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ACT [八角家] ハチナ怪異譚 (RJ431925)


J300mer

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Huh. I thought Chinese and homoerotica didn't match.

Guess Blizzard just didn't get the porn memo.
 

Noble 6

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Huh. I thought Chinese and homoerotica didn't match.

Guess Blizzard just didn't get the porn memo.
On paper, China has "being gay" penned as illegal. But they're chill with yuri.
The trick is that you just have to make both women cute and/or hot.

They'll probably be fine with Hachina and her weird harem of monstergirls.
 

ManThePlower

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hey people, quick question
been scrolling through this thread about the content of the demo

any list on possible status effects?
Would like to know if any perhaps have an extra status for getting repeatedly molested by them, like the..uh, bondage slug thingie
Or the head parasites
 

Rat-attack

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@ManThePlower Considering their previous game and since the Demo did have the beginings of extra/evolving status effects (especially with how you can get infested which goes through some stages), it should continue on with other effects/enemies too especially the hypno/enslavement. I am interested to see if how you respond changes how fast they come on or is just more of an way to instantly apply them.
There's no list yet as well the full game isn't out yet and the demo only goes up till the the start of the second boss, we know from the preview/news posts that they do that they are putting in more enemies and status effects that we can't explore yet so the list has to wait till the game is out. However if you've played their previous game Mission Mermaiden then I would say expecting it to be similar to that with attempts to improve and experiment other things is justified, so status effects I would expect to end up being better and maybe more that evolve/progress from repeated interactions with them.
(Why not help make the list when the game comes out? Which could be sometime this month or late as early October depending on DLsite.)
 

ManThePlower

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@ManThePlower Considering their previous game and since the Demo did have the beginings of extra/evolving status effects (especially with how you can get infested which goes through some stages), it should continue on with other effects/enemies too especially the hypno/enslavement. I am interested to see if how you respond changes how fast they come on or is just more of an way to instantly apply them.
There's no list yet as well the full game isn't out yet and the demo only goes up till the the start of the second boss, we know from the preview/news posts that they do that they are putting in more enemies and status effects that we can't explore yet so the list has to wait till the game is out. However if you've played their previous game Mission Mermaiden then I would say expecting it to be similar to that with attempts to improve and experiment other things is justified, so status effects I would expect to end up being better and maybe more that evolve/progress from repeated interactions with them.
(Why not help make the list when the game comes out? Which could be sometime this month or late as early October depending on DLsite.)
Well I did play and finish MM, that's how I even landed here. Was enjoyable, and liked the choice of...a sort of dynamic difficulty? Like you could simply choose to not pick any passive debuff and grab as many purifiers as you can, or you could go the full horny route with no purifiers in missions and run around all where every attempt at you is now a cause for concern (except of course the ones that trigger Bad Ends, but you could just reapply them afterwards like the visor hack or Fetal Parasite)

Tangent away, I was just curious of the content of the demo, but if the full release isn't that far away, might as well wait for that.
As for last...I don't think that's rather needed to make.
The ones we get to see already have now more detailed descriptions, and I assume it will gain into a list just like in Mermaiden,
although a detailed note on how it changes you would be something to note down if its not mentioned in detail.
 

Rat-attack

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@ManThePlower Did you try the mod of MM as that is worth a whole new playthrough due to the difficulty spike it induces? I Game-Over'ed (technically) once as a result of that and not due to me letting myself fall in battle, though I will warn that the first boss battle for me was glitchy with getting pushed out of bounds when too close.

I would say give the demo of hachina a go just so you can get used to the combat. If you limit yourself to the first boss then you will still be in the tutorial area as the boss itself I feel is a tutorial since it has a hidden cheat way to win (kinda) but you can win the normal way of just punch it till it stops moving. It'll let you also see a bit more as to what I mean with the status effects and how they can progress and such. Going past that first boss I wouldn't recommend as I do feel it was a bit too much playspace and too few new enemies that I hope it will be expanded on in the full release.
 

ManThePlower

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@ManThePlower Did you try the mod of MM as that is worth a whole new playthrough due to the difficulty spike it induces? I Game-Over'ed (technically) once as a result of that and not due to me letting myself fall in battle, though I will warn that the first boss battle for me was glitchy with getting pushed out of bounds when too close.

I would say give the demo of hachina a go just so you can get used to the combat. If you limit yourself to the first boss then you will still be in the tutorial area as the boss itself I feel is a tutorial since it has a hidden cheat way to win (kinda) but you can win the normal way of just punch it till it stops moving. It'll let you also see a bit more as to what I mean with the status effects and how they can progress and such. Going past that first boss I wouldn't recommend as I do feel it was a bit too much playspace and too few new enemies that I hope it will be expanded on in the full release.
I did try Downfall of Hasumi, I still need to get used by the resist controls and it being on momentum which...
I guess its better than chunk sized, but holy hell it makes moments where due to the hue shift to pink your progress feels like a waste;
or worse even pleasure locking you by both climaxing and the hue shift from resisting, leaving you to transform,
or just restart fully if you don't have enough charge. Its hot, but frustrating more than challenging.

No full offense to McSwagger though, the mod, for how much I got to play, seemed like a great rework of the gameplay as a whole, but it needs more ironing out,
so that it can be challenging, but also fair without yourself interferring on the difficulty by choosing the passive debuffs or such.

Also, I did play the demo, I finished it to the meeting of the blonde in the...shrine house of sorts? and her reveal
I was just curious on the contents of whatever was there to see (and how worse I could make Hachina lustfully suffer, *cough cough*)
And in fairness, Its already irrelevant, since the time of me asking I found a fellow in this thread with the modded savefiles,
which revealed status effects not obtainable by the demo, the latex slave suit which was meant for the future acts, as Ive read, and the 200% climax scenes.

Still thanks for your advice!
 

Noble 6

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They're aiming to have debugging done by next week, but he's hoping for this week.
They also modified the fourth boss a bit, apparently making it better, but I dunno if we'll ever hear what was in the original.
 

Rat-attack

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It may come up in the future as an blog post reflecting on the game after it's release. However I doubt that bug testing/debugging will just take a week or even what's left of this week as bugs are notoriously hard to fully quash in such a short period. In any-case it does seem like we'll be racing to the finish for a release date before October hits considering the last hurdle is DLsite's acceptance of the game. But meh if it comes out well done and such I don't mind if it is delayed a few extra weeks or not, fed up long ago with non-h games coming out unfinished and buggy.
 

WaffleDance

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I'm so ready to throw my wallet at the screen to play it, it's probably my most anticipated H game this year.

Really enjoyed both Hasumi games.
 

Rat-attack

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*Throws wallet at screen before taking out all the spare coins, need to pay for new screen as well as the game*

Worth it.
 

Jesus

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I'm hyped. The demo's great, gameplay is fluid, animations are good, not many bugs to speak of, previous game was S-tier H-ACT and I have little doubt this will be the same. The only thing that really detracts from it is no clothing destruction beyond the pieces that can be stolen, but that'd be a whole extra layer of character sprites and isn't exactly a deal-breaker.
 
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blueinorb9

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I'd love to see a total clothing destruction, but that's probably not going to happen.
 

Noble 6

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However I doubt that bug testing/debugging will just take a week or even what's left of this week as bugs are notoriously hard to fully quash in such a short period.
They're doing two rounds of bug-testing. The first one is done, and they're doing a second round now.
The first one took 2 weeks, so I can see the second taking as long or less time.

I'd love to see a total clothing destruction, but that's probably not going to happen.
I'd imagine that the torso(s) for Hachina are pre-baked. Like, no naked torso exists, and the game just swaps between an image of her with her shirt on or her with the latex leotard on.
 

Rat-attack

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@Noble 6 Oh dang didn't realize that...wow must have been doing good work then with their coding etiquette then by keeping it commented and tidy so they quashed a lot as soon as they appeared during development probably. So yeah I'm with you now then on it taking maybe a week or less then....so yeah hopefully within two weeks maybe DLsite approves it depending on how long they look for stuff needing to be censored.
Which btw if we had full nude models of Hachina would probably require some censoring to be done, I'm happy with what we've gotten as it shows progress in that area and so maybe could expect full destruction in their next game afterwards depending on what it is as the circle/studio has yet to fail to impress me with how they've not stayed stuck in their comfy zone and just continued to experiment and evolve especially with them going to sidescroller action from top down rpg. I would say they're currently my #1 watched easily as a result, hoping for a 3 for 3 great games released. (haven't played their first game still)
 

Jesus

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Noby

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I found Undercrust hard to really stick with, too much talking about rocks
It's kind of baffling how much detail that game goes into geology. It's not even related to the game, the dev just decided to add it in because I guess he's really into it.

At least all the rock stuff is pretty obviously separated and easy to skip through if you're not interested.
 

Jesus

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It's kind of baffling how much detail that game goes into geology. It's not even related to the game, the dev just decided to add it in because I guess he's really into it.

At least all the rock stuff is pretty obviously separated and easy to skip through if you're not interested.
Yeah, I was being facetious, but the guy really does love his rocks. I might even have learned a few things. I can't put a finger on what it was that led to me never playing through the entire game, even though the art was really good. I think it was just the overall pacing being very drawn out, especially with regard to time played : new enemies/scenes
 
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