presume releasing on steam is more troublesome?
I hope that DLsite approve this fast though.....how long did Mission Mermaiden take does anyone know? (Didn't Night of Revenge have problems due to the gore/blood/mutilation of the enemies and player?)
 
Man I wish more and more for DLsite to only require censorship if it's being sold in countries requiring it so that two versions can be made and censorship doesn't hold up the game's release
and how the fuck would they enforce that?
 
@SoulLess Child why are you asking me? I just said I wish for it; I've not thought it through other than just wishing about it and why would I since I'm not a DLsite employee? Of the top of my head how they could enforce it/do it (based of what I barely know about them) is just in such a way to appease the countries wanting the censorship by having them sell the censored and uncensored versions based off the user accounts language/given location.

If you want to talk about this send me a DM/PM/conversation but let not talk about this here though I don't have anymore to say.
 
Might be a slight delay on the game's release (Cursed November, suffering October), Mizuku is currently recruiting paid debugger on their blog, requirement is...
NATIVE JAPANESE SPEAKER. I guess we'll have to die
the debug seems to last from 9/27 to 10/4, so we should expect release around early October.
 
@SoulLess Child why are you asking me? I just said I wish for it; I've not thought it through other than just wishing about it and why would I since I'm not a DLsite employee? Of the top of my head how they could enforce it/do it (based of what I barely know about them) is just in such a way to appease the countries wanting the censorship by having them sell the censored and uncensored versions based off the user accounts language/given location.
Point being that if they could enforce it, they would probably have done so already.

/thread derailment.
Sorry.
 
Might be a slight delay on the game's release (Cursed November, suffering October), Mizuku is currently recruiting paid debugger on their blog, requirement is...
NATIVE JAPANESE SPEAKER. I guess we'll have to die
the debug seems to last from 9/27 to 10/4, so we should expect release around early October.

Ahh guess that's what I get for getting my hopes up for an early release. Well hopefully it's bug free when it does actually release.

My Japanese is nowhere near native level so I guess I can't help with the debugging.
 
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