WaffleDance
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- Joined
- Sep 9, 2023
- Messages
- 13
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For me I found the gameplay to be very much like "use this attack or lose instantly" to a degree, take the dog boss fight for example, I could only see one way to win being via using the skill just learnt. Leveling didn't matter as I had decided to just run ahead. Need to go back and replay it though I think and give it a proper slow dungeon crawl grind I think to get the right feeling/understanding of it as I didn't feel too interested after a point with the H stuff as I'm one of those that likes some animation instead of just CG stills or slight waving around.Yeah, I was being facetious, but the guy really does love his rocks. I might even have learned a few things. I can't put a finger on what it was that led to me never playing through the entire game, even though the art was really good. I think it was just the overall pacing being very drawn out, especially with regard to time played : new enemies/scenes
They actually upped the save slots to 30 a bit ago, which would be probably twice as many as you'd need to have saves before each boss and also trigger the unique endings.as we also have limited save slots.
My guess is it'll be the end of the month rather than this coming weekend. Thankfully with all the QA being done it sholud be a pretty clean release with few/no major bugs, which is a lot better than many AAA studios can say of late.Hot dang for those extra slots (demo had like 3-5 no?) , shame that they felt the need for another bugtest but for the best. Hope then that they have it done before Friday as then they get it in for being looked at over the weekend instead of ignored till Monday.
You just blew my mind despite all the times I've played through it. I never noticed that.The last game also made is so that, after beating a level with a boss, it put a teleporter behind the start of the level that went to just outside of the boss room.
So instead of having to run through the level again, you just walked left and were suddenly at the boss.
It should be noted that they don't know how long the extra translation lines will take to arrive and implement, so they're tempering their expectations to the start of October.Continued bug fixing
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